“Augments”的版本间差异

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== Skill transfer ==
 
== Skill transfer ==
  
Players will not be able to transfer their skills to other players.<ref name="livestream-17-November-2007-27:35">[https://youtu.be/EAG9mS0U4NQ?t=27m35s Livestream, 17 November 2017 (27:35).]</ref>
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Players will not be able to transfer their skills to other players.{{livestream|17 November 2007|27m35|EAG9mS0U4NQ}}
  
 
== See also ==
 
== See also ==

2018年4月4日 (三) 02:44的版本

Alpha-1 preview primary skills.[1]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[2]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[3]Steven Sharif

主要技能 (class abilities) are based on a player's archetype.[4][5]

Racial abilities

角色 benefits in Ashes of Creation are tied to that character's background rather than their race.[12][13]

We want players to have the freedom to choose the race they want to play because they're excited about it, and avoid situations where players feel forced to play a specific race because of gameplay benefits.[14]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

數值增長

  • 數值 can be improved based on gear, tattoos, and other enhancements, such as socketed items.[18]
  • Players will have significant agency over the allocation of their stat progression.[18]
  • 裝備 has approximately a 40-50% influence on a players overall power in the game.[19]
  • Artisan profession does not affect a player's stats.[20]
  • Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[21][15][16] Any contribution by the secondary archetype was later removed.[21]

種族增強

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

種族增強 are based on a character's race and are available to each class.[22]

Religious augments

Strong religions provide unique augments that can be applied to a player's primary skills.[24][25]

  • Religious augments are considered top-tier achievements within a religion.[24]
  • These augments can be stacked on top of class augments. They will have a give-and-take system based on the choices a player makes.[24]

You're going to have advancement within the religion and within the church that you're a part of. And those advancements are going to be both reflective of the community's development of that religion out in the world: Building temples, building infrastructure for that, completing certain quests for it; and then you will benefit from the community's development of that specific religion via having certain augment abilities that you'll gain access to be able to apply on top of your secondary class augments to skills; and it's going to reflect what the nature of that religion is.[26]Steven Sharif

Skill transfer

Players will not be able to transfer their skills to other players.[27]

其他

引用