角色頁面

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網上角色頁面將於正式上市後緊接推出,展示:[1]

每個角色都將有一個獨自的主頁,玩家將可以隨心所慾設計展示不同資料。這將是遊戲外一個角色扮演的小要素,讓你可以建立角色背景、人格特質之類。[3]Steven Sharif

網上角色頁面將能透過遊戲內的瀏覽器介面查閱。[2]

我們對於角色頁面的願望之一是希望能透過遊戲內的瀏覽器打開頁面,讓玩家可以查閱其他角色的日誌,了解他們的背景歷史,而這些都是玩家自行決定與他人分享與否的。從角色扮演的角度來說,我們希望玩家投入沈浸於自己的角色。[2]Steven Sharif

玩家可以自行決定在頁面中展示的資料。[1]

手機/網頁程式

Companion app (手機應用程式/網頁) 讓玩家不需要登入遊戲,便可以利用特定服務和機制。[4][5] 部分功能將可能於上市後開放。[6]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[10]Steven Sharif

Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[6]Jeffrey Bard

角色創建

Scars in the Alpha-2 character creator (first pass).[11]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[12]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[13]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[14]

This tech is 100% created in-house at Intrepid and is not metahuman.[15]Steven Sharif

We'll be adding many, many more customization options to the character creator.[16]Cody Peterson

The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[12][17]

The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[15]

Additional character creator features include.

  • There will be unlockable features for character customization.[21]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[21]Steven Sharif
  • The ability to save and potentially to share characters with other players.[11][22]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[11]Margaret Krohn
  • The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[23][24]
  • Choosing base idle animations of characters will be possible in future.[25]
    • Certain animations, such as blinking, will be present when they don't interfere with the customization process.[26]
  • Certain ability sound effects will adhere to character customization selections, such as race.[27]
  • Adjusting the background scene and lighting is a planned feature.[26]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[28]Steven Sharif
  • Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[29]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[29]Steven Sharif
  • Body adornments, such as piercings will be possible within cultural limits.[30]
  • The developers are considering whether to allow custom tattoos to be uploaded by users.[31]

The aim is for the character creator to be on par if not much better than that of BDO.[32][33]

角色名字

Characters will have a first-name and an optional surname (last name).[34]

  • There is a minimum length of three for a character name.[36]
  • Special characters, including apostrophes and hyphens, are currently not allowed in character names.[37]
Currently we don't allow special characters in character names (including apostrophes and/or hyphens). It's possible this changes in the future.[37]Ry Schueller

Character names will appear on the character sheet and optionally on the character website page.[38]

  • In-game a character's name is displayed above their head. This can be the first or last name.[38]

角色外表

Facial adjustments in the Alpha-2 character creator (first pass).[39]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[40]Steven Sharif

角色外表 can be customized in the character creator (CC)[42] and via in-game salons/barbershops.[21][43]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[44]Steven Sharif
  • 角色 models are focused on realism.[45]
  • A player will see a generic character before customization.[46]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[47]
  • Lolis will not be in the game.[48][49]
  • Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[50][51][48][52][53]
There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[48]Steven Sharif

Body appearance

Vaelune, Dünir and Empyrean Alpha-1 early character model 3D renders.[54]

So many options coming down the road. Our character team continues to refine our customization options![55]Steven Sharif

Head appearance

Alpha-2 character creator hair and beard customization (first pass).[65]

Every hair color uses the accent and the fill differently, but usually the fill is the root color and the accent is the tip color.[65]Zachary Mallet

Face appearance

Vek presets in the Alpha-2 character creator (first pass).[72]

Heads will be relatively proportional to the body size, with some limited variability.[73]

Appearance details

A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[79][80][81]

優先測試

The character creator is intended to be included in the Alpha-2 client.[82][83][84][32][85][86]

Character creator is scheduled before the start of Alpha-2, so players will have an opportunity to see the character creator in the start of Alpha-2's client that they'll have access to. It's something that I believe last milestone, or maybe it's this milestone was getting re revamped or retouched up.[82]Steven Sharif
  • Some aspects of the character creator may not be present at the start of Alpha-2.[83]
The character creator is in a usable, functional, and testable playable format for Alpha-2. It may not have all the bells and whistles of course that we want to launch with, but it is going to be a part of the Alpha-2 client that players will get to interface with.[83]Steven Sharif
Character Creator will likely enter PI testing within the next 1-2 months.[87]Steven Sharif
  • Access to the character creator will be provided to all players with an Ashes of Creation account at "some point" closer to the betas or launch.[88]
    • It was stated previously that the character creator would be provided to players before the release of Alpha-2.[84][32][85][86]
We aim to have the character creator in the hands of players before the release of Alpha Two.[84]

Early access character limits

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[91]

  • Allow testing of different builds as needed.[91]
  • Provide equipment needed to test various scenarios.[91]

There will be a "comfortable" number of character slots on launch.[92]

其他

引用

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