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{{Ashes of Creation Wiki menu}}
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{{About Ashes of Creation Wiki}}
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{{Ashes of Community:About}}
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== Table of contents ==
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=== Development ===
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{{Development}}
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=== Engaging and immersive story ===
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{{Engaging and immersive story}}
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=== Reactive world ===
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{{Reactive world}}
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=== Player interaction ===
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{{Player interaction}}
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=== Player agency ===
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{{Player agency}}
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=== Risk vs. reward ===
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{{Risk vs reward}}
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== Contributing ==
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{{Template:Help:Contributing to Ashes of Creation Wiki}}
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=== Helpful resources ===
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{{Template:Help:Ashes of Creation Wiki helpful resources}}
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== References ==
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<references/>

2019年3月1日 (五) 19:17的最新版本

比赛, 班级
比赛, 班级
节点, 经济
节点, 经济
突袭, 公会, 战斗
突袭, 公会, 战斗
齿轮、外壳、底座
齿轮、外壳、底座
对战, 战斗, 大篷车
对战, 战斗, 大篷车

Ashes of Creation Wiki旨在捕捉有关创造的灰烬的准确确认知识。此维基中的 8,604 页每天都会与 无畏工作室 的最新信息保持同步。每个人都可以[[贡献]贡献]到这个维基。

Translation.svg.png我们正在将 Ashes of Creation Wiki 翻译成多种语言。
有关详细信息,请参阅帮助:翻译|此处

目录

Ashes of Creation

创造的灰烬 (AoC) is an upcoming MMORPG, set in a high fantasy open world.[1]

Information relevant to the ongoing development of Ashes of Creation.

引人入胜和身临其境的故事

Topics that reflect the past and the present of Verra.

反应世界

Topics that describe how the world of Verra evolves based on player activity.

Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences.[4]Margaret Krohn

玩家互动

Game systems and mechanics that foster player interaction.

We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[8]

球员代理

Systems that grow and shape player experiences in the game.

We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose.[9]Steven Sharif

风险与回报

Activities that reward daring adventurers and foster meaningful conflict.

The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content.[11]Steven Sharif

贡献

Welcome to the Ashes of Creation Wiki. The goal of this video is to introduce new editors to the wiki as well as provide background information for existing wiki users.

Everyone in the 创造的灰烬 community can contribute to Ashes of Creation Wiki. We do ask that contributors please read and adhere to the Style guidelines when editing or adding new articles.

有用的资源

引用