Town hall
我们希望市政厅是玩家为节点做重大决定的地方,是“统治阶级”聚首一堂做决定的地方 (这些决定同时可以迅速让他们成为“前统治阶级”)。
市长和节点政府可以透过市政厅构想和控制节点内的活动。这些功能同时可以在手机或网页上使用。[3]
Node governments
Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[7][6][8][9]
There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[7] – Steven Sharif
- 市长.[3]
- Priests, bishops, or acolytes of temples.[7][10][8]
- Social organization positions.[7]
- Patron guild leaders.[8]
- Chief bounty hunter.[8]
领袖能力
Mayoral leadership powers are granted to mayors via the use of mandates.[12][3]
- Initiate buy orders using gold from the node treasury.[13][14][15][16]
- Initiate mayoral commissions to aid node development.[13][17][15][12][18][9]
- Adjust node taxes.[13][12][19] This includes setting tax rates that apply to tavern games.[20][21]
- Tax money may only be used to fund node development.[22]
- Initiate service building construction and expansions.[13][12]
- Improving node defensive structures, such as stronger walls and gates, traps, and siege equipment.[18][23][24][25][9]
- Hiring mercenary NPCs to defend the node during sieges.[26][9]
- Set a message-of-the-day for the node.[27]
- Proposing node policies that are voted on by citizens.[28][29][18]
- Mayors won't have formal systems to carry out surveys/polls of node citizens, but they will be able to utilize node citizen chat or message-of-the-day services.[27]
- Mayors may have special color names in node chat channels.[27]
- Entering into trade agreements with other nodes.[13][28][2]
- Mayors cannot denote players as enemies of the state.[31] Previously this was a potential option.[2][32]
- Mayors are notified when their node is named on a siege declaration scroll.[33]
- Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[34]
- Mayors gain new powers and responsibilities as their node advances.[36]
- Some leadership powers are specific to node type, biome, or dominant race, others are universal.[37]
- There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[37] – Chris Justo
- If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[39][40]
- Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
- A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[39] – Steven Sharif
节点战争
Node governments may declare war on another node and rally citizens to the cause.[18][2]
- This mutually flags the citizens of the warring nodes, including their allies, as combatants.[45]
- 附庸节点 cannot declare a node war on their parent node or any of their vassals.[36]
- Node wars can be declared at any time, but the objectives will only spawn during server prime-time.[46]
- Players can kill each other at any time during the war (not only during server prime-time).[46]
- Node wars affect reputation between the nodes.[13][28]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[47] – Steven Sharif
Battle maps
Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. Whether attacking a node or castle, players will be able to discern defenses, analyze possible weak points and gain tactical advantages before the battle begins.[48]
- Battle maps might not fit into lower level or smaller sized taverns.
- Battle maps are not currently on the official roadmap for launch.[49]
Usage
Battle maps offer an interactive command map instead of the standard 世界地图. The system would be accessed through 市政厅 or battle planning center. Battle maps work similar to a Risk board, with the node siege map laid out with moveable pieces that would represent defenses. Moving pieces would create buff zones that would give active siege players access to special items or perks. The map does not show the currently active battle: pieces will have to be moved before the battle commences. The idea is to make sieges more strategic and avoid simple zerg tactics.[49]
Node politics
There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[50]
- The only way to remove an elected mayor prior to the end of their term is by destroying the node.[51]
We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[51] – Steven Sharif
视觉效果
其他
引用
- ↑ Blog: Creative Director's Letter
- ↑ 2.0 2.1 2.2 2.3 2.4 City hall.
- ↑ 3.0 3.1 3.2 直播, 2017-11-17 (9:49).
- ↑ 4.0 4.1 直播, 2020-10-30 (1:01:00).
- ↑ 直播, 2020-03-28 (1:02:46).
- ↑ 6.0 6.1
- ↑ 7.0 7.1 7.2 7.3 直播, 2023-09-29 (1:07:01).
- ↑ 8.0 8.1 8.2 8.3 直播, 2019-07-26 (1:20:48).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 MMOGames interview, January 2017
- ↑ 10.0 10.1 直播, 2020-07-25 (1:52:45).
- ↑ 直播, 2018-12-12 (14:48).
- ↑ 12.0 12.1 12.2 12.3 直播, 2023-08-31 (31:44).
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Blog: Development Update with Village Node.
- ↑ 直播, 2023-08-31 (59:43).
- ↑ 15.0 15.1 访谈, 2020-07-08 (1:04:05).
- ↑ 16.0 16.1 直播, 2017-06-30 (53:57).
- ↑ 直播, 2023-08-31 (39:17).
- ↑ 18.0 18.1 18.2 18.3 18.4 直播, 2022-04-29 (27:42).
- ↑ 直播, 2020-03-28 (1:03:38).
- ↑
- ↑
- ↑
- ↑ 直播, 2020-07-25 (1:22:40).
- ↑ 直播, 2018-01-18 (37:05).
- ↑
- ↑ 直播, 2020-06-26 (59:11).
- ↑ 27.0 27.1 27.2 直播, 2023-08-31 (35:23).
- ↑ 28.0 28.1 28.2 直播, 2023-08-31 (44:21).
- ↑ 直播, 2022-08-26 (1:12:40).
- ↑ 直播, 2023-08-31 (29:04).
- ↑ 直播, 2023-08-31 (30:41).
- ↑
- ↑ 直播, 2021-12-23 (1:30:34).
- ↑ 34.0 34.1
- ↑ 直播, 2023-08-31 (41:15).
- ↑ 36.0 36.1 Blog - Know Your Nodes - The Basics.
- ↑ 37.0 37.1 直播, 2023-08-31 (28:30).
- ↑
- ↑ 39.0 39.1 影片, 2023-09-29 (1:52).
- ↑ 直播, 2023-08-31 (29:33).
- ↑
- ↑ 直播, 2017-05-19 (36:05).
- ↑ 直播, 2017-05-19 (36:09).
- ↑
- ↑ 45.0 45.1 访谈, 2020-07-19 (24:34).
- ↑ 46.0 46.1
- ↑ 影片, 2018-04-05 (41:48).
- ↑ The mighty beard!
- ↑ 49.0 49.1 直播, 2017-10-31 (33:28).
- ↑ 直播, 2017-05-24 (40:50).
- ↑ 51.0 51.1 直播, 2019-06-28 (1:26:14).