角色外表

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Facial adjustments in the Alpha-2 character creator (first pass).[1]

There is a great variation that's going to be available from a character standpoint when creating your character, especially around the face. Whether it be the shape of the jawline, the cheeks, the ears, the nose, the lips. You know we want to provide a lot of options and an agency to the player to customize their character appearance.[2]Steven Sharif

角色外表 can be customized in the character creator (CC)[4] and via in-game salons/barbershops.[5][6]

We want there to be a lot of room for people to manifest their own identity, to role play how they want to from an appearance standpoint. There's going to be parameters within which you will be able to customize a character. We want the culture and the identity of the races to exist in a range that makes them easily identifiable from other players and other cultures. So, because of that, we have to have a spectrum you can exist on. There will be a lot of hair variants you can do, body art tattoos that you can apply. You'll be able to play with the scales of the facial structure, the bones, the height, width, the body fat percentage. You'll be able to add body hair on different parts of the body. If you want to have hair on your feet, you can dial that up.[7]Steven Sharif
  • 角色 models are focused on realism.[8]
  • A player will see a generic character before customization.[9]
  • Character designs will have influences from a wide range of cultures, such as European, African and Asian.[10]
  • Lolis will not be in the game.[11][12]
  • Sliders and other controls, such as color palettes, will offer flexibility in customization but there will be limits based on race, gender, and the artistic style guidelines that the developers are adhering to.[13][14][11][15][16]
There's going to be constraints to the sliders, so that was one of those big questions as work began on the character creator: How much agency do you want to allow pulling like the lower lip all the way down in this weird deformed look, or having like [an] offset cheek that's just asymmetrical to the side of the face. There's not going to be the ability or agency to create those types of weird character things. However you will have the ability to move, slide, change, grow, decrease all those components, but they'll be kept in a more reasonable and presented way in the same sense you won't be able to change the appearance of the dwarven, nor the Dünir or the Niküan races to, in my opinion, create what would be traditionally considered a Loli character.[11]Steven Sharif

裝備外觀

Alpha-1 female plate armor 3D render.[17]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[17]Steven Sharif

  • Armor will not be overly sexual in appearance.[17][19]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[18]Steven Sharif
    • Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[21]
    There might be sliders, but there are not gonna be naked sliders.[21]Steven Sharif
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[25]Steven Sharif
  • 時裝 can be used by all races but there may be slight variations to make them work with the body builds of each race.[30]
  • Hair will likely be masked if helmet display is toggled on.[35]

角色創建

Scars in the Alpha-2 character creator (first pass).[38]

The cool thing about this character creator is that it's not just intended for your character. It has application with NPCs that you might hire.[39]Steven Sharif

We're gonna use similar tech for implementing things like Animal husbandry.[40]Zachary Mallet

Kaelar Alpha-2 character creation (first pass).[41]

This tech is 100% created in-house at Intrepid and is not metahuman.[42]Steven Sharif

We'll be adding many, many more customization options to the character creator.[43]Cody Peterson

The character creator (or character customization system) allows players to define the look of their in-game characters, hired NPCs; and potentially creatures raised by the animal husbandry profession.[39][44]

The Ashes of Creation character creator is 100% developed in-house by Intrepid Studios and is not MetaHuman.[42]

Additional character creator features include.

  • There will be unlockable features for character customization.[5]
You have that scar because you participated in this siege, or these many sieges; or you have this tattoo because of your of a cultural background, or because of a quest that was accomplished where you're able to get that.[5]Steven Sharif
  • The ability to save and potentially to share characters with other players.[38][48]
The beauty of it is that you can save your character- and we already have some of those features available- and load them; and in the future we want people to be able to share those characters amongst each other.[38]Margaret Krohn
  • The ability to undo changes (Ctrl + Z) will be supported, including undoing changes that were made several edits earlier.[49][50]
  • Choosing base idle animations of characters will be possible in future.[51]
    • Certain animations, such as blinking, will be present when they don't interfere with the customization process.[52]
  • Adjusting the background scene and lighting is a planned feature.[52]
There's going to be a lot of environmental controls that are offered to the character creator so that people can set it up their scene the way they want to grab screenshots or to grab recordings or whatever they want to do.[53]Steven Sharif
  • Asymmetry in terms of manipulating different components of the body or different body features such as hair, beard, and eyes.[54]
Asymmetry is going to be functionality that's possible in manipulating either different components of the body or different features like hair. The beard we saw a little bit of that blending with highlights that you can do. Margaret talked a little bit about the eye asymmetry that you can include. Obviously those are going to exist within certain parameters that we want to define on a per-race basis, but it is something that we think is cool.[54]Steven Sharif
  • Body adornments, such as piercings will be possible within cultural limits.[55]
  • The developers are considering whether to allow custom tattoos to be uploaded by users.[56]

The aim is for the character creator to be on par if not much better than that of BDO.[57][58]

優先測試

Template:Ashes of Creation Apocalypse character creator

Ashes of Creation Apocalypse character appearance

Dünir dwarven appearance

Latest Dünir female character concept art.[59]

The female Dünir models have received some upgrades![59]

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Facial hair is characteristic of the Dünir, not the Niküa.[7]
  • Female Dünir beards will not match that of the male. It will be more of a braided option that is not as voluminous.[7]

Tulnar appearance

Tulnar character model concept art of the three base influences.[65]

There's a number of minor races and major races that all sought refuge within the Underrealm and we talked about how this particular player character race was going to have a pretty unique approach when it comes to character customization because with that background there comes different species influence in the race itself and we want players to be able to dial up or down those influences as they see fit between the humanoid, the simian or mammalian, and the reptilian influences; and as you dial those things up, your base body- if it exceeds a certain percentage threshold- will assume the form and stance of one of three primary types of influences that exist for the Tulnar. And now what you're going to see is those three distinct influences and you can be of course a hundred percent in one if you wish and you'll be very similar to what you're going to see here from the concepts; or you can mix-and-match and you can blend between the different influences.[66]Steven Sharif

The Tulnar race does not have sub-types. Instead, players will be able to significantly customize the appearance of Tulnar characters based on three base influences; or blend between these different influences.[66][67][68][69][70][71]

種族 are primarily humanoid in appearance.[72]

  • There are feline and bestial components that can be scaled up when creating a Tulnar character but Tulnar do not equal furries.[11][68]
  • Catgirl and Loli Tulnar are not able to be created.[11]
Tulnar do not equal furries, but there are definitely some bestial components that you can scale up when you're creating your Tulnar character, so you could max that setting I guess. Whether or not that would give you what you would think of as a furry, I guess it's going to be up to your interpretation of what a Furry is.[68]Steven Sharif
Q: Will character creator allow us to make Tulnar that might look somewhat like Kobolds from Pathfinder or DnD?
A: I wouldn't say exactly, but there's definitely elements of Kobolds that you could incorporate in a character creator with the Tulnar, yes.[74]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Mammalian Tulnar may have snout features, fur and inverted knees.[75]
  • Reptilian Tulnar may have more circular eyes and head shape, and scaly skin.[75]

時裝道具

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

時裝道具 allow players to customize their character in-game.[45]

  • Eye color.
  • Skin color.
  • Hair color.
  • Hairstyles.
  • Tattoos.
  • Scars.

Cosmetic items that produce in-game cosmetic effects will also be available.[76]

Emoji

Emoji adds additional flare either for chat or character representation (social animations).[77][78][45]

角色頁面

網上角色頁面將於正式上市後緊接推出,展示:[80]

每個角色都將有一個獨自的主頁,玩家將可以隨心所慾設計展示不同資料。這將是遊戲外一個角色扮演的小要素,讓你可以建立角色背景、人格特質之類。[82]Steven Sharif

網上角色頁面將能透過遊戲內的瀏覽器介面查閱。[81]

我們對於角色頁面的願望之一是希望能透過遊戲內的瀏覽器打開頁面,讓玩家可以查閱其他角色的日誌,了解他們的背景歷史,而這些都是玩家自行決定與他人分享與否的。從角色扮演的角度來說,我們希望玩家投入沈浸於自己的角色。[81]Steven Sharif

玩家可以自行決定在頁面中展示的資料。[80]

美術圖

Ashes of Creation will have a higher graphical fidelity than most western games. It will not be too stylized or "cartoony".[83]

We can push the limits a little bit on the graphical fidelity, especially using Unreal Engine 4... My desire was not to see very cartoony games. I'm not a big fan of highly stylized art.[83]Steven Sharif
It's not to say that people can't do steampunk well. I've enjoyed some steampunk stuff. I'm a very high fantasy oriented type of storyteller; and the inspiration for Ashes obviously comes from my pathfinder campaigns that I ran long ago; and those are always set in a high fantasy world. So it just compromises what I believe is the perspective of the storytelling in the environment.[84]Steven Sharif
We do not use AI for production, except in unique internal cases when communicating fast reference material.[85]Steven Sharif

其他

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