手機/網頁

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Companion app (手機應用程式/網頁) 讓玩家不需要登入遊戲,便可以利用特定服務和機制。[1][2] 部分功能將可能於上市後開放。[3]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[7]Steven Sharif

Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[3]Jeffrey Bard

市政廳

市政廳節點內的政府建築[9]

我們希望市政廳是玩家為節點做重大決定的地方,是「統治階級」聚首一堂做決定的地方 (這些決定同時可以迅速讓他們成為「前統治階級」)。

市長節點政府可以透過市政廳構想和控制節點內的活動。這些功能同時可以在手機或網頁上使用。[5]

玩家可以透過節點告示板查閱市民列表。[10]

客厅游戏

客厅游戏 (tavern games) are games that are played in player-built taverns or in-node taverns.[11]. Some will be dice games, others will be card games; and some will be less savory.[12]

The idea behind the tavern games is to create another social interface. This is where players that are loving the RP aspect of MMORPGS- they want to walk into a tavern and meet new people and play games.[13]Steven Sharif
  • These games will involve aspects of both chance and skill.[12]
  • They must be played between 2 or more people.[12]
  • Players will be able to wager in-game currency against other players.[12]
    • The developers are considering a secondary currency for tavern games that would enable purchase of cosmetic items through a secondary currency market.[13]
    • There may be a ladder system that contributes to gaining this currency based on placement on the ladder.[13]
    • The alternative is to use the regular currency (gold).[13]
  • A portion of the income from the game goes to the tavern owner or node.[11][12]
  • Parlor games will vary based on the predominant race of a node.[13][12][14]
  • There may be unique games that can be acquired through adventuring in the world.[13]
  • Tavern owners dictate the table cost of parlor games. The node's mayor dictates the tax rate that applies when money exchanges hands.[15][16]
When a player wants to engage in a game, they may sit at a table, and another player may sit down with them. At that point the gameplay layer for the mini game will open in a user interface window. Depending on the type of game.[16]Steven Sharif

客厅游戏 were a Kickstarter stretch goal.[17]

農場工人及 NPC 助手

根據節點種類發展進度,玩家將可以聘請農場工人 NPC個人土地屋農場工作。玩家將可以在遊戲內,或透過手機程式或網頁命令工人。[4][2]

  • 輪作管理。
  • 種植或收割特定農作物。
  • 售賣食物或農作物。

角色頁面

網上角色頁面將於正式上市後緊接推出,展示:[18]

每個角色都將有一個獨自的主頁,玩家將可以隨心所慾設計展示不同資料。這將是遊戲外一個角色扮演的小要素,讓你可以建立角色背景、人格特質之類。[20]Steven Sharif

網上角色頁面將能透過遊戲內的瀏覽器介面查閱。[19]

我們對於角色頁面的願望之一是希望能透過遊戲內的瀏覽器打開頁面,讓玩家可以查閱其他角色的日誌,了解他們的背景歷史,而這些都是玩家自行決定與他人分享與否的。從角色扮演的角度來說,我們希望玩家投入沈浸於自己的角色。[19]Steven Sharif

玩家可以自行決定在頁面中展示的資料。[18]

Announcements

⧼{{{2}}}⧽]] (階段 4) node due to a triggered event.[21][22]

Enemies can only really grow stronger as the node grows, becoming outposts essentially for exiled or rivals of the existing order.[23]Steven Sharif

There will be local, regional, or global (server-wide) announcements/notifications of important events.[23][24]

Event notifications will utilize different methods depending on the stage (scope and level) of the event.[23]

  • Local events
    • Local events (such as caravan PvP)[28][29][30] may prompt players via the UI asking if they wish to participate or not.[23]
    • Other local events may offer audible or visual cues without any UI notifications.[23]
    • Local events that have not been addressed may start to expand regionally or even globally.[23]
One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[23]Steven Sharif

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 1) and

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 2) nodes will announce within proximity of the node.[31]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) nodes will have region-wide announcements.[31]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) and higher will likely broadcast world-wide.[31]

Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[27]Steven Sharif
  • Regional or global events
    • Wider events may be broadcast regionally or even globally.[23][24]

其他

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