分身

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Account

Players are permitted to own multiple accounts, but are subject to rules relating to multi-boxing.[11]

Character slots

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[12]

  • Allow testing of different builds as needed.[12]
  • Provide equipment needed to test various scenarios.[12]

There will be a "comfortable" number of character slots on launch.[2]

Guild membership and alts

A character may only be a member of a single guild.[13]

  • 分身 on the same account can join different guilds.[13]
    • Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.[13]
  • A guild may only have a single guild leader.[14]
    • Transfer of guild leadership is possible, but mechanics on transferring leadership if a guild leader has abandoned the guild have not been finalized.[15]
  • Guild masters can issue payouts to guild members.[16]

Player housing and alts

玩家房屋 種類 解鎖條件 起始數目 擁有限制
公寓 獨立區域[17] 村莊階段及以上[18] 5[19] 伺服器每名角色一間[20]
個人土地房 開放世界[17] 村莊階段及以上[17] 充足'[19] 每個帳號一座[20]
固定房屋 節點內[17] 村莊階段及以上[17] 8[19] 伺服器每名角色一間[20]
問: 只有個人土地房是限定每帳號一座嗎?
答: 對。[20]Steven Sharif
問: 在不同伺服器的分身也可以擁有節點內的房屋或至少獨立區域的公寓嗎?
答: 對,是的。[20]Steven Sharif

Node citizenship and alts

房屋授予玩家申請節點公民權[22]

  • Citizenship tickets may also grant citizenship to certain node stages. This mechanic will be decided based on testing.[23]

We want these places to be populated and people to be attracted to them and so right now we think housing is enough for that. But we don't want to design ourselves into a corner where we don't have any other options, so the hope is that yes citizenship will be only gained through housing; with our caveat that if that doesn't work well we'll change it.[23]Jeffrey Bard

玩家可以申請成為

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3)或以上的節點公民[24]

  • A player can only claim citizenship to one node at a time.[25]
  • Only one citizenship may be declared per account, per server.[26][27][28]
    • This may have changed to one citizenship per account.[29]
  • Citizenship is lost if the node is destroyed. A player can then become citizen of another node.[26]
  • Node citizenship is not tied to membership of a guild. Guilds don't "own" nodes.[26]

Your account is bound to one declared citizenship per server, which means that if you have two alts and your main character on one server you may only be a citizen of one node between those three... If you have an alt on a different server, it could be a citizen of a node as well.[28]Steven Sharif

Changing citizenship has a cooldown of two weeks.[22]

  • This applies to players who renounce their citizenship in a node.[26]

You can declare citizenship to only one node and when you declare that citizenship. Let's say for example, one guild perhaps wanting to take all their members and have them all declare the same citizenship to a location. The longer a node exists the higher the prize it is to take and some systems with regards to crafting progression and/or rewards and bonuses or the reliquary that we haven't really touched on a lot, those systems are going to be so enticing that from an incentive standpoint it will compel other groups to either potentially break alliances or siege the city in order to take the goods that are potentially in it. So, from an incentive standpoint we have that at play. Additionally, we don't have a cap per-se that we've announced yet on the citizenship aspect of being in a node, but we do have soft caps. It becomes costlier the higher number of citizens each time one new person wants to join to be part of a node. So, there is sort of a soft cap on how many citizens one node can have and it might be that not all in the guild can participate in that area. So, there's a natural divide: A pseudo faction, so to speak between who is a part of that node and who is not.[31]Steven Sharif

Players can interact with the node board to get a list of citizens of the node.[32]

A player does not need to declare citizenship of any node. These players won't need to pay taxes but will miss out on benefits of citizenship.[33]

Artisan classes and alts

匠人成長.[34][35][36]
Artisan level Artisan certification Profession limit per character
1-10.[37][38] Novice.[34][39] 22.[34][35]
10-20.[40][38] Apprentice.[34] 5.[34][35]
20-30.[40] Journeyman.[34][36] 4.[34][35]
30-40.[40] Master.[34][36] 3.[34][35]
40-50.[40][41] Grandmaster.[34][36] 2.[34][42][35]

匠人成長 occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (採集, 加工 and 製造).[44] Progression in each artisan profession is per-character.[45][46][47][10]

All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[35]Kory Rice
If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[55]Kory Rice
  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[57]
Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[58]Steven Sharif

Banking and alts

Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[62]

Account management and alts

创世灰烬 网站设计预览 (WIP).[65]

账户管理页面用于分配或重新分配众筹物品给特定的角色:[8]

允许玩家拥有多个账户,但要遵守与多开有关的规则.[11]

Mailing items to alts

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[67]Steven Sharif

Families

Families are a means to relate up to nine characters.[71][72][73]

  • Family sizes are normally limited to eight characters.[71]
  • A character may only belong to one family at a time.[71]
  • Leaving one family and joining another family will have a cooldown period in the order of days.[71]
  • There are costs associated with family creation and maintenance.[75]
    • Some costs are shared among the family members and other costs are specific to the family head.[75]
There's not going to be a ton of ton of parcels all over the world- that might not be feasible for every player to get one; but... if you can be a family member and you have a whole family owning a freehold together, it'll allow many more players to see the system and partake in it.[77]Kory Rice
  • The family system is not a core pillar of the game and will be changed based on testing and feedback.[79]

其他

引用

  1. 直播, 2017-05-15 (18:25).
  2. 2.0 2.1 Podcast, 2017-05-04 (51:52).
  3. 3.0 3.1 3.2 3.3 直播, 2023-04-07 (1:04:16).
  4. 直播, 2021-04-30 (1:17:40).
  5. 5.0 5.1 5.2 直播, 2021-07-30 (1:14:33).
  6. 6.0 6.1 直播, 2017-05-15 (19:15).
  7. steven-cosmetic-reassignment.png
  8. 8.0 8.1 Kickstarter item application.jpg
  9. 9.0 9.1 kickstarter mounts.png
  10. 10.0 10.1 直播, 2017-05-24 (32:07).
  11. 11.0 11.1 Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
  12. 12.0 12.1 12.2 直播, 2017-05-24 (57:00).
  13. 13.0 13.1 13.2 Podcast, 2017-05-05 (47:20).
  14. 直播, 2017-05-17 (58:18).
  15. 直播, 2017-05-26 (47:35).
  16. guild payout1.png
  17. 17.0 17.1 17.2 17.3 17.4 Node series part II – the Metropolis.
  18. Steven Sharif - Clarification points from today’s stream.
  19. 19.0 19.1 19.2 steven-housing-numbers.png
  20. 20.0 20.1 20.2 20.3 20.4 訪談, 2018-05-11 (50:47).
  21. 直播, 2020-03-28 (1:02:56).
  22. 22.0 22.1 Citizenship.png
  23. 23.0 23.1 直播, 2018-07-09 (27:12).
  24. MMOGames interview, January 2017
  25. 直播, 2017-05-19 (53:24).
  26. 26.0 26.1 26.2 26.3 訪談, 2020-07-29 (17:26).
  27. steven-kings-and-mayors.png
  28. 28.0 28.1 訪談, 2018-05-11 (50:05).
  29. 訪談, 2018-10-20 (2:36).
  30. citizenship.jpg
  31. 影片, 2018-04-05 (41:48).
  32. 32.0 32.1 直播, 2020-10-30 (1:01:00).
  33. 直播, 2017-05-26 (44:52).
  34. 34.00 34.01 34.02 34.03 34.04 34.05 34.06 34.07 34.08 34.09 34.10 34.11 34.12 34.13 roshen-mastery.png
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 35.9 影片, 2023-11-30 (37:12).
  36. 36.0 36.1 36.2 36.3 Development Update with Freehold Preview.
  37. margaret-artisan-level-1.png
  38. 38.0 38.1 影片, 2023-11-30 (9:36).
  39. 直播, 2023-06-30 (50:07).
  40. 40.0 40.1 40.2 40.3 Podcast, 2023-12-03 (14:14).
  41. Podcast, 2023-12-03 (2:53).
  42. 42.0 42.1 42.2 steven-mastery-2-branches.png
  43. 影片, 2023-11-30 (23:20).
  44. 訪談, 2021-02-07 (36:38).
  45. steven-mastery-cap.png
  46. 直播, 2022-04-29 (1:13:00).
  47. 直播, 2019-07-26 (1:09:46).
  48. Podcast, 2023-12-03 (10:22).
  49. 影片, 2023-11-30 (26:38).
  50. 影片, 2023-11-30 (16:40).
  51. Podcast, 2023-12-03 (17:10).
  52. 52.0 52.1 影片, 2023-11-30 (36:00).
  53. artisan mastery5.png
  54. artisan mastery3.png
  55. 55.0 55.1 Podcast, 2023-12-03 (6:23).
  56. roshen-profession-clarification.png
  57. 直播, 2017-05-10 (6:12).
  58. 58.0 58.1 58.2 直播, 2023-04-07 (1:00:55).
  59. 直播, 2022-10-28 (1:32:38).
  60. 直播, 2020-07-31 (1:31:11).
  61. 61.0 61.1 Podcast, 2023-12-03 (15:05).
  62. Npc vending.jpg
  63. 直播, 2019-06-28 (1:23:31).
  64. 直播, 2018-04-8 (AM) (23:18).
  65. 直播, 2021-01-29 (46:48).
  66. 直播, 2017-05-26 (18:10).
  67. 67.0 67.1 67.2 67.3 直播, 2021-01-29 (1:14:53).
  68. 影片, 2018-09-06 (3:53).
  69. 直播, 2018-07-09 (50:16).
  70. steven-ah-purchases.png
  71. 71.0 71.1 71.2 71.3 直播, 2020-07-25 (1:37:27).
  72. 直播, 2017-05-08 (48:39).
  73. weddings.jpg
  74. 直播, 2021-01-29 (1:13:04).
  75. 75.0 75.1 75.2 直播, 2021-02-26 (1:10:28).
  76. 直播, 2023-06-30 (26:23).
  77. 直播, 2023-06-30 (27:10).
  78. steven-family-membership.png
  79. 直播, 2023-07-28 (1:30:11).