Talk:World map

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World Map

The world of Verra will feature an in game viewable world map. This map is not randomly generated, and begins covered in a fog of war. [1] Players will not be able to see the world until they have explored it or gathered information about it. The world is also full of imperfect information, which will require the player to act on it for verification. For example you may hear a rumor in a tavern that tells you the location of a cave full of weak kobolds, but this was not accurate as the rumor was started by well-equipped bandits in order to waylay overconfident adventurers. [2] When information is gathered, or the player has successfully explored an area, points of interest will be marked on the map, this includes dungeons, raids, cities, ect. These points of interest will be determined by node progression, and not every server will share the same map as player decisions will vary server to server. [3] In addition to node progression being a factor on map generation, Ashes has decided that they want to get away from the traditional MMO trope of maps working in a circular fashion that radiates out from a center. This means that areas of the map will not be level based for progression, instead all areas will cater to all levels. [4]

Corruption Effect on the World Map

Players with a high enough level of corruption will be visible on the world and mini maps. These players will have a marker posted on the map by an NPC from a military node of at least stage 4 (town), and will only be granted to players who have the bounty hunter title. [5] The tavern is one of the locations that will have bounties available. As players gain corruption the tavern may offer bounties to eliminate the specific player, or to have a specific area cleared of problem players giving you a POI on your map.

Alternate World Map – The Battle Map

This is an internal stretch goal, more of an idea in progress. This is not on the official roadmap for launch currently. This would offer an interactive command map instead of the standard world map. The system would be accessed through city hall, or a battle planning center. The map would work similar to a risk board with the city siege map laid out and moveable pieces that would represent your defense. Moving pieces would create buff zones that would give active siege players access to special items or perks. This map does not show you the currently active battle, pieces will have to be moved before the battle. The idea is to make sieges more strategic and avoid simple zerg tactics. [6]

The same system will be available to offensive commanders outside the city walls. These maps will be available at some taverns, however the battle map might not fit into a lower level tavern, or one with smaller rooms. Battle maps allow players to strategize, gain bonuses on planned attacks, and see the blueprints of attackable points. If attacking a node or castle they’ll be able to discern defenses, analyze possible weak points and gain tactical advantages. [2]

References

[1] Q&A with Steven in Discord 22 May, 2017 https://youtu.be/j-rr9ZbtmUg?t=1374 [2] Dev Blog - https://www.ashesofcreation.com/news/the-mighty-beard/ [3] MMOGames Interview 11 Jan, 2017 http://www.mmogames.com/gamearticles/interview-ashes-of-creation-wants-bring-virtual-world-life/ [4] Ashes of Creation - Live Stream Featuring The Lazy Peon 15 May, 2017 https://youtu.be/f8SpiG0Ulbg?t=1853 [5] Cryy Ashes of Creation Q&A | Upcoming MMORPG 20 Jan, 2017 https://youtu.be/a33CCtp35tU?t=372 [6] Ashes of Creation Livestream 31 October, 2017 https://go.twitch.tv/videos/186648185?t=_00_33_28

--Lex (talk) 01:19, 13 November 2017 (UTC) Viktor, I've merged your text into the 世界地圖 and Battle maps articles. Please check these out and let me know if I messed anything up.