Ashes of Creation Apocalypse castle sieges

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Lex讨论 | 贡献2018年11月1日 (四) 07:05的版本 (Remove sections)

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Trebuchets in the Alpha-1 preview castle siege attackers headquarter camp.[2]

Alpha-1 攻城戰 are based on Ashes of Creation Apocalypse castle sieges.[4][5]

  • Players will be able to join guilds. These guilds can register for the siege events.[2]
  • Castle siege events will be 100v100 battles that occur daily and will last for three hours.[2]
  • Attackers will start on the opposite end of the map (from the defenders).[2]
  • Attackers will be able to use trebuchets to drive to and assault the castle.[2]
    • Trebuchets have a single primary fire that does a small amount of damage to players and heavy damage to buildings.[2]
    • Trebuchets will be fully physical when they are being driven.[2]
  • When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[2]
  • The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[2]
  • Alpha-1 攻城戰 are in a separate zone that is accessible via a NPC teleporter.[6][7][8]
    Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[6]Steven Sharif
  • The opposing team is notified when these raid bosses are being attacked.[4]
  • Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[4]

Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[5]Steven Sharif

Ashes of Creation Apocalypse siege equipment

Ashes of Creation Apocalypse siege equipment.[10]

As a thank you, we wanted to share a little sneak peek of one of the siege weapons awaiting the players in our upcoming Castle Sieges Mode![10]

Ashes of Creation Apocalypse siege equipment includes ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[12]

  • Siege weapons available to the attacking side include Trebuchets and Battering Rams.[13]
  • Siege weapons available to the defending side include Ballistas and Traps.[13]
  • Siege weapons are deployable and piloted by players.[14]

With regards to alpha one phase one however in the castle siege system... what will happen is static siege equipment that's placed in the map for the attackers to utilize that will present at focal points of PvP in the match where defenders will know where to target a specific area on the field in order to attack. [15]Steven Sharif

Ashes of Creation Apocalypse class kits

Template:Class kits

Ashes of Creation Apocalypse combat

Ashes of Creation Apocalypse combat targeting

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[17]

  • A hot key can be used to toggle reticle mode on and off.[17]
  • Left mouse click is used for basic weapon attacks.[18]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[18]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[19]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[20][21]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[20]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[21]Steven Sharif

Alpha-1 will test hybrid action/tab combat.[22][23]

Time-to-kill

商隊 PvP in Alpha-2.[24]

Generally when it comes to finger in the wind we're around where we want to be for TTK and that's probably on the bit faster side of TTK for MMOs that we're accustomed to, but we're a PvX game.[25]Steven Sharif

擊殺時間 (TTK) in Ashes of Creation will be a little bit faster than most MMOs.[25]

  • Previously it was stated that the TTK was expected to be around 30 seconds to a minute.[26]
  • The developers do not want one-shots in the final MMORPG.[27]
In the MMORPG we really don't want to see any one-shots. The time-to-kill needs to be strategic and tactical.[27]Steven Sharif

爆頭機制

爆頭機制 (where there is a specific hitbox for a player's head) are not planned for the Ashes of Creation MMORPG.[28][29][30]

Weapon and armor skills

武器 and 装甲 are tied to skills in Ashes of Creation Apocalypse.[35]

  • Swapping between weapons will allow players to access the different skills on their hotbar.[35]
  • Certain armor pieces have utility and defensive skills, such as like Camouflage, Polymorph and Battlefield wall.[35]
  • Weapons are tied to one specific skill in early testing, but this may change.[36]

Weapons will have skills associated with them and they'll will rest on a hot bar and you can swap between the weapons on the hot bar and that'll allow you to access the different skills. Additionally the breastplate, the leggings: Those also have skills associated with them those are more utility and defensive abilities, such as like camouflage, polymorph, battlefield wall; that stuff. Those are on the armor pieces and then they are associated with right now the VC hotkeys for their abilities.[35]Steven Sharif

Right now weapons are tied to one specific skill; and that's just again because we're so early in alpha 1; but well probably be changing that as we continue to iterate and test.[35]Steven Sharif

Ashes of Creation Apocalypse group sizes

Group sizes in Ashes of Creation Apocalypse.[37]

There will be an option in the lobby where you are capable of joining a guild based match that you can link parties together up to a maximum of twenty individuals.[37]Steven Sharif

Ashes of Creation Apocalypse item rarities

Ashes of Creation Apocalypse weapons and abilities get better with each tier.[38]

  1. Blue – uncommon.[39]
  2. Yellow – rare.[39]
  3. Red – legendary.[39]

Ashes of Creation Apocalypse weapons

Ashes of Creation Apocalypse weapons each have an associated ability. Each weapon has three different tiers.[38] Ranged weapons are currently hitscan based, with the exception of Nightfall, which is projectile-based. Melee weapons are currently cone hitscan based.[42]

Ashes of Creation Apocalypse weapon skills

Ashes of Creation Apocalypse weapon skills

- None -

Ashes of Creation Apocalypse active blocking

坦克 active blocking with a Shield in Alpha-2.[43]

The shield version would probably be better but you'd still be able to parry or whatnot with a two-handed weapon, or even maybe a dual wield.[44]Tradd Thompson

主動格擋 is a universal skill that applies to all classes.[46][47][48][44][49]

Active blocking might be an ability that- it's universal, of course it's universal- but it might be consuming mana; and you'll be able to adjust that mana consumption based off of your passive spec into your skill trees. In addition, it might also consume stamina, where that's something we're going to be testing as part of Alpha-2.[48]Steven Sharif
Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[52]Steven Sharif
  • Some abilities may be able to overcome, surpass, or cancel active blocking.[46]
If a player is in a state, such as an active block, or an active tumble state, there will likely be some types of abilities that interact with reacting to those types of states and will either overcome surpass or cancel out those states, particularly as it relates to not just active blocking, but also potentially passive blocking as well; and that would be something probably related to physical penetration values as a stat, or even CC breaks that could be relevant as well for those types of things. I think that's on the radar for the combat team.[46]Steven Sharif
  • Previously the developers had not finalized designs for active blocking and were leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[53][54]

Ashes of Creation Apocalypse armor

Ashes of Creation Apocalypse armor comes with associated skills/abilities.[57] There are two types of armor: Upper and lower body.[58]

装甲 grants damage mitigation.[57]

What you're seeing currently in the Battle Royale feature of Apocalypse is you find armor and that gives you an armor pool and then you can regenerate your armor. What we're going to be experiencing in the castle siege form is each class will have a set amount of armor that they join the match with that's already full and a set amount of health that's already full. Upon losing armor you can either have your armor replenished by an Engineer or there there may be ability for you to find items that are in the world or there could be objectives that replenish armor for the entire team, such as one of the buffs for taking a control point.[59]Steven Sharif

Ashes of Creation Apocalypse armor skills

Ashes of Creation Apocalypse armor skills

- None -

Modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can start to see like some of the components that we put together that we can mix and match and make new armors from. This is the base chassis for all of that.[60]Jeffrey Bard

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[60]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[61]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[61]Mat Broome

Ashes of Creation Apocalypse potions

- None -

Alpha-1

Alpha-1 Teaser.[62]

This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[63]Steven Sharif

Alpha-1 preview ancients mobs.[64]

What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.[65]Steven Sharif

Alpha-1 was a testing release of the Ashes of Creation MMORPG.[67]

  • 角色
    • 成長 to level 15.[70][7]
      The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[70]Steven Sharif
    • 角色創建 (basic).[71][22][72][73]
  • 種族
    • 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[78][22]
      A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[79]

The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[80]Steven Sharif

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3).[83][73]

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

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Ashes of Creation Apocalypse

Ashes of Creation Apocalypse early access trailer.[102][103]

The standalone prequel to the upcoming epic MMORPG Ashes of Creation - both a testing ground for new systems and content, as well as a unique last-man-standing action game where magic, steel, and chaos reign supreme in a high fantasy, free-to-play experience.[102]

Ashes of Creation Apocalypse (also referred to as APOC)[104] was a free-to-play[105] matchmaking-based arena game with three primary modes.[106]

Ashes of Creation Apocalypse utilizes action-based combat.[106][22][108]

Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[113]

Alpha-1 release schedule

AshesRoadmap11.png
Phase Release Estimated/Actual date
Alpha Alpha-1 測試早期預覽直播[114] 2020年3月27日[115]
Alpha-1 小型 QA 測試 (保密)[116][117] 2020年5月28日[118][119]
Alpha-1 預覽初次測試 (保密)[94] 2020年12月18-21日[94]
Alpha-1 預覽二次測試 (保密)[94] 2021年2月19-22日[120][121]
Alpha-1 預覽不定期抽樣測試 (保密)[122][123] 2021年3月19-7月9日[122][123]
Alpha-1 預覽週末 (非保密)[122] 2021年7月9-11日[124][125][122]
Alpha-1 測試 (非保密)[122] 2021年7月14-8月15日[126]
Alpha-1 不定期抽樣測試[127][128] 2021年8月15日後[127][126]

Read more...

Alpha-1 servers

Alpha-1 servers were provisioned in the following regions.[129]

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Alpha-1 servers will support 1,500 concurrently connected users per server.[131][132][133]

Alpha-1 NDA

Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by 保密協議 (non-disclosure agreement).[134]

We may not always announce when the NDA testing is, because we're not definitive how that testing is going to influence the future testing schedule; and we don't want to set the wrong expectation from a broader audience perspective on what they should be expecting with regards to testing.[137]Steven Sharif

Alpha-1 phase 2

Template:Alpha-1 phase 2

Alpha-1 cosmetics

Template:Alpha-1 cosmetics

Alpha-1 signup gift

Template:Alpha-1 signup gift

Alpha-1 user interface

Alpha-1 早期預覽技能介面[138]

遊戲介面將是高度客制化的,無論是大小、位置還是顏色,玩家將可以把介面調較成不同風格。我們希望有一個非常紮實的介面系統,設計成讓玩家可以根據喜好更改,而不是為求以單一設計來嘗試滿足所有人。[139]Steven Sharif

Ashes of Creation 玩家介面 (UI) 採取給予玩家客制化的設計,而不是追求適合所有人的單一設計。[139][140] 玩家將:

遊戲介面將可以因應不同遊玩風格進行修改。[143]Steven Sharif

Alpha-1介面都是暫時性的,正式版本於 Alpha-2 才會推出。[99][94]

請謹記你不會於第一次 Alpha 測試看到完善的介面,這是因為介面仍然在開發中,目前的都是暫時性的。[99]Steven Sharif

Alpha-1 mini map

There is an in-game minimap and compass user interface in Ashes of Creation.[144][145][146]

  • The goal is to allow pings and other forms of communication tools via the mini-map.[147]

Alpha-1 hotkeys

Alpha-1 default keybindings.[148]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[149]

Alpha-1 camera settings

Template:Alpha-1 camera settings

控制器

The Ashes of Creation MMO is not designed around controller support.[154]

Controller support will likely be something we work on closer to launch.[156]Steven Sharif

截圖

其他

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