Alpha-1 攻城戰
Alpha-1 攻城戰 are based on Ashes of Creation Apocalypse castle sieges.[4][5]
- Players will be able to join guilds. These guilds can register for the siege events.[2]
- Castle siege events will be 100v100 battles that occur daily and will last for three hours.[2]
- Attackers will start on the opposite end of the map (from the defenders).[2]
- Attackers will be able to use trebuchets to drive to and assault the castle.[2]
- When the attackers have breached the castle they will be able to channel a cast on the relic in the throne room to try to capture the castle from the defenders.[2]
- The victors of castle sieges will receive benefits, such as cloaks, flying mounts for guild leaders and potentially also for guild officers.[2]
- Alpha-1 攻城戰 are in a separate zone that is accessible via a NPC teleporter.[6][7][8]
- Currently the siege zone is actually in the open world, but separated by mountains and off in the sea a bit. There is actually no instancing in A1, although the siege zone will only be accessible in A1 through a registration NPC teleporter.[6] – Steven Sharif
- This zone includes the following raid bosses.[4]
- These bosses will also appear in the open-world (outside the siege zone) with slightly different mechanics.[7]
- The opposing team is notified when these raid bosses are being attacked.[4]
- Teams who get the last hit on these bosses will receive buffs that will help them in the siege battle.[4]
Last year, I spoke of attempting to incorporate sieges into the Alpha One experience. This has obviously been a goal of mine because it provides considerable data and a consistent event within the world that players can participate in to help stress test the deployment. Well, I am happy to say that it is appearing more and more likely by the day! Initial implementation of the Apocalypse siege code has been migrated into the Alpha One client, and we should begin internal testing next month. I will caveat this expectation with the fact that we are cutting it a bit close from an internal QA standpoint, but I have some confidence that the system will be online and capable of inclusion for the Alpha One test in the month of June. The siege component will obviously not be representative of what the siege system will be at launch, or even in Alpha Two.[5] – Steven Sharif
- Destructible structures (such as walls and gates) are present in Alpha-1 攻城戰.[9]
- The ability to repair structures (and siege weapons) is a long term design goal that will not be present during Alpha-1.[9]
Siege weapons
Siege weapons and siege vehicles are able to be utilized during sieges.[13]
- Siege equipment is able to be crafted or purchased from NPCs. Crafting will require materials, recipes and craftsmanship.[14][15]
- Part of this endeavor of sieging a player-held location (or non-player-held location) is time to prepare; and that includes gathering and crafting these mega weapons or collecting the resources: Whether it be gold or specific quest items to purchase from NPCs.[15] – Steven Sharif
- There will be ways to repair destructible structures (such as walls and gates) and also repair (or re-craft) siege weapons that were damaged during sieges.[16]
- Anything that you want to bring into existence in the world is going to be built by players: Whether that is 船舶, Siege engines, 武器, 装甲, etc.[17] – Jeffrey Bard
Server prime-time
節點戰、攻城戰、公會戰、節點戰爭等存在特定目標的活動將於伺服器時間下午 3 點到 9 點的黃金時段內進行。(有待測試)[18][19][20]
Alpha-1 combat revamp
改良後的戰鬥系統將根據玩家意見在 Alpha-1 測試中推出。[22][23][24]
- 改良的目標是希望給予玩家更多主導權,施放技能時可以更靈活流暢地戰鬥。[25][26]
- 目前的 Tab 鍵和無鎖定混合戰鬥系統在改良後仍會保留。[25]
- 改良後的版本並不是戰鬥系統的最終設計,但會反映日後開發方向。[27]
- 此版本會持續更新,並在不同階段開放予玩家測試。[26]
改良後的戰鬥系統中,角色的動作上下身分開。角色的上半身會被揮動武器的動作鎖住,而下半身可以自由行動。[21][28][29]
揮動武器的同時,角色將可以自由行動,讓玩家近戰攻擊時完全操作角色。[21] – Steven Sharif
初期 Alpha-1 測試的重點是核心系統的運作,而不是戰鬥平衡。[29]
我留意到很多人在談論傷害數值和生命值之類的東西。這方面有兩點:一,我再重申這不是為了測試遊戲內容,目前只進行了初步的平衡調整,大多的平衡會在特定系統日後實際測試時進行。我們目前的重點是這些系統的核心運作,而不是細微的調整。因此我不會太在意目前的平衡性。[29] – Steven Sharif
Alpha-1 PvE 內容
- There are over 200 quests in Alpha-1.[7]
- Approximately 10 percent of the artisan system will be online in Alpha-1.[32][33]
- There are approximately 49 unique gear sets obtainable in Alpha-1.[7]
- These are unique sets with different stats, but some may be similar in appearance.[7]
- There is no instancing in Alpha-1.[6]
- Approximately 6 or 7 dungeons with one almost raid-level difficulty.[34]
- Two world bosses requiring party-sized groups.[34]
- One true 40 person raid boss.[34]
- Alpha-1 攻城戰 occur in a zone that is accessible via a NPC teleporter.[6][7][8][5]
- This zone includes three Elder dragon raid bosses.[7][4]
- These bosses will also appear in the open world outside the siege zone with slightly different mechanics.[7]
There's over 200 quests in the game right now. There's a bunch of dungeons. We've retooled all of the boss fights. Those dragons that you see in the siege are also in the world- part of the open-world too. There will be a slightly different- there are some extra mechanics in the siege versions versus the ones that are in the world, but there's plenty of cool things to get on both of them, so make sure you check them out and hunt them down.[7] – Jeffrey Bard
Alpha-1 playtest schedule
While we will have specific spot tests for certain systems as we develop them post the Alpha one month, it should be expected and understood that after this Alpha one month there will be probably a significant amount of downtime where there won't be spot testing as we break apart a lot of systems, take what we learned from alpha one month and implement and iterate upon those learnings. So there's gonna be several months probably worth of significant downtime where there will not be access to spot testing, where we are going to go in and really rejigger a lot of systems[36] – Steven Sharif
Phase | Release | Estimated/Actual date |
---|---|---|
Alpha-1 | Alpha-1 測試早期預覽直播[37] | 2020年3月27日[38] |
Alpha-1 小型 QA 測試 (保密)[39][40] | 2020年5月28日[41][42] | |
Alpha-1 預覽初次測試 (保密)[30] | 2020年12月18-21日[30] | |
Alpha-1 預覽二次測試 (保密)[30] | 2021年2月19-22日[43][44] | |
Alpha-1 預覽不定期抽樣測試 (保密)[45][46] | 2021年3月19-7月9日[45][46] | |
Alpha-1 預覽週末 (非保密)[45] | 2021年7月9-11日[47][48][45] | |
Alpha-1 測試 (非保密)[45] | 2021年7月14-8月15日[49] | |
Alpha-1 不定期抽樣測試[36][50] | 2021年8月15日後[36][49] |
The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[30] – Steven Sharif
I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[30] – Steven Sharif
Alpha-1 testing goals
- Server deployment and performance testing
- Stress-test our server deployments and player concurrency numbers with high volumes of player activity and interactions.[45]
- Stand up multiple world server deployments across different geographical regions.[45]
- Soak test server grid health over a continuous period of production use.[45]
- Evaluate current networking architecture, and identify non-performant code and areas for additional optimizations or refactoring.[45]
- Test our build strategy and hot-fix deployment procedures, account services, web-based systems, launcher and patcher stability, and cloud-based infrastructure.[45]
- System functionalities and behavior testing (in their core state)
- Node features (In their core state).[45]
- Experience collection – The ability for nodes to collect and store accrued experience from players in their 影響區域 and for this data to persist in a global hierarchy of the node matrix.[45]
- Propagation – The ability for nodes to advance in stages, reflecting the appropriate advancements in the following: culture, layout, quest hooks, spawners, crafting and processing stations, NPCs, service buildings, merchant tables, prop placement, housing, citizenship, government systems (election, appointment, terms, admin interface) and taxes, |points of interest propagation and advancement, public projects, and parenting/vassal hierarchy.[45]
- Player character systems (in their core state)
- Experience collection and persistence, experience debt, death effects, corruption and flagging, inventory systems, character paper doll and equipable items, property ownership and player storage, stats and waterfall derivatives, combat and ability systems, tab and action states, race and class selection and their customization, movement and character states, looting and party management systems.[45]
- Ancillary systems (in their core state)
- 商隊, drop, spawn, and reward table adaptations, player trading, mount and vehicle systems, raid and party functionality, guild progression and persistence, guild hierarchy, chat systems, customized AI behavior trees, boss functionality, harvesting prerequisites and procedural resource spawners, recipes and craft station systems, interactable containers and objects, global event manager, siege and battleground systems, open world traversal and dungeon design, quest and narrative dialogue setup.[45]
The above is not a comprehensive list of everything being tested in Alpha One, but it hits the primary points. There are many other data metrics being collected for our approach to the content production pipelines, system definitions, and refactoring as well. Not to mention a plethora of technical art implications and optimizations, but you get the gist. This is a very fundamental test that will impact the direction of development post-Alpha One, so you can understand the importance of testing and its need for player participation, attention, and feedback.[45] – Steven Sharif
Alpha-1 testing zone (Alpha island)
Alpha-1 testing took place in a zone to the north west of the world map.[56] This zone has many islands and a mainland area.[57]
- The Alpha-1 starting area is set in the ruins of an Pyrian divine gateway.[58]
- There are 12 different (sub)zones in the Alpha-1 testing location.[55]
- The Alpha-1 map was approximately 70 km2 of playable area.[59]
- Alpha island (also called Alpha-0 island) was the first open-world testing zone for Alpha-1 participants.[64]
- There are approximately 4 biomes in Alpha-1: Flood plains, Desert (Desert), Snowy mountains, Forest.[65][66]
- Temporary teleportation points will be present in early tests until ships are introduced later in the alpha testing.[67]
Alpha-1 availability
Pre-order pack upgrades are possible for current pack holders for the difference in price.[68][69][70] Upgrades to Kickstarter and 夏季众筹 packs are also available in the store for the difference in package price.[71]
- August 15, 2018 was the last day for purchases of Alpha-1 through Intrepid pre-order packs (History).[31]
- August 13, 2021 was the last day for purchases of Alpha-1 through the Adventurer 預購禮包 (History).[49][72][68][5]
视觉效果
2021-05-29 2021-05-29 2021-05-29 2021-05-29 2021-05-29 2021-05-29 2020-10-31
影片
其他
引用
- ↑ 影片, 2021-05-28 (24:44).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 影片, 2021-04-30 (19:25).
- ↑ 影片, 2021-05-28 (19:04).
- ↑ 4.0 4.1 4.2 4.3 4.4 影片, 2021-04-30 (13:02).
- ↑ 5.0 5.1 5.2 5.3 5.4 Blog: Creative Director's Letter, April 14 2021
- ↑ 6.0 6.1 6.2 6.3
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 直播, 2021-04-30 (41:18).
- ↑ 8.0 8.1 Podcast, 2021-04-11 (49:40).
- ↑ 9.0 9.1 直播, 2021-05-28 (1:04:29).
- ↑ 影片, 2021-05-28 (25:44).
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 影片, 2021-05-28 (11:55).
- ↑ 訪談, 2023-09-10 (22:29).
- ↑ 訪談, 2018-08-08 (20:49).
- ↑ 15.0 15.1 直播, 2018-01-18 (37:05).
- ↑ 16.0 16.1 直播, 2021-05-28 (1:04:29).
- ↑ 直播, 2017-05-24 (17:08).
- ↑ 訪談, 2020-07-29 (31:05).
- ↑ 訪談, 2020-07-18 (13:13).
- ↑ 訪談, 2020-07-08 (22:37).
- ↑ 21.0 21.1 21.2 21.3 直播, 2021-07-30 (31:22).
- ↑ 直播, 2021-05-28 (1:14:50).
- ↑
- ↑ 影片, 2021-02-26 (6:17).
- ↑ 25.0 25.1
- ↑ 26.0 26.1 直播, 2021-02-26 (27:41).
- ↑ 訪談, 2021-02-07 (49:18).
- ↑ 訪談, 2021-06-13 (4:12).
- ↑ 29.0 29.1 29.2 直播, 2021-05-28 (1:13:05).
- ↑ 30.0 30.1 30.2 30.3 30.4 30.5 Blog: Creative Director's Letter, October 16 2020
- ↑ 直播, 2021-03-26 (42:28).
- ↑ 訪談, 2021-02-07 (35:30).
- ↑ 34.0 34.1 34.2 直播, 2021-03-26 (39:08).
- ↑ 直播, 2021-05-28 (1:36:43).
- ↑ 36.0 36.1 36.2 直播, 2021-07-30 (20:30).
- ↑ March 2020 newsletter.
- ↑ 影片, 2020-03-23 (0:01).
- ↑
- ↑
- ↑
- ↑ Creative Director's Letter, 2020-04-1.
- ↑ 直播, 2021-02-26 (14:58).
- ↑ Blog: Creative Director's Letter, January 2021.
- ↑ 45.00 45.01 45.02 45.03 45.04 45.05 45.06 45.07 45.08 45.09 45.10 45.11 45.12 45.13 45.14 45.15 Alpha One Schedule Update, May 10 2021.
- ↑ 46.0 46.1 An Update on Alpha One Schedule, March 12 2021
- ↑
- ↑ Ashes of Creation Twitter - Alpha-1 Preview Weekend Begins
- ↑ 49.0 49.1 49.2 49.3
- ↑
- ↑ Alpha-1 screenshot.
- ↑
- ↑ Guide to Alpha One.
- ↑ 54.0 54.1 直播, 2020-11-30 (12:09).
- ↑ 55.0 55.1 55.2 55.3 55.4 直播, 2020-11-30 (22:43).
- ↑ 56.0 56.1 直播, 2020-11-30 (9:51).
- ↑ 57.0 57.1
- ↑ 直播, 2021-03-26 (16:05).
- ↑ 訪談, 2022-01-14 (3:50).
- ↑
- ↑ 訪談, 2020-07-19 (1:21:49).
- ↑ Podcast, 2021-04-11 (53:01).
- ↑ 直播, 2020-11-30 (25:45).
- ↑
- ↑ 直播, 2021-01-29 (26:38).
- ↑ 直播, 2017-10-16 (12:08).
- ↑ 直播, 2020-11-30 (24:51).
- ↑ 68.0 68.1 68.2 直播, 2021-04-30 (4:02).
- ↑
- ↑
- ↑
- ↑ 72.0 72.1 Ashes of Creation Store: May cosmetics.