商隊

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商隊讓希望賺取利潤的玩家運輸貨物。[2]

商隊是以機會和風險為中心的開放世界 PvP 系統。希望賺取利潤的玩家可以透過商隊來運輸貨物。[2]

  • 商隊可用於運輸多個玩家的貨物。[6]

死亡懲罰將不適用於存在特定目標的活動 (例如商隊公會戰節點戰)。[8]

商隊種類

Tier 5 personal caravan on route from Winstead to Miraleth in Alpha-2. 3D model by Hal Anderson.[9]

There are different types of 商隊 in Ashes of Creation.[10][11]

Personal caravans

Caravan speed is affected by caravan components and the type of roading.[18]

There'll be different variants of each of the components, with the wheels for example, would have variants that will excel perhaps at off-road over on-road and vice versa. So right now we have caravans that are set up more for the on-road portion, but you will travel faster over roads, but that obviously comes with the increased risk of running into other players or monsters that are blocking the road.[18]Chris Justo

Personal caravans of different tiers deployed outside the Winstead node in Alpha-2. 3D models by Hal Anderson.[19]

Personal caravans (also referred to as Self-directed/player-driven caravans) are utilized by players to transport cargo across Verra. These are land-based and water-based (raft caravans) that a single player drives and directs.[12][13][20][14][15][11]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher nodes.[21][22]

  • Caravan drivers receive a significant defensive buff while they are driving a caravan. This reduces CC effects and increases damage mitigation significantly.[25]
  • The caravan owner is able to grant permissions to allow other players to drive their caravans. If these permissions are not activated by the owner then anyone can drive their caravans. If the caravan driver is killed or otherwise removed from the caravan then any player will be able to drive the caravan for a period of 15 to 20 minutes before the caravan despawns and becomes a wreckage.[25]
    • A caravan will persist in the world for a period of 5 to 10 minutes from the time its owner logs out or is disconnected from the server.[26]
  • Caravans have collision, so other players could jump on the caravan while it is being driven.[25]
    • Players or mounts trying to block caravans will be pushed out of the way.[27][28]

Raft caravans

Alpha-2 raft caravan in the Riverlands biome.[29]

Caravans are capable of transitioning from land to raft caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of a minute to two minutes. There's a little bit of vulnerability in that regard.[15]Steven Sharif

Raft caravans (also referred to as Naval caravans) allow the transportation of cargo over the water.[30][31][21][24]

Mayoral caravans

Mayoral caravans (also referred to as Trade caravans) are launched by 市長 to obtain needed resources from other nodes.[16][17][10]

  • Players can participate in helping to defend the caravan if they wish.[17]
Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[17]Steven Sharif

System driven caravans

System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[17][10][11]

info-orange.png以下某些信息最近尚未得到開發人員的確認,可能不在當前的開發路線圖上。
  • These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[36]
  • Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[2]
  • 維拉 will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[37]
The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[36]Steven Sharif

Caravansary

⧼{{{2}}}⧽]] (階段 3) node.[38]

A caravansary (also known as caravanserai) is a default service building that comes pre-built with every node (of

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher). This is where caravans are constructed, prepared for launch, and are unloaded.[13][38][40][41][21][22]

  • Caravan drivers will see a visible perimeter around nodes that represent a disembarkation radius, which is similar to the deployment line. When a caravan crosses this line it will no longer be able to be attacked.[44][21] Guard NPCs spawning to escort the caravan to the node's caravansary was not shown on the latest caravan preview.[21]
As you approach cities, caravansaries will confer a radius around the node; and that radius will be something visual to you in the world as you're approaching another node; and you will see a line- a disembark line where when you cross that line you've reached the safety zone; and that line cross is outside of the node in a similar distance, but also based on caravansary upgrades, that the placement of the caravan at launch is; and so you only have to make it to that line, and once you do the events surrounding the caravan and the ability to attack that caravan stops and it gets auto-moved into the caravansary. Guards will start to materialize around it. They'll grab the reins of the horse and begin to move the caravan slowly to the caravansary and now you've reached a pit stop; and at that pit stop this can either be your final destination or you can relaunch it again. You don't have to stop at nodes along the way to your destination. If you want to keep going you can keep going: You want to cross rivers, you can cross rivers. You want to go out into the ocean with a little raft caravan, you can do that too; and you can go to a destination and you can stop there and unload there. But if you're running into trouble, if you're under assault, if you're a near attack and there's a node nearby with a caravansary that you can stop at, you can start directing the caravan towards that node and all you got to do is make it to that finish line outside of the node; and when you do the caravan auto will move towards caravansary.[21]Steven Sharif
  • Caravan insurance will not be provided as an in-game system.[46] Previously it was stated that insurance was able to be purchased from a caravansary prior to the launch of a caravan.[21][22]

Caravan construction

Caravan components and caravan stats UI in the Alpha-2 caravan master UI.[13]

Caravans have these items within them called components; and those act like the gear on the caravan. So they can modify their stats, grant them passive and even active abilities. So you can- if you upgrade your components, you can get powerful caravans.[13]John Collins

Caravan components and caravan skins both affect a caravan's appearance.[13]

Caravans will take on different appearances based on upgrades and any skins applied to them![47]

商隊 are constructed from components at caravan master NPCs in caravansary service buildings within

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) nodes or higher.[13][21][42][43]

  • Caravan components modify caravan stats and grant passive and active abilities to the caravan. Higher tier components will increase a caravan's power and capabilities.[13]
    • There is a tradeoff between certain caravan stats and benefits provided by caravan components.[48][49]
If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[48]Steven Sharif
  • If components are missing, default versions with lowest stat values will be applied to the caravan.[21][42][43]
In order to construct caravan at the caravansary, you go to caravansary and you say hey I've got all these components and I want to construct a caravan; and the caravansary will accept the components that you have: It will use those components. If you don't have components for certain parts of the caravan it will give you default versions, which will be lowest stat value that that caravan can then have.[21]Steven Sharif
  • Caravan components can be individually destroyed by directional attacks against the caravan. All components are destroyed if the caravan is destroyed.[50]
  • Caravan components can affect the proximity radius for the notification of nearby players of caravan PvP events.[48]

Caravan cargo

Caravan with 2x5 cargo inventory capacity.[51]

Cargo is the official name of supplies that are transited by caravans and ships.[20]Steven Sharif

Cargo refers to crates that are transported by caravan, ship, or mules.[52][20]

There are... three primary methods by which caravans transit the world. The first is when players are moving commodities. The second is when players are moving materials and resources, and that's to your question. That's relevant because materials and resources across the world are unique to the geographic region in which they are produced or which they spawn, and crafting stations are located at certain nodes, and nodes specialize the types of crafting stations that they can have; so the transit of those materials across the world is a necessary component of keeping the economy alive; and where there is a demand there will be a supply. So that's with regards to the second reason for transiting caravans. The third is when mayors and system generated caravans transit the world. This is for nodes to acquire certain types of node commodities or node resources that they need to initiate public Work projects and to initiate construction projects.[54]Steven Sharif
  • Cargo stays on the caravan (or ship) until it is unloaded.[58]
When you land a caravan it doesn't automatically flood the node's cargo with the stuff that was on your caravan. It stays on the caravan as additional cargo storage.[58]John Collins
  • Caravan speed is currently not affected by the weight of the cargo being transported.[59]

Caravan capacity

Caravan components affect the available inventory capacity of a caravan.[72][13]

If you're a solo player and you don't intend on transiting a lot of materials at once, you may not need the large cargo capacity, but instead you want the faster speed because you intend to outrun any potential adversaries that you might face on the roads. That is a viable strategic option for you when constructing your caravan. In addition, you saw that there are a number of different abilities that caravans can be equipped with based on the loadout of the components that you have for your caravan that is also going to influence how you interact with PvP and potential adversaries.[48]Steven Sharif
Item Icon Source Rarity
Reinforced Chassis Reinforced Chassis T5.png Caravan masters Epic
Wooden Chasis Wooden Chasis.png Caravan masters Common

Initiating caravans

Caravan initiation in Ashes of Creation may refer to:

PvE Caravan events

PvE Caravan events can cause roadways to be blocked off or hostile mobs to spawn to attack the caravan.[74][75]

  • Obstacles may present barriers on roads that players must remove or bypass to allow transit of goods.[74][76][77]
When you're traveling with a caravan, there are events that can trigger as a result of you being there with a caravan, that can either block your way or spawn things to attack your caravan and require you to make decisions about how you want to proceed; whether you turn around and go somewhere else or you find a path off-road: all with different kinds of dangers associated with them.[74]Chris Justo

商隊 PvP

Alpha-1商隊 PvP[78]

You won't be able to see inside specifically but as part of the caravan structure itself there will be little hints as to what the cargo is. So for example if you've seen some of our recent footage with caravans you see sitting on top of the caravan there's some gold or some silver or some iron.[62]Steven Sharif

商隊週邊會形成一個開放式 PvP 區域,區域內的玩家會被標記成戰鬥員 (紫色)[79]

  • 在決定進攻或防守商隊前,玩家將無法確切看到商隊運輸中的貨物。但會有視覺提示顯示車上的貨物,例如金、銀或鐵。[62]
  • 玩家將可以透過介面視窗決定攻擊、防守或無視商隊。[80][81][82]
    • 距離商隊多遠視窗才會出現,將取決於玩家先前作為攻擊方或防守方的表現。[80]
  • 要成功擊毀一個商隊,將需要一個隊伍。[4][83]
  • 在商隊擁有人登出或與伺服器連接中斷 5 至 10 分鐘後,商隊才會消失。[26]

It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.[80]Steven Sharif

雙方皆有誘因鼓勵玩家加入,並將於 Alpha 及 Beta 階段測試。[84]

  • 大部分誘因都是社交性的,而且是由玩家之間非正式協議而成。[84]

The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[84]Steven Sharif

Also the hope would be that the people who are running the caravans can offer their own rewards that "Hey if you come help me defend this thing I'll give you some cut", or that these are my friends or these are my guilds- that a lot of the sort of incentive is social and created between players.[84]Jeffrey Bard

Highwayman system

A highwayman system tracks a player's performance in caravan PvP.[48][85][86][84]

The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[84]Steven Sharif
Q: Talk to me a little bit about the intended interaction of hunting caravans. What does mean? Can you progress in that? Can you identify these caravans from a distance? Is it intended to be diegetic or is it aided with mini-map?
A: Hunting a caravan is tending to be a lot more diegetic: You plant spies in other guilds, you build your information network in the world of Verra through whatever means you can. Now, there is progression paths involved with attacking and defending a caravan that can aid you in doing so, either with better equipment for it, faster ways to open crates, more yield from crates, and if you're a defender better components for your caravans, stuff like that.[87]John Collins

摧毀商隊

商隊摧毀時 (變成殘骸),將掉落一部分運輸中的貨物[4][88][89] 其餘貨物將會消失。[90]

  • 任何人都可以撿拾商隊殘骸。[90]
  • 摧毀時將有機會掉落商隊組件。掉落高級組件時,商隊擁有人或其他玩家將可以回收組件。[91]
  • 玩家可利用掉落的重型貨物證書,在商隊的起行節點贖回部分貨物。[92][89]

The caravan becomes a wreckage upon destruction and that wreckage is an interfaceable item that players can come up to and they can receive certificates for a portion of the goods inside the caravan. Now the idea with that certificate is that it must be taken back to the point of origin, or at least a region within that point of origin. We'll see about that last part because there's a few things I want to test in the Alpha from a gameability standpoint. The reason why for this is because what might happen is you may have some type of collaboration within a guild to game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.[89]Steven Sharif

Trade routes

Mayoral caravan launched by a mayor to establish a trade route with another node.[10]

For example: this node over here might have access to cotton as a resource and when that node processes that cotton it might be some very nice type of linen that only that node, or very rarely nodes would have access to. So when you initiate a trade route, you're bringing its supplies that the mayor has requested because they're trying to build, let's say a specific type of service building, or they're trying to unlock a blueprint that they have access to now to build up their node.[93]Steven Sharif

Trade routes in Ashes of Creation refer to.

  • 維拉 for the transit goods via the caravan system.[94]
    You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[94]
From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[93]Steven Sharif

Roading

阿爾法-1 早期預覽道路.[97]

我們在遊戲中的道路系統基本上是由預先設置的路線驅動的,這些路線通向曾經是維拉古代公路系統的大動脈;從那裡開始,當節點前進時,有一些道路會顯現出來;我們稱這些為靜脈。它們來自於主幹道,然後隨着節點的推進,有一些興趣點,正如傑夫之前討論的那樣。這些存在於世界各地的興趣點,其中一些與多個節點共享覆蓋範圍,但取決於哪個節點推進到激活興趣點的階段,它將創建這些小路,可以說,然後從節點本身出發。因此,你從大動脈古道--那種貫穿不同區域的古道--分解成通向特定營地和村鎮的靜脈,然後從獨立的小路中衍生出來,通向這些地區的興趣點。 到這些地區的興趣點,是狩獵場。這些都是最初沒有顯現的,隨着玩家們在世界範圍內的推進,它們也會上線。.[98]Steven Sharif

維拉中的道路既是預先生成的,也是玩家影響的。[98]

  • 最大的道路被稱為動脈。這些都是曾經的維拉古代公路系統的遺蹟。[98]
  • 隨着節點推進較小的道路,被稱為靜脈,連接動脈和節點。[98]
    • 道路會隨着節點的推進而升級。
    • 道路將隨着節點的推進而升級。不同的道路將決定所需的大篷車速度和類型(非公路與公路)。[37]
  • 根據節點推進的階段,小路會從節點上干出,連接到興趣點.[98]
  • 道路或小路不會因為在同一地區的反覆交通而被磨損成普通的地面。[98]

不同的季節事件可能會影響到各種道路的通行。[75][99][77]

  • 夏季開放的路徑在冬季可能會關閉。[77]
  • 季節性影響可能會對通過大篷車運輸貨物造成障礙或堵塞。[75][99][100]
    • 一些事件可能會導致特定的道路被封鎖。[75]
    • 障礙物可能會在道路上出現障礙,玩家必須清除這些障礙物以允許貨物過境。[77]
  • 水在冬天會變成冰,使玩家能夠在水面上行走,但卻阻擋了玩家進入水面下的東西。[77]
    • 冰會使道路顛簸和濕滑。[101]

地下世界 路線 將動態地打開或關閉 (基於節點狀態).[102]

自由領地 不可以放在接近於 道路.[103]

匠人供應鏈

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[104][105] Each stage of the chain may require caravans to transport goods from one artisan to another.[106]

  1. Obtaining raw materials:[107]
  2. Refining the raw materials with the 加工 profession.[105]
  3. 製造 the finished product using its crafting recipe.[105]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[110]Steven Sharif

Caravan skins

Caravan skins ("Pimp my caravan") were available in the cash shop (cosmetic store).[112]

You'll need your own creature and caravan hooked up to each other, and then the caravan cosmetic skin goes over all of them to make it look like what's pictured. you're not able to split out separately that caravan mount skin, hence why you'd want the separate mount skin if you wanted to ride it independently.[113]Sarah Flanagan

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引用

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  48. 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 直播, 2023-10-31 (1:11:26).
  49. 49.0 49.1 影片, 2023-10-31 (21:47).
  50. 直播, 2023-10-31 (1:08:22).
  51. 51.0 51.1 影片, 2023-10-31 (12:32).
  52. 52.0 52.1 直播, 2023-11-30 (1:44:04).
  53. steven-cargo-types.png
  54. 54.0 54.1 54.2 54.3 54.4 直播, 2023-10-31 (1:06:32).
  55. steven-cargo.png
  56. 直播, 2023-10-31 (1:08:57).
  57. 直播, 2023-10-31 (1:13:37).
  58. 58.0 58.1 影片, 2024-01-31 (31:05).
  59. 直播, 2023-10-31 (1:15:33).
  60. 60.0 60.1 直播, 2024-01-31 (1:15:05).
  61. 61.0 61.1 影片, 2023-10-31 (29:36).
  62. 62.0 62.1 62.2 62.3 62.4 直播, 2021-01-29 (1:25:14).
  63. 影片, 2023-10-31 (3:34).
  64. 64.0 64.1 訪談, 2023-09-10 (53:47).
  65. 直播, 2022-02-25 (1:10:00).
  66. 影片, 2024-01-31 (12:49).
  67. 67.0 67.1 影片, 2024-01-31 (12:21).
  68. steven-stolen-glint.png
  69. roshen-stolen-resources.png
  70. 直播, 2023-10-31 (1:18:33).
  71. 71.0 71.1 影片, 2024-01-31 (6:47).
  72. 影片, 2024-01-31 (11:32).
  73. 影片, 2023-10-31 (38:38).
  74. 74.0 74.1 74.2 74.3 影片, 2023-10-31 (34:12).
  75. 75.0 75.1 75.2 75.3 Podcast, 2021-04-11 (23:36).
  76. 影片, 2022-05-27 (15:50).
  77. 77.0 77.1 77.2 77.3 77.4 直播, 2017-05-08 (20:27).
  78. 直播, 2020-03-28 (1:27:28).
  79. caravan zone.png
  80. 80.0 80.1 80.2 訪談, 2020-03-27 (16:19).
  81. caravan UI.png
  82. 直播, 2017-05-22 (40:40).
  83. 直播, 2017-05-22 (40:41).
  84. 84.0 84.1 84.2 84.3 84.4 84.5 84.6 直播, 2021-02-26 (1:16:21).
  85. 85.0 85.1 直播, 2022-06-30 (1:14:52).
  86. 86.0 86.1 直播, 2021-08-27 (1:22:56).
  87. 87.0 87.1 87.2 87.3 87.4 87.5 影片, 2024-01-31 (10:15).
  88. 直播, 2017-12-15 (1:04:25).
  89. 89.0 89.1 89.2 訪談, 2019-04-15 (26:59).
  90. 90.0 90.1 直播, 2021-04-30 (1:04:23).
  91. 訪談, 2019-04-15 (28:28).
  92. Certificates.jpg
  93. 93.0 93.1 93.2 93.3 Podcast, 2021-09-29 (8:38).
  94. 94.0 94.1 影片, 2022-05-27 (17:15).
  95. 直播, 2017-05-17 (30:53).
  96. Kickstarter - We Just Broke $1,500,000!
  97. 直播, 2021-01-29 (55:44).
  98. 98.0 98.1 98.2 98.3 98.4 98.5 直播, 2021-01-29 (1:13:04).
  99. 99.0 99.1 直播, 2020-06-26 (1:29:06).
  100. Our immersive world - Environments.
  101. frosty-roads.png
  102. 直播, 2020-10-30 (1:19:13).
  103. 直播, 2017-05-19 (32:23).
  104. 訪談, 2020-07-20 (20:17).
  105. 105.0 105.1 105.2 105.3 直播, 2017-05-10 (8:22).
  106. 直播, 2017-05-10 (6:12).
  107. 107.0 107.1 107.2 107.3 107.4 直播, 2017-05-08 (20:41).
  108. 直播, 2017-07-18 (38:30).
  109. 直播, 2017-05-26 (26:00).
  110. 訪談, 2018-05-11 (24:18).
  111. Ashes of Creation Store: Ramstone Hauler.
  112. Pimp your caravan.jpg
  113. 113.0 113.1 113.2 toast-caravan-skins.png
  114. 114.0 114.1 margaret-caravan-skins.png
  115. cosmetic-levels.png
  116. 直播, 2020-11-30 (57:50).