時裝綁定

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All cosmetic store items will be non-tradeable.[1]

轉移時裝到其他角色

创世灰烬 网站设计预览 (WIP).[4]

账户管理页面用于分配或重新分配众筹物品给特定的角色:[5]

允许玩家拥有多个账户,但要遵守与多开有关的规则.[8]

Pay to win

Ashes of Creation will not be pay to win.[9][10][11]

Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.[11]
A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well.[10]Steven Sharif
Because we are a non-box purchase game, meaning there is no box price to play Ashes of Creation, it is only a subscription; and that's beneficial because it reduces the barrier of entry and we want a high population obviously; but at the same time one of the ways we augment the revenue flows to sustain constant updates and new chapter releases and additional content within the game is through a cosmetic-only marketplace; and that means absolutely no pay-to-win whatsoever; and that will be adhered to forever.[9]Steven Sharif

库存 slots, 隨機性 loot boxes and XP potions are considered pay-to-win.[12][13][14][15]

We will not use a loot box system for cosmetics either. We currently have a cosmetic store that offers limited time, limited quantity items to help sustain game development. These items are purely decorative and do not offer any in-game benefits.[12]
My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win.[14]Steven Sharif
  • Items sold in the store that are also obtainable through gameplay are still considered pay-to-win.[19]
It undermines an achievement when you remove the need to achieve it.[19]Steven Sharif
Q: Will there be RNG boxes?
A: I dislike RNG. Archeage made me loath rng monetization gimmicks.[15]Steven Sharif

時裝獲取方式

Some cosmetics can be obtained in-game:[20]

成就 may unlock some cosmetics.[20]

Not all cosmetics are obtainable through in-game means. These will be purchasable through the cosmetic store.[20]

Cash shop cosmetics will be limited in quantity, limited in time for purchase. They will be unique, but you will also have extremely difficult to gain cosmetics in game as well as unique cosmetics that look great and better... There will be a lot of cosmetics that are achievable in the game because that is a very fun aspect of MMO play.[21]Steven Sharif

時裝商城

Ashes of Creation cosmetic store.[22]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[10]Steven Sharif

The 時裝商城 enables players to purchase 時裝 for use in Ashes of Creation.[20] The cosmetic store offers limited time, limited quantity items to help sustain game development.[23]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[23]
  • Nothing in the cosmetic store will be pay to win.[24]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[24]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[25]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[23]Steven Sharif

  • All cosmetic store items will be non-tradeable.[1] There will be no gifting mechanism for cosmetic items.[26]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[26]Steven Sharif

預購禮包

Seers of the Blackroot pre-order packs.[27]

Once a small band of heretical shamans driven from their home settlement after a spate of kidnappings, the Seers of the Blackroot have since been continuing their bloody practice among the gnarled trunks and groves of the deep forests. Living in relative secrecy, they have slowly regained their strength and shall one day pour forth from the woods like ravenous rodents, seeking to sacrifice any and all to sate the dark forces they worship.[27]

預購禮包時裝商城有售。[22]

時裝給希望提早支持我們的玩家購買。 我認為喜歡收藏的玩家會重視限定的物品。MMO 玩家知道購買的時裝是稀有且不是每個人都能擁有的時候,才會有滿足感。另外,這些時裝也會有所變更,以不同顏色或質地應用於世界各地的 NPC,令推出時裝的同時,配合我們的開發進度。這些禮包好的地方是沒有「Pay to Win」元素,而遊戲也沒有售價,所以基本上你不需要為了在遊戲推出時獲取優勢而購買禮包。遊戲內也會有同樣甚至主觀上更漂亮的時裝供玩家獲取。[28]Steven Sharif

時裝欄位/塑型

裝備 will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[30][31]

  • There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[32]
  • Cosmetic slots can be toggled on or off on their character by the player.[33]
  • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[34][35]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[34]Steven Sharif

時裝道具

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

時裝道具 allow players to customize their character in-game.[36]

  • Eye color.
  • Skin color.
  • Hair color.
  • Hairstyles.
  • Tattoos.
  • Scars.

Cosmetic items that produce in-game cosmetic effects will also be available.[37]

染料

染料 in Ashes of Creation may refer to:

染料用途

染料 are one-time use items that apply a cosmetic color change across all dyeable items that are equipped on a player's character (paper-doll).[40][41][42]

  • Two dye channels are provided per character that together influence up to 50% of the gear that is equipped by that character.[40]
    • The first dye channel is for lower grade dyes that influence 10 to 20% of armor appearance on that character.[40]
    • The second dye channel is for higher tier dyes that influence up to 30% of armor appearance on that character.[40]
  • The original design allowed individual items to be dyed with different dyes.[41]
One of the things that we want to do- again talking about player agency- is we want to give them the ability to change the appearance of their armor sets that they're wearing; and the way we've approached the dye solution is through a channeled system. We have a two channel dye system where the first channel is a lower grade dye that it has influence over between 10 to 20 percent of your overall armor appearance; and then the second channel dye is a higher tier dye that you have to acquire; and by doing so you can influence the remaining thirty percent- up to thirty percent of that armor appearance: So up to a total of fifty percent influence that can occur across all the pieces that you wear. Now one unique approach to the way we're doing this dye system is we're not allowing individual dyes to be applied on individual items, but instead we keep a cohesion across the set by applying that dye channel to your character; and when you equip a piece with your overall character it will assume that dye channel from your paper doll. So you apply the dyes to your character and when you equip a piece of item it will take that dye and it will influence the channel over that particular piece so that it comes into alignment. And what the reason that we're doing that is there's a lot of options with regards to customization for your character appearance, whether it be through transmog, through costumes, through mixing and matching sets and pieces that you can wear; and what we want to avoid is the rainbow effect where these pieces do not look good together and it creates the clown that's walking down the street.[40]

The Kickstarter dyes are sets of unique colors that are not obtainable by players who did not participate in Crowdfunding. These dyes are not usable as normal dyes are. Instead they are used to override the color of another dye obtained in game.[43]

  • They are assigned to a character from a user's account management page.[43]
  • They do not expire, so they may be used to continually override dye colors.[43]
  • Once a dye has been overridden it becomes a bound dye to that character, so the colors cannot be sold for in-game benefit.[43]
  • When an item is sold or transferred, color changes are reverted.[43]

Dyeable items

染料 only affect tagged portions of dyeable armor or cosmetic items.[44]

  • The dyeability of costumes depends on the specific costume.[44]

Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[44]Steven Sharif

其他

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