Account management

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创世灰烬 网站设计预览 (WIP).[1]

账户管理页面用于分配或重新分配众筹物品给特定的角色:[2]

允许玩家拥有多个账户,但要遵守与多开有关的规则.[5]

Accounts

Players are permitted to own multiple accounts, but are subject to rules relating to multi-boxing.[5]

Account transfers from mail.ru/my.com/my.games

Intrepid 工作室计划宣布将My.games账户迁移到Intrepid 工作室的迁移步骤。所有的购买和成就都将被保留下来.[6]

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Character slots

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[7]

  • Allow testing of different builds as needed.[7]
  • Provide equipment needed to test various scenarios.[7]

There will be a "comfortable" number of character slots on launch.[8]

時裝

All cosmetic store items will be non-tradeable.[9]

造型

Cinderhorn Steer pre-order pack cosmetic mount skin.[12]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[13]Steven Sharif

Accessories/armor, Buildings, 商隊, 坐騎, Pets, and 船舶 sold in the cosmetic store are skins.[14][15][16]

Owning cosmetics does not guarantee the acquisition of the item the cosmetic can be used on. Players must still achieve the corresponding item/building.[18]Steven Sharif
  • The lore on store cosmetics is flavor text.[17]
  • The best skins will be in-game achievable.[26]
The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[26]Steven Sharif

伺服器人口

Population limits will be enforced on each server.[27]

  • Around 8-10k concurrent users per server is projected.[28][29][30][31]
  • Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[32]
    • This limit will increase over time to around 50,000 registered accounts per server.[32][33][34]
  • There may be queues to get into high population servers, but the aim is to avoid excessively long queues.[34]
  • The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers.[33][35]
  • The developers may occasionally release stats relating to server populations and archetype/class makeup, but there isn't going to be an official page that surfaces this information.[36]

Server reservations

Server reservations allow guild members as well as unaffiliated players to reserve character slots on a server starting in the Beta testing stages of the game.[37]

This would likely be utilized more so by guilds than that would be solo or unaffiliated players; and I believe that the solo player they may have friends that they want to play with. That's fine, they can also still with those friends do the reservation system, but the player who is just joining the game fresh and doesn't have a community that they're part of, I don't think they really mind in that regard and will not utilize that system.[37]Steven Sharif

伺服器轉移

伺服器轉移, outside of server merges, will not be possible initially.[38][39]

  • The developers intend to assess the impact on housing and other systems closer to launch.[39]

Name reservation

Name reservations were rewards for backing at the Pioneer level and higher and were previously available through the Voyager plus 預購禮包.[40][41][42]

  • Accounts will have name reservation tokens, that entitle its holder to reserve a name on a specific server when the reservation time comes.[39]

Name reservation priority

Name reservations will be allocated from the highest backer tier to the lowest backer tier.[43]

  1. Kickstarter backer tiers, highest to lowest.[44]
  2. 夏季众筹 backer tiers, highest to lowest.[44]
  3. 預購禮包 purchased from the web store.[44]

Within each tier, the name reservations are on a first-come-first-served basis.[44]

Name reservation availability

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

Name reservations were slated to begin during Alpha-1.[45]

多開

The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[5][46]

  • This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[47][48][49][50]

Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that restrict the ability for abuses that we've seen in other games.[49]Steven Sharif

Gear binding

There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[51]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[53]Steven Sharif

其他

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