Ashes of Creation Wiki
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Ashes of Creation (overview), 游戏, 设计支柱, 用户界面
- 无畏工作室, 里程碑, Blog entries, Developer Diaries, 通讯, Press releases
- 媒体, 直播, 视频, 概念艺术, 截图, 3D renders, 采访, 播客
- 发布时间表, Alpha-1, Alpha-2
- Kickstarter, 夏季众筹, 化妆品店, Pre-order packs
- Franchise, Ashes of Creation Apocalypse
Topics that reflect the past and the present of Verra.
- 类, 原型, 角色
- 种族, 宗教
- 技能, 增强
- 传说, Story arcs
- 角色扮演, Social animations
- 世界地图, 兴趣点, Climate
- 环境, Underrealm, 海底
Topics that describe how the world of Verra evolves based on player activity.
- 节点, Node types, Node stages, 影响区
- 经济, Player businesses, Auction houses
- 工匠班, 收集, 处理, 各 具 特色
- 任务, Events, 任务
- 海军, 海军作战, 船舶
- 世界老板, 怪物硬币
- Destructible environments
Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences. – Margaret Krohn
Game systems and mechanics that foster player interaction.
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.
Systems that grow and shape player experiences in the game.
- 武器, 装甲
- 进展, 水准
- 房屋, 节点外壳, 公寓, 不动产
- 坐骑, 骡子, 龙
- 角色创建者, Gear appearance
- 化妆品, Skins, Costumes, Accessories
- 库存, Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose. – Steven Sharif
Activities that reward daring adventurers and foster meaningful conflict.
- World PvP, 大篷车, 激战
- 节点围攻, 城堡围攻
- Player corruption, 赏金猎人
- 成就, Leader boards, Trophy park
- 探索, 寻宝
- Stock exchange (sharemarket)
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content. – Steven Sharif
If you wish to become an editor or translator, please drop by our Discord and introduce yourself.
- We do ask that contributors please read and adhere to the Style guidelines when editing or adding new articles.
- Creating and editing translations
- Creating and editing transcripts
- Using templates
- Formatting content
- Ashes of Creation Wiki's TODO list
- A reactive world - Nodes.
- Dillias diary.
- Livestream, 2018-02-09 (33:50).
- Blog - Know Your Nodes - The Basics.
- Livestream, 2018-01-18 (16:34).
- Livestream, 2018-02-09 (4:42).
- Video, 2018-02-24 (0:01s).
- Ashes of Creation - A new Beginning.
- Livestream, 2019-09-27 (50:01).
- Livestream, 8 April 2018 (AM) (27:26).
- Video, 2017-07-16 (0:01).
- Livestream, 2017-05-22 (38:44).
- Video, 2019-04-12 (0:00).