公寓

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公寓 provide instanced player housing functionality on a rental basis.[1][2]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[3][4][1][5][2]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[1]

  • Prices for apartments will fluctuate depending on the number of units already sold in the node.[2]
  • Different price points offer different apartment sizes and types, such as penthouses.[4][2]
  • It was previously stated that apartments would be available at

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) or above.[2]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[6]Steven Sharif

Template:Apartment options

房屋保安

A permissions system will enable an owner/primary tenant to grant access to specific parts of their housing.[7][8][9][10]

A property has a single owner/primary tenant.[7][16][8]

  • Marriage enables family size to increase by one so that housing access can be shared.[16][17]
  • Access lists can be used to mimic co-ownership.[10]
  • Payment of taxes may be via a "gentleman's agreement".[18]
It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from collaborating and pooling resources in order to achieve certain achievements in the game.[8]Steven Sharif

公寓可破壞程度

公寓 may be destroyed in the following circumstances:[19]

  • If their building was destroyed during a node siege, even if the siege was not successful.[20][19]
  • If the mayor decides to destroy apartment buildings all items and layouts will be mailed to the owner.[21]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) or higher and the Node deleveled below that stage.[19]

Node building destruction

Destructible castle.[22]

You could be more precision oriented in the decision to attack a city. Let's say it's a rival node that's trying to reach a node stage five or something and you want to disable their ability for the religious system to progress so you target the temple during the attack, or you want to disable their scholars academy from reaching a higher level so that your nodes can; or you want to disable multiple buildings that allow for experience and quests to be undertaken by its citizenship, which prevents them from keeping up in pace of experience gained with your node. These can be more precision oriented and don't have to effectualize an actual takeover of the node.[23]Steven Sharif

節點建築 (including player housing) have hit points and can be damaged or destroyed by different systems.[24][25]

Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[3][27]John Collins

If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[3][27] Any NPCs or services offered by that building will not be available until the building is repaired.[28][25]

If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[3][27][24]

房屋裝飾

Players may decorate their player housing and other types of buildings.[38]

  • Houses will be empty when purchased.[39]
    • Players may be able to upgrade to pre-furnished sets when they purchase their home.[40]
    • Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[40]
  • Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[41][46][47] For example: You can place only the best furniture in mansion grade in-node housing.[41]
    When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[46]Margaret Krohn
  • Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[48]
  • Players will not be able to alter structural aspects such as windows and walls.[40]
  • There may be decor items that are representative of unique weapons that are available in the game.[49]

Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[41][50]

  • Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[40]
Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[50]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

房屋種類

玩家房屋 種類 解鎖條件 起始數目 擁有限制
公寓 獨立區域[2] 村莊階段及以上[6] 5[5] 伺服器每名角色一間[52]
個人土地房 開放世界[2] 村莊階段及以上[2] 充足'[5] 每個帳號一座[52]
固定房屋 節點內[2] 村莊階段及以上[2] 8[5] 伺服器每名角色一間[52]

房地產

Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[53][47][54][55][2]

  • The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[56] Currently freeholds may be acquired via auction.[57][58][59][60][61][62]
    • A grace period will occur before the housing becomes available for auction.[56]
    • Bids will then be accepted starting at a minimum reserve value that is based on the number of citizens in that node.[56]
    • At the end of the auction, the highest bidder will win the house.[56]
  • Housing will have a base price that scales with the number of citizens in the node.[63]
    • There is no cap on the price of player-originated housing sales.[64]
    • In-node housing will be at a premium, and is expected to be hotly contested.[2]
    • The more apartments that have been purchased in a node, the higher the price scales.[65]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[57][58][59][60][61][62][67][68]

    • The seller may decide if their freehold should be auctioned or sold directly to other players.[69]
    • Previously it was stated that freeholds may not be sold to other players.[47][70]
    • Players cannot be denied from buying a freehold.[71]
We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[66]Steven Sharif
  • Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[63]
  • Players will not be able to exceed their allotment of housing in the game.[72]
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • Rental and leasing concepts are under consideration.[72]

美術圖

其他

引用

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