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{{Alpha-1 castle sieges}}
 
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== Alpha-1 siege equipment ==
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== Ashes of Creation Apocalypse siege equipment ==
  
{{Alpha-1 siege equipment}}
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{{Ashes of Creation Apocalypse siege equipment}}
  
 
== Alpha-1 class kits ==
 
== Alpha-1 class kits ==

2018年11月1日 (四) 01:58的版本

Ashes of Creation Apocalypse castle sieges are an Ashes of Creation Apocalypse testing mode that aims to test castle siege mechanics.[4]

The Castle Siege mode is another example of a playable slice of the MMORPG that Apocalypse is providing early testing for. While it’s a somewhat smaller scale experience than the one you’ll have in the MMO, the overall flow of taking and defending a castle will remain similar. There’s some additional systems you’ll see in the final product, like the influence of Nodes over the available defensive emplacements, the crafting and deploying of custom siege weapons, and the summoning of siege monsters. These are all things that we’ll be adding on top of this mode upon our release of Ashes of Creation.[6]Margaret Krohn

Ashes of Creation Apocalypse siege equipment

Ashes of Creation Apocalypse siege equipment.[10]

As a thank you, we wanted to share a little sneak peek of one of the siege weapons awaiting the players in our upcoming Castle Sieges Mode![10]

Ashes of Creation Apocalypse siege equipment includes ballistas, trebuchets, battering rams and potentially traps and "powder keg" type weapons.[12]

  • Siege weapons available to the attacking side include Trebuchets and Battering Rams.[6]
  • Siege weapons available to the defending side include Ballistas and Traps.[6]
  • Siege weapons are deployable and piloted by players.[5]

With regards to alpha one phase one however in the castle siege system... what will happen is static siege equipment that's placed in the map for the attackers to utilize that will present at focal points of PvP in the match where defenders will know where to target a specific area on the field in order to attack. [13]Steven Sharif

Alpha-1 class kits

Template:Class kits

Alpha-1 testing modes

Template:Alpha-1 testing modes

Ashes of Creation Apocalypse group sizes

Group sizes in Ashes of Creation Apocalypse.[14]

There will be an option in the lobby where you are capable of joining a guild based match that you can link parties together up to a maximum of twenty individuals.[14]Steven Sharif

Ashes of Creation Apocalypse combat

Ashes of Creation Apocalypse combat targeting

Action combat in Ashes of Creation Apocalypse utilizes a targeting reticle.[16]

  • A hot key can be used to toggle reticle mode on and off.[16]
  • Left mouse click is used for basic weapon attacks.[17]
  • Right mouse click is used as a "focus" button. It can also be used to activate root motion attacks for melee.[17]
  • Combat targeting uses hitbox registration in three separate regions: Upper body, lower body and head.[18]
  • Certain weapons and skills have ADS (Aim Down Sights) functionality.[19][20]

There will be aim down sights. You may have seen it that you can aim down sights on weapons; and there will be scopes on like crossbows and stuff that - arcane scopes - that you can use.[19]Steven Sharif

Some spells do have ADS. There's a long-range meteor blast that can be used from one of the spell books; and that has an arcane zoom in. It lets you zoom into a target.[20]Steven Sharif

Alpha-1 will test hybrid action/tab combat.[21][22]

Headshot mechanics

Headshot mechanics will be implemented in 创造的灰烬 based on testing.[23]

  • If headshots are implemented, they will be along the lines of a higher critical chance.[23]

The idea behind headshot in the MMORPG is that, if we do implement headshots - part of this testing is to determine if we will - but if we were to implement headshots it will be along the lines of a higher critical chance. So basically hitting a skillshot on the head will increase significantly the opportunity for that damage to be critical. Will they one-shot? Absolutely not.[23]Steven Sharif

Headshots in action combat are equivalent to a critical hit in tab targeted combat.[24]

  • Players relying on tab skills will have a fixed critical hit chance every time they use an ability or weapon.[24]
  • Players using action-based skills are going to rely on getting a head shot or hitting a critical spot on the opponent.[24]

So if you take a look at like kind of what a head shot represents: A head shot is basically a critical hit; and players who are relying on tab skills will have that critical hit chance baked into their character. They will have that fixed chance every time they use an ability or use a spell or swing a weapon; and then somebody who is kind of preferring you know action based, in order to get that crit, they're not gonna be relying necessarily on their stats they're gonna be relying on whether they get a headshot or not, or are able to hit that critical spot on that character. So that's kind of the direction that we're going in that way. Again, it's gonna be hybridized so there's gonna be a little bit of both happening in both places.[24]Jeffrey Bard

Weapon and armor skills

武器 and 装甲 are tied to skills in Ashes of Creation Apocalypse.[25]

  • Swapping between weapons will allow players to access the different skills on their hotbar.[25]
  • Certain armor pieces have utility and defensive skills, such as like Camouflage, Polymorph and Battlefield wall.[25]
  • Weapons are tied to one specific skill in early testing, but this may change.[26]

Weapons will have skills associated with them and they'll will rest on a hot bar and you can swap between the weapons on the hot bar and that'll allow you to access the different skills. Additionally the breastplate, the leggings: Those also have skills associated with them those are more utility and defensive abilities, such as like camouflage, polymorph, battlefield wall; that kind of stuff. Those are on the armor pieces and then they are associated with right now the VC hotkeys for their abilities.[25]Steven Sharif

Right now weapons are tied to one specific skill; and you know that's just again because we're so early in alpha 1; but well probably be changing that as we continue to iterate and test.[25]Steven Sharif

Alpha-1 weapons

Template:Alpha-1 weapons

Alpha-1 weapon skills

Template:Alpha-1 weapon skills

Ashes of Creation Apocalypse active blocking

The Paladin's Might shield in Ashes of Creation Apocalypse has its own hit box with hit points (HP). It can actively block projectiles.[27]

Weapon use ability status

A revised weapon use combo system will be present in Alpha-1.[28][29]

Ashes of Creation Apocalypse healing

Healing in Ashes of Creation Apocalypse will be reticle based (action targeted).[31]

We have a few design theories on action combat and healing to began with phase one. Part of that will be the implementation of a class system into the castle siege and horde mode of phase one. Those will be kits that play out as skills available from an action perspective. You'll be able to target in proximity, basically so positioning is going to matter. Importantly, for healers being close to the individual party members you wish to heal. Additionally, you'll have reticle based healing methods. This would be a template that could be launched in that direction as a pulse of heels or augments. So there's a lot of different systems are playing with that you'll see more of when we get to those when we get to the castle siege system and the Ashes of Creation Apocalypse horde mode.[31]Steven Sharif

Alpha-1 armor

Template:Alpha-1 armor

Ashes of Creation Apocalypse armor skills

Skill Icon Rank 1 Rank 2 Rank 3
Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[34]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[35]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[36]
  • Duration: 1 sec
  • Cooldown: 8 sec
Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[37]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[38]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[39]
  • Duration: 1 sec
  • Cooldown: 20 sec
Bulwark Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![40]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![41]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![42]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[43]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[44]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[45]
  • Duration: 16 sec
  • Cooldown: 20 sec
Dark Pact Dark Pact Icon.png For the duration of this spell, you will be immune to the effects of the corruption storm.[46]
  • Duration: 10 sec
  • Cooldown: 45 sec
For the duration of this spell, you will be immune to the effects of the corruption storm.[47]
  • Duration: 11 sec
  • Cooldown: 45 sec
For the duration of this spell, you will be immune to the effects of the corruption storm.[48]
  • Duration: 12 sec
  • Cooldown: 45 sec
Icy Steps Icy Steps Icon.png With this spell you will leave icy trails behind you, which will snare and slow your enemies.[49]
  • Duration: 10 sec
  • Cooldown: 15 sec
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[50]
  • Duration: 13 sec
  • Cooldown: 12 sec
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[51]
  • Duration: 16 sec
  • Cooldown: 10 sec
Invisibility Invisibility Icon.png This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[52]
  • Duration: 20 sec
  • Cooldown: 60 sec
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[53]
  • Duration: 25 sec
  • Cooldown: 50 sec
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[54]
  • Duration: 30 sec
  • Cooldown: 40 sec
Polymorph Polymorph Icon.png Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[55]
  • Duration: 30 sec
  • Cooldown: 45 sec
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[56]
  • Duration: 40 sec
  • Cooldown: 20 sec
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[57]
  • Duration: 50 sec
  • Cooldown: 15 sec

Alpha-1 modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[58]Jeffrey Bard

This is what we call our t-shirt and pants. So this gives you a perfect example of just how the most basic you'll ever look in alpha. So even our most basic look, we're really trying to bring it and put a lot of detail in it.[59]Mat Broome

Empyrean level 20 (tier 3) plate armor.[60]
Kaelar level 20 (tier 3) plate armor.[61]

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[58]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[59]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[59]Mat Broome

Alpha-1 user interface

The 创造的灰烬 user interface (UI) is built with customization in mind.[63]

The UI will be very adaptable for many play styles.[64]Steven Sharif

Alpha-1 mini map

There is an in-game mini map and compass user interface in Alpha-1.[65][66]

Alpha-1 hotkeys

Ashes of Creation Apocalypse gameplay settings.

Players are able to customize their keyboard control scheme.[68]

Ashes of Creation Apocalypse battle royale gryphon redeployment.[70]

Press B to redeploy your gryphon when you're high enough in the air![70]

Alpha-1 camera settings

Template:Alpha-1 camera settings

Controller support

Ashes of Creation Apocalypse may have controller support.[72]

Controller support will likely be something we work on closer to launch.[74]Steven Sharif

Alpha-1 release schedule

AshesRoadmap11.png
Phase Release Estimated/Actual date
Alpha Alpha-1 early look livestream.[75] March 27, 2020.[76]
Alpha-1 limited QA testing (NDA).[77][78] May 2020.[79]
Alpha-1 limited QA testing (no NDA).[77] Summer 2020.[79]
Alpha-1 release (no NDA).[77] Fall 2020.[77][79]

Read more...

Alpha-1 testing

Alpha-1 testing is scheduled for fall 2020. Everything prior to this date is considered QA testing that Alpha-1 backers are invited to join in stages.[77]

  • Limited Alpha-1 testing begins in May 2020 with Royalty and above backers. Initially these tests will be conducted during single day sessions, which over the course of several months will evolve into weekend testing periods.[79]

The testing in May-June will likely remain under NDA until I feel comfortable with stability.[78]Steven Sharif

  • Over the summer, Alpha-1 testing will expand to include Braver of worlds backers and above. They will also start off with weekend testing periods.[79]
  • Closer to fall the aim is to invite all Alpha-1 players to participate in week long testing sessions.[79]

Finally, I am happy to announce that limited Alpha One testing will begin in May of 2020 starting with our highest level Alpha One backers from Kickstarter. This testing will include our Phoenix Initiative backers and above at first. As the game client becomes more stable during this limited testing, we will begin to introduce our Braver-of-World and above backers, and eventually our Intrepid pre-order pack holders. Our goal is to have the Alpha One game client ready for full testing in Fall of 2020. Now obviously this timeline is subject to the preliminary testing and its success during the next several months, so make sure to temper expectations. The whole purpose of testing Ashes is to create a solid and enjoyable experience, while iterating on game design and implementation. The important takeaway of this announcement is that we are making progress towards a playable experience. There is still a long road ahead, and many systems in Alpha One are core systems that require more fleshing out still. And even now I cannot guarantee delays will not occur, but we will strive to be transparent and communicate with you about our successes and failures.[79]Steven Sharif

The initial tests in May with our Phoenix Initiative and above backers will be conducted during single day sessions, which over the course of several months will eventually evolve into weekend testing periods as the Alpha One game client becomes more stable. Over the summer, as we expand the participating Alpha One testers to include Bravers and above, they too will start off with weekend experiences that will test the patience of our players. As we get closer to Fall of this year, we aim to invite all Alpha One players to participate in weeklong testing sessions and push the limits of our Alpha One experience. As we approach these testing periods, we will be updating you with schedules and instructions.[79]Steven Sharif

Alpha-1 stress test

Template:Alpha-1 stress test

Alpha-1 servers

Alpha-1 servers will be provisioned in the following regions.[80]

Alpha-1 servers will support 1,500 concurrent users.[82]

Alpha-1 participation

There are slightly under 10,000 participants in Alpha-1 testing.[83]

Our target goal from a testing standpoint was ten thousand players. We have just under that - I believe we have 9,300, and we wanted to keep that manageable. Our intent is to have two servers that we have up and running for Alpha 1 Phase 2, with 5000 on each. Our goal ultimately is 10,000 concurrent, but we’re going to begin stress-testing at 5000.[84]Steven Sharif

Alpha-1 NDA

Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[85]

  • QA testing prior to the full release of Alpha-1 will likely be covered by NDA.[78]

Status

Q: There are a lot of concerns about deadlines and expectations not being met when it comes to times that are continually pushed back. Will this be resolved?
A: We are in active development, and understanding that for the betterment of our game, we may sometimes have to delay previously provided times and dates in order to make sure that you, as the player, have the best experience. That being said, we strive to meet our windows of time that we provide and will be transparent if these times change.[86]Margaret Krohn

截图

See also

引用

  1. Video, 8 March 2019 (0:00).
  2. Livestream, 31 October 2019 (11:05).
  3. steven-a1-leak-3.png
  4. 4.0 4.1 Livestream, 17 August 2018 (30:29).
  5. 5.0 5.1 5.2 Livestream, 1 September 2018 (54:06).
  6. 6.0 6.1 6.2 6.3 Castle Siege Overview.
  7. Interview, 24 August 2018 (13:17).
  8. 8.0 8.1 Interview, 17 August 2018 (8:16).
  9. Interview, 6 December 2018 (38:10).
  10. 10.0 10.1 2019-10-12 Newsletter.
  11. Video, 17 July 2019 (0:00).
  12. Livestream, 11 January 2019 (35:44).
  13. Interview, 8 August 2018 (20:49).
  14. 14.0 14.1 14.2 14.3 14.4 14.5 Interview, 17 August 2018 (18:53).
  15. Livestream, 27 September 2018 (17:52).
  16. 16.0 16.1 Livestream, 9 July 2018 (58:26).
  17. 17.0 17.1 Interview, 8 August 2018 (27:04).
  18. Interview, 17 August 2018 (3:58).
  19. 19.0 19.1 Interview, 17 August 2018 (4:31).
  20. 20.0 20.1 Interview, 17 August 2018 (6:03).
  21. Newsletter, 7 August 2018
  22. Livestream, 8 April 2018 (PM) (41:44).
  23. 23.0 23.1 23.2 Interview, 20 October 2018 (9:10).
  24. 24.0 24.1 24.2 24.3 Livestream, 27 September 2018 (34:49).
  25. 25.0 25.1 25.2 25.3 25.4 Interview, 17 August 2018 (6:53).
  26. Interview, 17 August 2018 (7:52).
  27. shieldactiveblockA1.png
  28. 28.0 28.1 Livestream, 30 January 2020 (1:28:40).
  29. Podcast, 11 May 2018 (57:42).
  30. Livestream, 18 January 2018 (22:46).
  31. 31.0 31.1 Interview, 8 August 2018 (19:40).
  32. 32.0 32.1 Interview, 17 August 2018 (12:05).
  33. 33.0 33.1 Interview, 6 December 2018 (2:04).
  34. Arcanic Power rank 1
  35. Arcanic Power rank 2
  36. Arcanic Power rank 3
  37. Blink rank 1.
  38. Blink rank 2.
  39. Blink rank 3.
  40. Bulwark rank 1.
  41. Bulwark rank 2.
  42. Bulwark rank 3.
  43. Catfall rank 1.
  44. Catfall rank 2.
  45. Catfall rank 3.
  46. Dark Pact rank 1.
  47. Dark Pact rank 2.
  48. Dark Pact rank 3.
  49. Icy Steps rank 1.
  50. Icy Steps rank 2.
  51. Icy Steps rank 3.
  52. Invisibility rank 1.
  53. Invisibility rank 2.
  54. Invisibility rank 3.
  55. Polymorph rank 1.
  56. Polymorph rank 2.
  57. Polymorph rank 3.
  58. 58.0 58.1 Livestream, 17 August 2018 (20:19).
  59. 59.0 59.1 59.2 Livestream, 17 August 2018 (22:59).
  60. Livestream, 17 August 2018 (22:33).
  61. Livestream, 17 August 2018 (22:58).
  62. Livestream, 31 October 2018 (22:09).
  63. Livestream, 5 May 2017 (20:02).
  64. Ui.jpg
  65. 65.0 65.1 steven-a1-leak-2.png
  66. Livestream, 15 December 2017 (1:09:36).
  67. Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse
  68. Livestream, 26 May 2017 (38:30).
  69. Interview, 8 August 2018 (27:38).
  70. 70.0 70.1 @AoCApocalypse on Twitter.
  71. Intrepid Studios Snapchat, 30 November 2018.
  72. controller.png
  73. Livestream, 17 November 2017 (21:24).
  74. Livestream, 8 April 2018 (AM) (18:04).
  75. March 2020 newsletter.
  76. Video, 23 March 2020 (0:01).
  77. 77.0 77.1 77.2 77.3 77.4 alpha-1-nda-2.png
  78. 78.0 78.1 78.2 alpha-1-nda-1.png
  79. 79.0 79.1 79.2 79.3 79.4 79.5 79.6 79.7 Creative Director's Letter, 1 April 2020.
  80. 80.0 80.1 80.2 80.3 Livestream, 31 October 2018 (35:53).
  81. eu-servers.png
  82. alpha-1-phase-2.png
  83. Livestream, 17 August 2018 (24:07).
  84. Ashes of Creation Gamescom 2018 Interview: Responding to Criticism.
  85. Livestream, 18 January 2018 (49:26).
  86. Reddit Q&A, 8 January 2019.