Corruption

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Corruption in Ashes of Creation refers to:

Corruption tarnishes the character’s spiritual essence. Their ability to utilize the Verra’s magic found within them is diminished.[3]Steven Sharif
Corruption is a representation of The Ancients' magic: The Ancients hatred. The Ancients desire to strike back at the creation of what their the gods who banished them to the void have tried to accomplish on Verra. And so corruption is this influence of The Essence that permeates around locations in the world and tries to pervert what that creation really is.[9]Steven Sharif

玩家腐化

Alpha-1 預覽 — 腐化玩家[10]

累積腐化時,你有機會失去完整的道具、武器、護甲之類難以入手的物品。另外,為了防止玩家創建一個 PvP 專用角色,擊殺愈多玩家,將會累積愈多腐化,PvP 能力亦會愈低。若你在野外擊殺了大概二十個玩家... 你將再無法進行 PvP,你將需要做點事來移除腐化。另一方面是,擊殺等級遠低於你的非戰鬥員玩家時,你將會獲得較多腐化,以致於你不會想擊殺一名等級一的玩家。[11]Steven Sharif

戰鬥員 (紫色) 玩家進行 PvP 擊殺非戰鬥員 (綠色) 玩家時,會被標記腐化 (紅色)[2]

  • 擊殺愈多非戰鬥員玩家,腐化值愈高。[12][13]
沒有風險之下獲得的獎勵都是毫無意義的... 腐化一詞只是用來代表風險。[14]Steven Sharif
因為只有是隊友才能看見對方的生命值,你將不能準確預測多少傷害會擊殺目標玩家,這便是另一個增加風險的因素。[15]Steven Sharif
  • 腐化值伴隨着腐化懲罰。[16] 腐化值愈高:
    連續擊殺十名玩家時,你或會開始感到技能的效果大大減弱。在能夠實際測試這個設計和相關設定前,我不想提供任何實際數字或曲線,避免玩家進行推論演算。可是能力減弱背後的目的不是要限制玩家遊戲的樂趣,而是將「互相讓步」和「風險與回報」融入遊戲:不斷累積腐化的風險不僅是掉落裝備和受到更嚴重的死亡懲罰,更是會漸漸失去進行 PvP 的能力。[19]Steven Sharif
    累積愈多腐化,PvP 能力減弱效果愈大,且最終將會失去所有裝備,PvP 能力亦會大大減低。[21]Steven Sharif
  • 腐化效果將會顯示在角色身上。[22]
  • 非戰鬥員即使攻擊腐化玩家,也不會被標記成戰鬥員。[23]
  • 腐化玩家身處的位置將會顯示在]的地圖上。[12][2]
  • 腐化玩家擊殺賞金獵人時,將不會增加腐化值。[24][25]
    • 與賞金獵人戰鬥時,腐化玩家將不受戰鬥懲罰影響。[24]
  • 腐化玩家將無法進行交易、以及存放物品到公共倉庫[26]

Read more...

玩家標記

野外 PvP 標記系統旨在阻止玩家惡意騷擾他人。[2]

  • 野外 PvP 將不僅是單純偷襲謀殺其他玩家。[27]
  • 腐化懲罰的嚴厲程度將能足以阻止一切死守復活點的行為。[28]

pvp flagging diagram.png

Ashes of Creation野外 PvP 標記有三級。[13]

  • 非戰鬥員 (綠色)

這個設計的重點是,除了你的隊伍、同盟、公會或團隊成員外,你都不能準確掌握對方的生命值。因此如果你想要陰險地攻擊其他玩家至接近死亡,然後讓怪物尾刀的話,你就有機會造成過量傷害,並變成腐化。[30]Steven Sharif

  • 戰鬥員 (紫色)
    • 非戰鬥員進入開放世界戰場時,會自動被標記成戰鬥員。標記在離開戰場後仍會持續一定時間。[13]
    • 強制攻擊其他玩家時,會被標記成戰鬥員。被攻擊的玩家還擊時,也會被標記成戰鬥員,否則會維持非戰鬥員身分。[23]
    • 非戰鬥員以補血、施加增益效果等方式與戰鬥員牽連時,會被標記成戰鬥員。[31]
    • 非戰鬥員利用戰鬥寵物 (或其他由玩家操控的) 攻擊其他玩家時,會被標記成戰鬥員。[32]
    • 非戰鬥員不會因拾取玩家屍體而被標記。[33]
    • 由於戰鬥員的死亡懲罰較低,擊殺戰鬥員不會有後果,且鼓勵玩家這樣做。[23]
    • 玩家不能手動將自己標記成戰鬥員。[34]
    • 攻擊非戰鬥員或其他戰鬥員時,玩家會被標記 90 秒。[35]
    • 戰鬥員將不能登出遊戲。[36]
  • 腐化 (紅色)
    • 戰鬥員擊殺非戰鬥員時,會被標記成腐化[2]
    • 腐化玩家的死亡懲罰會以倍數增加,其位置也會被賞金獵人掌握。[2]
    • 腐化值會隨着擊殺非戰鬥員增加。[13]
    • 非戰鬥員攻擊腐化玩家時,不會被標記成戰鬥員。[23]
    • 腐化玩家擊殺賞金獵人時,腐化值不會增加。[25]
    • 腐化玩家登出遊戲的所需時間為 60 秒。[36]

玩家不能攻擊同一隊伍團隊公會同盟的成員。[37]

  • 透過設定,玩家可以自行選擇影響對象為友方或非友方的範圍技能能否命中被標記的玩家。有勾選設定時,範圍恢復或傷害技能將影響被標記的玩家。沒有勾選設定時,範圍技能將不影響被標記的玩家,讓施法者不會一同被標記 (若尚未被標記)。[38]

If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[38]Steven Sharif

標記系統不適用於戰爭商隊公會戰[39]

You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[40]Steven Sharif

移除腐化

Tad Ehrlich 設計的墳場概念圖[41]

移除腐化的主要方法是死亡。要移除所有腐化效果,可能需要死亡數次。[42][23]

角色死亡

Alpha-1 — 於戶外地下城死亡[47]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[40]Steven Sharif

玩家死亡時會化為灰燼。灰燼中包含玩家因死亡懲罰而掉落的物品[48][49][17][50] 任何玩家都可以即時拾取灰燼。[48] 拾取灰燼不會觸發玩家標記[33]

  • 非戰鬥員 (綠色玩家) 死亡時,將遭受一般懲罰,包括:[17]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[53]Steven Sharif
  • 戰鬥員 (紫色玩家) 遭受的死亡懲罰是非戰鬥員一半。[17]
  • 腐化 (紅色玩家) 遭受的死亡懲罰是非戰鬥員四倍,並根據目前的腐化值,有機會掉落背包內或裝備中的物品[12] 包括:[12][17]

滿等角色死亡時將損失約 2-3% 總經驗值 (未定)。[61]

  • As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[61]

死亡懲罰將不適用於存在特定目標的活動 (例如商隊公會戰節點戰)。[62]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[62]Steven Sharif
  • PvPPvE 情況下死亡將遭受同樣的懲罰 (未定)。[63]

玩家可能會遇溺而死。[64]

Death penalties

角色死亡 in an open world dungeon in Alpha-1.[47]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[40]Steven Sharif

Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[71][72][73][62]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[62]Steven Sharif

Non-corrupt players suffer reduced death penalties in naval PvP (open seas) zones.[70]

  • These penalties will be less than those for a green player.[74]
info-orange.png以下某些信息最近尚未得到開發人員的確認,可能不在當前的開發路線圖上。

賞金獵人地圖

腐化值高的玩家將會顯示在世界及小地圖。這些玩家的位置會由階段 4 (市鎮) 或以上的軍事節點 NPC 標記,然後提供給擁有賞金獵人稱號的玩家。[75] 這些位置的準確性取決於玩家的賞金獵人等級[76]

酒館是發布懸賞令的地方之一。隨着玩家腐化值增加,酒館會發布懸賞令,緝拿或指示在特定地區掃蕩腐化玩家,從而在世界地圖上建立興趣點。[77]

賞金獵人尋路技能

Skill Icon Base skill
Pathfinding Reveals corrupted player locations on the bounty hunter's map.[78][79] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[78] The pathfinding ability can be toggled on or off.[78][80]

Corrupted Essence

Corrupted Essence (commonly referred to simply as Corruption) is a negative aspect of The Essence that was spread by The Ancients during the Apocalypse.[4][5]

Corruption is a representation of The Ancients' magic: The Ancients hatred. The Ancients desire to strike back at the creation of what their the gods who banished them to the void have tried to accomplish on Verra. And so corruption is this influence of The Essence that permeates around locations in the world and tries to pervert what that creation really is.[9]Steven Sharif
  • Corruption was brought to Verra by the Harbingers, which are comet-like celestial bodies powered by a very strong source of magic.[82][83]
What does corruption do as it seeps in through the world? It seeps in a way that's responsive to player progression. So as the nodes develop, as the world becomes more civilized by society, going out and standing up these cities and these nodes and whatnot, corruption responds to that. It is an equal pushback that it's trying to achieve. And it's up to players to thwart the advancement of that corruption through achieving certain story arc quest lines, through killing certain bosses, through, participating in content that relates to that corruption seeping into the world. But corruption is not all bad, because corruption changes spawners and it changes populations and it changes resources that become available- unique resources... So there is a relevance- meaningful component of why that corruption would want to be interacted with from the player's perspective. But it's a push and pull situation. That's really what corruption is intended to provide, push and pull between the advancement of society and what was there that's more feral.[6]Steven Sharif

Corrupted areas/zones

Alpha-2 corrupted area in the Riverlands biome.[94]

We just saw a corrupt zone and that zone becomes corrupt after a period of time in which players are not addressing some issues that arise through certain events or through certain story arcs; and that corruption can spread and corruption changes the spawners for resources and for monsters; and that has a fundamental effect on the resource economy of the game.[95]Steven Sharif

Corrupted areas (zones/points of interest) can dynamically evolve with the progression of nodes and story arcs.[95][6][85][87][86][96][8]

  • These are sources of NPC events that players need to address before they grow out of hand.[95][97][96]
    • Players need to participate in these events to stop the spread of corruption and hold back the intrusion on the material plane.[95][84]
    • If players fail to address these corrupted areas, the frequency of NPC events against their node will increase. These can lead to node buildings and services being disabled, increasing the node's vulnerability to node sieges.[98]
It can be a very detrimental thing if corruption is not addressed; and that's the intent of corruption, is to present a challenge to the players that if not addressed it becomes exacerbated and a problem over time.[98]Steven Sharif
To degree your mortal coil, as we call it, or what some might consider a soul from your character's perspective within this story- can be influenced and can be changed into a shape that's more in tune with corruption; and that's through doing PvP things you can accomplish that.[9]Steven Sharif
When it enters the corruption state outside of weather, in that corrupt state, you will probably see a little bit less of the influence of the season because really it's adopting that corruption, which in-and-of-itself is a season.[99]Steven Sharif

Read more...

Blood magic

Effects of Blood magic near the Tower of Carphin.[100]

Blood magic is a school of magic that creates a certain amount of corruption in the caster. This corruption can bleed over into the environment and other things that the caster draw Essence from in order to cast these spells.[101][102]

  • The ability to wield blood magic might be considered "illegal" by certain lawful citizens and nations of Verra. There may be ramifications when players discover and experience blood magic in the world.[101]
When we say that blood magic is "illegal", we're talking about in the context of a normal everyday player who's a citizen of Verra having come from Sanctus. You are adhering to the local laws and guidance from nation governments and/or node governments to be a good upstanding citizen of Verra. You adhere to these laws. The ability to wield blood magic might be seen in some storylines we'll see. That is left to the players to experience and discover. Those types of choices might have ramifications on your character and or ramifications within story lines... Whether players will be able to wield blood magic is up to the different story lines you all explore.[101]Steven Sharif
When we talk about how do we create a blood corruption setting, well what is the associated colors, what's the shape language of blood magic. This flowing river- you saw some of them in the VFX of the zone and Carphin- you saw the mist in the deep red saturation. Each of the environments and the magics and what we create has an associated style guide that includes color wheels and palettes across different influences.[101]Steven Sharif

Read more...

視覺效果

其他

引用

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