“Guild castles”的版本间差异
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{{Castle nodes}} | {{Castle nodes}} | ||
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== Castle sieges == | == Castle sieges == |
2018年5月12日 (六) 19:21的版本
Five guild castles exist in Ashes of Creation.[3][2][4]
- Each of the five castles has its own static layout. Castle siege defenses include deploying traps and blockades within the castle, as well as hiring mercenary NPCs to defend specific locations.[3][5][6][7]
- While the hard structural environment is static and not able to be- you're not building a castle if you own a castle, you're inheriting a historic ruined castle that is representative of the past because it has some tie-in to specific types of powers that we haven't gotten into from a lore perspective yet but we haven't expressed to the community. That's something that we're going to leave for the community to find out when they play. But when you place mercenaries and you place those blockades and you place those traps, that affects the level design of the castle according to the strategy you might use to defend it.[3] – Steven Sharif
- 攻城戰 occur in the open world but may become instanced based on testing.[8]
- There is one castle located on an island that is able to be affected by naval combat.[12][13]
- Castles will initially be occupied by an NPC adversary. These are the primary antagonists in the storyline. 行会 have a period of time to level up in order to siege these castles.[14][15]
- These Castles are occupied when players arrive on Verra, and their current inhabitants will have to be removed before any player can claim them. Castles will be dangerous and high-level raid zones until they can be cleared, and the first group of players to do so will gain the Castle as their reward.[2]
Kings and Queens
Leaders of guilds that occupy guild castles are referred to as Kings and Queens (also referred to as Lords).[19][20]
- A King or Queen may also be elected mayor of one node.[21]
- Lords of castles and 市長 unlock special high-effect abilities with long cooldowns that can be used during sieges or events.[19][22]
- Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[19]
Benefits of guild castles
公会城堡 provide benefits and trophies for guilds that capture and control them.[1][23]
- These benefits increase the longer a guild holds its castle.[1]
There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them.[24] – Steven Sharif
Guild castles exert a King or Queen's presence over nodes within their region.[1][24][25]
- Levy taxes for the purposes of defense (additional to taxes already imposed by node governments).[1][25]
- Activate events and abilities that benefit node citizens under their rule.[1][25]
- Establish special relationships with 市長 to help build up the three dedicated castle nodes.[1]
- Unlock additional types of buildings in nodes.[25]
- Exert control and pressure over one of the five economic regions.[1]
Castle nodes
公会城堡 have three adjacent castle nodes in close proximity.[4][26] The guild must develop those nodes to enhance the defenses of the castle.[4] It will be possible, but very difficult for a single guild to fully develop these nodes. They will likely need assistance from the broader community.[27]
- Castle nodes exist outside of the node system. They are independent of anything that's happening outside in the world with other nodes shutting off certain nodes from progressing.[26]
- Castle nodes are excluded from the normal 公民權, Zones of Influence, 個人土地房, Node governments, and 社会组织 systems.[28]
- Castle nodes cannot exceed stage 3 (村莊).[26]
- Castle nodes are always military node types.[4]
- Each of the dedicated castle nodes is barren at the start of the castle ownership period.[15]
- Mercenary NPCs of different types and strengths can also be hired to participate in castle sieges and defend caravans during these events based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[29][30]
Once the castle is owned by a guild that's when the supporting castle nodes start to come online and spawn each week prior to the fourth week castle siege. They'll have to form alliances, they'll have to get support, they'll have to get resources, they'll be able to allocate funds that have been collected through taxation in order to strengthen the defenses as well as hiring additional NPC mercenaries.[30] – Steven Sharif
Castle nodes are leveled through questing by the owning guild or alliance guilds.[26]
- Levelling castle nodes is a hastened process compared to regular nodes.[15]
- At the end of each week leading up to a castle siege there is a period of time in the weekend where NPC generated caravans start moving toward one of the castle nodes carrying castle taxes from the nodes that fall under the castle's purview.[1][31]
- During this time it is incumbent upon the owning guild, its allies, and citizens of the nodes to escort these caravans to the castle node.[1]
- The enemies of the guild have incentive to attack these caravans to reap the rewards from the caravan and to sabotage the tax collection, which will reduce the defensive capability of the castle nodes and hence the castle itself.[1][26]
- Citizens of nodes that fall under the purview of the castle are automatically registered as defenders of these caravans and may not participate in attacks against them.[1]
- Completing these quests unlocks services and functions that are useful to the occupying guild and its allies as well as boosting the defenses the castle.[26]
If they fail to to level up those nodes or complete those quests within the three prior weeks before the declaration week, then the castle will be at a disadvantage.[26] – Steven Sharif
Being a member of the occupying guild automatically makes you a garrison of the castle nodes and castle itself.[4]
- Only members of the occupying guild are citizens of these nodes.[32]
- This citizenship is different to normal node citizenship. Castle nodes don't operate like normal nodes.[32][28]
Node development
節點佈局與風格 is determined by several factors:[35][36]
- The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[37] – Steven Sharif
- Environment (biome) and location of the node.[37][35][36]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[38]
- Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[38] – Steven Sharif
- Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[36] – Jeffrey Bard
- Race that contributed the highest percentage to the node's advancement will alter the racial appearance of its buildings, NPCs, and props.[39][40][35][34][36][41][42]
- All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[24] – Steven Sharif
- The rest is determined by the node's mayor.[36]
- It should be possible for a node to complete several building projects within a mayor's one month term in office.[44]
- Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[44] – Steven Sharif
攻城戰
行会 participate in 攻城戰 in an effort to capture and occupy one of the five guild castles in Ashes of Creation.[4]
- The minimum goal is for 250x250 players to be on a single battlefield. It is hoped that this can be increased to 500x500 over time.[50][51][52][53]
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[54]
- There may be instanced locations within otherwise open-world castle and node sieges, where specific groups can participate in small, short duration objective-based battles that will affect the overall outcome of the siege.[55]
- I love castle-based gameplay. I love trophies. I like rewarding risk a lot; and for me it's very difficult to imagine a MMO that I would want to play where there is not competition of strategic prowess that determines the outcome of these types of events and there is not a meaningful reward both mechanically and from just a bragging rights perspective that players can aim for and try to achieve. I think that it brings a lot to the game when it comes to motivations, to excel, to level, to gain power, to engage those different progression loops when there is an ultimate goal or trophy that is not static and doesn't exist forever once you achieve it, but that you must constantly perform in order to maintain; and that's really the purpose of these castles.[56] – Steven Sharif
A guild that captures a castle will own that castle for a month before it is sieged again.[57][15]
- Each week leading up to the siege week... is a week that's dedicated to one of the three castle dedicated nodes. So around the castle there are three nodes. They represent week, one, two, and three; and then the fourth week is the siege against the castle. Those can only be elevated up to stage three. We've discussed this in the past and there's definitely information out there on the community ran wiki.[57] – Steven Sharif
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to 村莊 stage through questing.[57][15]
- The fourth week is declaration week, where other guilds have the opportunity to lay down their declaration flag or to sign up as a defender of the castle.[57][15]
- Depending on how well the guild defends their castle nodes results in better defenses for the castle.[15][32]
- Different siege weaponry will grant the attackers the ability to destroy walls, doors and sections of the castle in order to gain access to the inner keep area.[26]
- When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.[58]
- There will be benefits to attracting people... even if they're not in your guild or alliance – a feudal like system, where you can attract other players who are just independent of this whole politic. They will have things to do there - benefits to receive - and there will be a reciprocal relationship between who you can attract, what they do for you; and how that benefits you and them.[15] – Steven Sharif
美術圖
Guild housing
The term "guild housing" refers to guild buildings and not guild owned player housing.[59]
公会大厅
公会大厅 serve as a focal point for a guild, offering a host of benefits and customization options.[61]
- When a guild reaches a certain level, its guild master is granted a certificate to enable placement of a guild hall.[62]
- Guild halls may be placed within Baronies within the ZOI of a node.[63]
- A barony can only have a single guild hall.[63]
- The number of baronies that can have an active guild hall is determined by the node's stage.[64][65]
- Only a limited subset of the guild halls available around the node are available concurrently... So you might only have two that might be available at fifth level and then three at sixth level of a node; and the guilds have an opportunity to select from the six available which three are going to be active.[64] – Steven Sharif
- 贊助公會 may also place their guild hall within (the footprint of) their patron node. These guild halls have different perks and benefits to halls placed within Baronies.[66][62][67][66]
- Patron guild halls placed within Baronies may have the ability to confer benefits to surrounding estates within that node by speccing into passives in their guild skill tree and carrying out a lengthy quest line.[68]
- The design of guild-halls is currently subject to active iteration by the developers.[69]
- Guild halls can only be destroyed by a successful node siege. This contrasts with guild fortresses, which can be sieged in a guild war.[62][70][71]
- Guild halls are objectives in guild wars.[70]
- A guild hall only houses a single guild.[72]
好處
公会大厅 unlock actions a guild can perform within a node.[73]
- Allow guilds to participate in the shareholder system.[73]
公会要塞
公会要塞 are siegable guild halls within Ashes of Creation. These are different from nodes and castles.[71]
- Guild fortresses are objectives in guild wars.[70] These are contested on a regular basis.[62]
- The developers will decide if guild fortresses will be implemented in the game or shelved.[62]
- The fortress design is also something that might be on the shelf. We haven't decided yet. We're going to look into it, but the idea behind the fortress is that this is a competitive guild hall so to speak where you have to contend for it on a regular basis so to speak; or can be taken from you necessarily. Whereas the guild hall is a structure similar to freehold structure can only be taken through successful sieges against a node per-se are not taken but destroyed.[62] – Steven Sharif
其他
引用
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 直播, 2020-08-28 (1:39:02).
- ↑ 2.0 2.1 2.2 2.3 2.4 Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 3.0 3.1 3.2 訪談, 2023-09-10 (22:29).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6
- ↑ 直播, 2022-04-29 (27:42).
- ↑ 直播, 2020-07-25 (1:22:40).
- ↑ 直播, 2020-06-26 (1:33:10).
- ↑ 8.0 8.1 8.2 8.3 Podcast, 2021-04-11 (49:40).
- ↑ 9.0 9.1
- ↑ 10.0 10.1 直播, 2021-04-30 (41:18).
- ↑ 11.0 11.1 Blog: Creative Director's Letter, April 14 2021
- ↑ 12.0 12.1 直播, 2022-10-14 (58:46).
- ↑ 13.0 13.1
- ↑ 14.0 14.1 訪談, 2023-09-10 (24:15).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 15.9 Podcast, 2018-04-23 (21:55).
- ↑ 直播, 2018-01-18 (37:05).
- ↑ 直播, 2020-08-28 (1:31:11).
- ↑ 影片, 2021-05-28 (3:41).
- ↑ 19.0 19.1 19.2
- ↑ 直播, 2017-05-26 (37:17).
- ↑
- ↑ 直播, 2020-07-25 (1:52:45).
- ↑ 直播, 2017-11-17 (49:30).
- ↑ 24.0 24.1 24.2 24.3 訪談, 2018-05-11 (47:27).
- ↑ 25.0 25.1 25.2 25.3 Podcast, 2017-05-05 (52:32).
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 26.6 26.7 Podcast, 2018-04-23 (15:14).
- ↑ 直播, 2019-07-26 (1:29:00).
- ↑ 28.0 28.1
- ↑ 直播, 2021-04-30 (1:01:10).
- ↑ 30.0 30.1 直播, 2020-08-28 (1:41:24).
- ↑
- ↑ 32.0 32.1 32.2 32.3 直播, 2017-08-23 (23:00).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 34.0 34.1 34.2 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 35.0 35.1 35.2 直播, 2020-10-30 (39:17).
- ↑ 36.0 36.1 36.2 36.3 36.4 36.5 直播, 2018-09-27 (53:06).
- ↑ 37.0 37.1 直播, 2022-02-25 (41:00).
- ↑ 38.0 38.1 直播, 2021-02-26 (1:12:18).
- ↑ 直播, 2022-03-31 (4:57).
- ↑ Podcast, 2021-04-11 (29:47).
- ↑ 訪談, 2018-05-11 (54:34).
- ↑ 直播, 2017-05-26 (21:23).
- ↑ Podcast, 2021-04-11 (23:36).
- ↑ 44.0 44.1 直播, 2022-07-29 (1:13:09).
- ↑ 影片, 2021-05-28 (25:44).
- ↑ About Ashes of Creation.
- ↑ 直播, 2022-07-29 (1:12:14).
- ↑ 訪談, 2020-07-29 (31:05).
- ↑ 訪談, 2020-07-18 (13:13).
- ↑ 直播, 2021-09-24 (52:48).
- ↑ 訪談, 2021-07-08 (57:19).
- ↑ 訪談, 2020-07-19 (44:28).
- ↑
- ↑ Twitch Bustin - Practice Sieges?
- ↑ 直播, 2022-01-28 (17:50).
- ↑ 訪談, 2023-09-10 (25:14).
- ↑ 57.0 57.1 57.2 57.3 直播, 2020-08-28 (1:43:03).
- ↑
- ↑ 直播, 2017-07-28 (18:07).
- ↑
- ↑ 61.0 61.1
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 訪談, 2019-04-21 (45:45).
- ↑ 63.0 63.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 64.0 64.1 Podcast, 2023-07-15 (6:25).
- ↑
- ↑ 66.0 66.1 直播, 2020-02-28 (1:06:51).
- ↑ Podcast, 2018-08-18 (1:12:34).
- ↑
- ↑ 直播, 2023-06-30 (1:48:17).
- ↑ 70.0 70.1 70.2 Podcast, 2018-08-04 (1:54:15).
- ↑ 71.0 71.1
- ↑ 直播, 2017-05-22 (56:48).
- ↑ 73.0 73.1 直播, 2017-05-19 (51:20).