- Levying taxes for the purposes of defense (additional to taxes already imposed by node governments).
- Activating events and abilities that progress node citizens.
- Unlocking additional types of buildings in nodes.
- These castle nodes exist outside of the node system.
- Being a member of the guild will automatically make you a garrison of the castle nodes and castle itself.
- Only the guild who occupies the castle can participate in the development these nodes.
- The guild must develop those nodes to enhance the defenses of the castle.
- Castle nodes cannot exceed stage 4 (Town) and are always military node types.
- Sieges occur once a month.
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village stage through questing.
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.
- Depending on how well the guild defends the castle nodes results in better defenses for the castle.
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.
There will be benefits to attracting people... even if they're not in your guild or alliance – kind of a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them. – Steven Sharif