Server instancing

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There won't be server channels (sharding) on a server.[1][2]


The world will be the same on each server, but 节点 will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[3]

There will be a multitude of servers located throughout the various regions of the world.[5]

  • Post launch, users will be able to select their server by the ping or the region that's notated next to the server.[5]
  • Ashes of Creation Apocalypse server selection is driven by the party leader. Whatever region they have selected will apply to their friends and squad.[5]

We'll have a multitude of servers located throughout to the various regions of the world; and those servers will be good connection points for- and will be driven by- I mean there's two types of servers I'm sorry: For the alpha-1 arena those will be driven by the party leader right; and wherever whatever region they have selected if they invite friends to their squad or whatever, they'll be able to play on that region. With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[5]Steven Sharif

Dungeons and Raids

创造的灰烬 will be a seamless open-world experience.[7]

  • No loading time or loading screens between regions.

There will be open world dungeons and raids. The aspiration is to maintain the open world feel while being able to capitalize on the benefits of instanced mechanics.[8]

  • Instancing is only going to happen in certain dungeons where the desire is to have greater narrative appeal. Outside of these and arenas there will not be too much instancing anywhere else.[7]
  • There will be an 80/20 split between open world vs instanced encounters.[9][10]

We're probably going to do instancing only in certain dungeons and in arenas. You probably won't see instancing too much anywhere else. What you see is gonna be what you get.[7]Jeffrey Bard

The PvP flagging system presents an opportunity for open conflict.[11]

PvP Arenas

竞技场 are instanced Pvp scenarios and are not part of open world PvP.[13]

See also