個人土地房

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Wikiadmin讨论 | 贡献2019年10月2日 (三) 19:05的版本 (Text replacement - "Freehold skins" to "Freehold building skins")

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Alpha-1 個人土地房[1]

個人土地房的整個目的就是賦予一切用途。不只可以讓你覺得「噢,我設計得真漂亮」,更是一個對你的角色、對世界有用途的設計。[2]Jeffrey Bard

個人土地房是較大型的玩家房屋,可以建造於

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) 或以上的影響區域內。[4]

  • 每個帳號只能擁有一座個人土地房。[5]
  • 個人土地房的大小約為半英畝[6]
  • 擴建升級將隨着節點發展而解鎖。[6]
  • 將未必可以出售個人土地房予其他玩家。[8]

個人土地房與遊戲內多個系統相互影響。[9]

個人土地房位置

Alpha-2 freehold placement.[10][11]

There'll be a variety of predetermined parcels of land in each node's zone of influence; and once players acquire their freehold permit they'll be able to lay claim to any available parcel in the issuing node's region so- and by region we mean... the total combined territory of a node and all of its vassal nodes. So, if you acquire a freehold permit in the metropolis of a huge region, almost 20% of the map, you'll be able to lay a claim to an available parcel anywhere within that region. So it gives you a lot of freedom if you're able to acquire the permit from a metropolis.[12]John Collins

Freehold plots require a bound deed (permit/certificate) from the parent

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node in order to place the plot.[13][10][11][14][15][16]

That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[19]Steven Sharif
You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[12]Steven Sharif
  • A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[13][21]
    • Players can manipulate the orientation of their freehold plot.[23]
    • Successful placement of a deed gives the player access to their empty freehold plot and shed.[13][24][21]
It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[21]Kory Rice
  • Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[36]

個人土地房建築

Freehold building types.[38][11]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold. No Freehold has room for every possible option, so players will need to choose how to develop their Freehold by choosing to build specific artisan buildings, business buildings, and creating room for livestock and crops.[13]

個人土地房建築 that can be placed on a freehold plot serve three main purposes.[13][11][39][4][40]

Freehold buildings require blueprints and materials to construct.[13][15]

  • Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[24]
  • Some freehold buildings have multiple tiers, with different footprint sizes.[11][7]
  • Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[7]
  • Basements in freehold buildings are to be decided.[42]

Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[13][43][44][45][46]

  • Buildings that require permits will have additional upkeep costs.[13]

Freehold building architecture is based on the blueprint for the building.[11][47]

The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[47]Jeffrey Bard

建築命名

Template:Naming ships and buildings

個人土地房專業

個人土地房發展

個人土地房發展 unlocks new bonuses, abilities and capabilities for freeholds.[53]

We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[53]Steven Sharif

連鎖經營

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[54]Jeffrey Bard

酒館

The longer a tavern is in business and the more patrons served, the faster the tavern will level up.[55][56]

Q: What benefits do players receive for taking on the role of a tavern owner?
A: You will get noticeability with regards to your creations because that will be displayed to the characters that consume those things; but, in addition, you can get certain types of itemization rewards depending on the number of patrons that you serve. You can also reap economic rewards, such as gold from the inn that you are selling your goods at. And then you can unlock access to certain types of recipes and or vendors based on the level of reputation you build up in that particular node.[55]Steven Sharif
  • Taverns have tech trees that allow the tavern owner to specialize and upgrade specific bonuses and services provided by the business.[57][56]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • There may be quests that can only be gathered from player-owned taverns.[56]

農場

Alpha-1 freehold farm.[3]

Crops are intended in Ashes to be a rotational profession that is dependent on having the appropriate seedlings and/or any of the necessary tools.[58]Steven Sharif

農場 are workstation plots available for farming crops and livestock on freeholds.[59][59][60][61][6][62][63]

If farming and raising animals is important to you, then know that having room for this on your Freehold is a balancing act. Since Freeholds have space constraints, players will need to make choices about how much room they want to set aside for buildings, and where they want to do things like crop placement and rotation, and where to put livestock animals.[13]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Artisan freehold features are also affected by adjacent terrain features. For example: building next to a river provides a nearby source of clean freshwater, and will have a positive effect on crops.[65]

地底個人土地房

資源 will be different in the Underrealm, including unique species of fish.[66][67][68]

個人土地房建築造型

Sunbeam's Remembrance medium homestead cosmetic freehold building skin.[69]

After you build your house, you can build other buildings on your Freehold. Each building needs the blueprint to start the process. If you have a cosmetic skin you want to use on a building, this is used after placing the blueprint. Once this has been placed, the building will be shown in a non-functional, construction state. Players will need to provide the required materials needed to complete the building construction, for each building on their Freehold.[13]

個人土地房建築造型 were offered as Kickstarter and 夏季众筹 rewards and were available in pre-order packs.[48][70][71][72][73]

  • Freehold building skins can also be achieved in-game.[74]
  • Freehold building cosmetics cannot be sold or traded with other players.[75][48]
Cosmetics that we have sold as part of different packs throughout the past- our pre-order system: Those cosmetics are split into three primary categories: housing, artisanship, and business; and we will have a breakdown that we're going to be releasing of the cosmetics that have come previously and which categories they exist in, but players will have the option to override the appearance of a blueprint that exists within one of those categories with an associated cosmetic skin; and that is obviously not just something that can be purchased through the pre-order system, but also can be achieved in-game as well- our cosmetics that can be applied to specific building types. And we don't get as granular where, let's say, you might have a shrine cosmetic, and you have, let's say, a blacksmith building that you wouldn't be able to apply the shrine to the blacksmith building. If the shrine exists in the artisanship lane you can apply it to any artisanship type building, but not to a house or business. so giving a little bit of additional context there.[74]Steven Sharif
  • A planned feature may allow multiple buildings to be replaced by a single large cosmetic skin.[78]
Cosmetics that are are very large in size- we will have a system that's not been developed yet, but we've been planning for this: we'll have a system where multiple buildings can be occupied space-wise by the larger cosmetic. So, a cosmetic might replace the visual appearance of one particular building, but then you'll be able to have that footprint occupy multiple buildings to replace the visual appearance. So that way you're still utilizing the similar amount of space.[74]Steven Sharif

個人土地房好處

Homestead size dictates how much furniture can be placed on a freehold.[11]

個人土地房 offer the following benefits in addition to other player housing benefits.[11]

個人土地房保安系統

Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[13][83][84][85][11]

Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[86]Steven Sharif
  • Freehold permissions are intended to work with the family and guild systems.[13][83][84]
    • It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[83]
    • Freehold permissions may only apply to battalions/micro-structures within a guild.[87]
    • Interaction with the guild system will be tested in Alpha-2.[88]
Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[13]

Players cannot steal from a freehold under normal circumstances.[13][91][92][93]

  • Items stored in a freehold become lootable after a successful siege against their parent node.[94][13][93] It has not been decided which players get to loot the debris field during this period.[94]
Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[13]

Players cannot PvP while inside the footprint of a freehold homestead even if the doors are unlocked.[13][95] This does not apply for a period of two hours following a successful siege against its parent node.[96][97][98][99]

Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[13]
  • NPC 守衛 may be available for hire to defend freeholds after a successful node siege.[99] NPC guards that permanently exist on a freehold are not a planned feature.[100]

權限共享

Template:Freehold shared access

個人土地房可破壞程度

個人土地房 may be attacked by any player for a period of two hours following a successful siege against its parent node.[96][97][98][99] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[13]

  • Players and their allies may defend their freehold for this period of time.[99]
  • Structures and guards may be obtained to defend freeholds during this period.[99]
When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[13]

After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[97][98]

  • The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[97]
  • At the end of the grace period, if the freehold does not reside within the ZOI of a

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) node or above, it will be destroyed.[13][98][97][102]

If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[98]Margaret Krohn
Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[103]Steven Sharif

房屋設計

Player housing designs and decorations are retained and can be placed again later if the housing is destroyed during a node siege.[13][104][105]

可破壞的環境

可破壞的環境 is a core element of how players interact with the world, in Ashes of Creation.[108][109]

  • Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[110][111]
  • Destructible props in the open-world will typically respawn after 10 minutes.[112]
  • The terrain itself is not destructible.[110]

房屋種類

玩家房屋 種類 解鎖條件 起始數目 擁有限制
公寓 獨立區域[4] 村莊階段及以上[113] 5[35] 伺服器每名角色一間[5]
個人土地房 開放世界[4] 村莊階段及以上[4] 充足'[35] 每個帳號一座[5]
固定房屋 節點內[4] 村莊階段及以上[4] 8[35] 伺服器每名角色一間[5]

房地產

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[114][8][115][116][4]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[117] Currently freeholds may be acquired via auction.[13][26][12][10][11][14]
    • A grace period will occur before the housing becomes available for auction.[117]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[117]
    • At the end of the auction, the highest bidder will win the house.[117]
  • Housing will have a base price that scales with the number of citizens in the node.[118]
    • There is no cap on the price of player-originated housing sales.[119]
    • In-node housing will be at a premium, and is expected to be hotly contested.[4]
    • The more apartments that have been purchased in a node, the higher the price scales.[120]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[13][26][12][10][11][14][15][16]

    • The seller may decide if their freehold should be auctioned or sold directly to other players.[122]
    • Previously it was stated that freeholds may not be sold to other players.[8][123]
    • Players cannot be denied from buying a freehold.[124]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[76]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[118]
  • Players will not be able to exceed their allotment of housing in the game.[125]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Rental and leasing concepts are under consideration.[125]

其他

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  111. 直播, 2021-05-28 (1:04:29).
  112. 直播, 2024-03-29 (2:04:00).
  113. Steven Sharif - Clarification points from today’s stream.
  114. 114.0 114.1 steven-selling-freeholds.png
  115. 直播, 2020-06-26 (54:03).
  116. MMOGames interview, January 2017
  117. 117.0 117.1 117.2 117.3 直播, 2017-05-12 (55:01).
  118. 118.0 118.1 直播, 2020-06-26 (53:41).
  119. 訪談, 2020-07-08 (33:34).
  120. 直播, 2017-05-12 (52:01).
  121. 直播, 2020-06-26 (1:02:12).
  122. steven-freehold-sales.png
  123. 直播, 2020-06-26 (56:08).
  124. 直播, 2023-06-30 (1:20:20).
  125. 125.0 125.1 直播, 2019-05-30 (1:23:41).