Item deconstruction

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Players gain craftable items and recipes from deconstructing (salvaging, dismantling, disenchanting) completed items.[1]

There's salvaging where you can deconstruct an item to get components only capable of retrieving from salvaging an item that can be used in crafting other types of items.[2]

Item sinks

It's important for a healthy economy to have item sinks, so that anything that can be crafted can also be destroyed. There are three kinds of item sinks in 创造的灰烬:[2]

  1. Item durability (item decay).[3] Zero percent durability will unequip an item, increasing its repair costs.[4]
  2. Over-enchanting carries the risk of destroying that item.[1]
  3. Players gain craftable items and recipes from deconstructing (salvaging) completed items.[1]

An important aspect of a healthy economy is having some item sinks available... There are three kinds of item sinks: You can gain craftable items from deconstructing completed items; You can have decay... and if you want to over-enchant that item there will be a potential to destroy it as well. It's important for an economy to experience those types of emphasis on what can be crafted as well as seeing those items that are crafted be destroyed as well..[3]

Item durability

There is item durability (item decay) in 创造的灰烬.[3] Zero percent durability will unequip an item, increasing its repair costs.[4]

There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[3]

See also

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