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将有一些设置来帮助色盲玩家。[1][2]

  • 用户界面除了颜色之外,内容/要素 将利用纹理和图标来区分它们.[1]

遊戲介面

Alpha-1 早期預覽技能介面[3]

遊戲介面將是高度客制化的,無論是大小、位置還是顏色,玩家將可以把介面調較成不同風格。我們希望有一個非常紮實的介面系統,設計成讓玩家可以根據喜好更改,而不是為求以單一設計來嘗試滿足所有人。[4]Steven Sharif

Ashes of Creation 玩家介面 (UI) 採取給予玩家客制化的設計,而不是追求適合所有人的單一設計。[4][6] 玩家將:

遊戲介面將可以因應不同遊玩風格進行修改。[10]Steven Sharif

Alpha-1介面都是暫時性的,正式版本於 Alpha-2 才會推出。[7][11]

請謹記你不會於第一次 Alpha 測試看到完善的介面,這是因為介面仍然在開發中,目前的都是暫時性的。[7]Steven Sharif

介面設定

Alpha-2 user interface settings work-in-progress UI.[12]

Player customization options are paramount when it comes to UI. That is a very subjective thing that we've all become- our own flavors we like out of certain components of the UI; and so instead of trying to force down the throat of our players a specific approach to UI, why do that when we can develop options and customization that the players can influence themselves: That includes color compositions, it includes text sizes, includes bolded, it includes options of which informations you're choosing to display, scaling.[13]Steven Sharif

User interface settings will have solid defaults along with detailed customization of Ashes of Creation for those who wish to customise their UI.[14][4][15][6]

Our mantra is really solid defaults, so most people won't need to touch anything, but then the customization for everybody who wants to.[14]Colby Marchi

Various display elements can be toggled on or off.[13]

Game settings allow players to fine tune performance to suit their preferences and hardware capabilities.[28][29][30]

  • Particle effects and rendering.[31]
  • Effects bloom and brightness.[28]
  • Effect elements and channels.[28]
  • Motion blur will be togglable on and off.[32]
We'll have certain features from a scalability setting standpoint that will allow players to even further tone down both the bloom and brightness of these types of effects has. Also in addition some of the elements and channels of those effects as well.[28]Steven Sharif

Gameplay actors, such as foliage density will not be able to be adjusted by players.[33]

  • Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[34]
We will not allow players to to adjust the density of foliage actors in the world. That will be universal... There are going to be areas that are more dense than others. It's meant to be part of the a part of the world that players can utilize for certain purposes, like hiding in for PvP. However, there will be collision with those foliage actors and the player capsule. So as you might see that bush moving and think, "Huh that's odd. That doesn't look like wind. There must be something there." And that's the immersion that we want.[33]Steven Sharif

控制設定

Alpha-1 default keybindings.[35]

Players will be able to customize their keyboard control scheme in Ashes of Creation.[36]

巨集

The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[40]Steven Sharif

控制器

The Ashes of Creation MMO is not designed around controller support.[42]

Controller support will likely be something we work on closer to launch.[44]Steven Sharif

鏡頭設定

The aim is to provide a variety of camera options in Ashes of Creation.[45]

  • A "pretty significant" zoom out distance for the camera will be possible.[46][47]
Things will render in the world out of your current vision. While the quality may change between high end and low end systems, and what settings players select, it's important to us to have the game render in an effective manner, that also adds to everyone's immersion while in the game.[46]Cody Peterson
We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[48]Steven Sharif
Q: What camera distance is Intrepid using for fights? (WoW vs FF14)
A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[49]Margaret Krohn

The action combat camera is tied to the to the player's targeting reticle.[50][51]

  • There will likely be a hotkey that when held down will allow free camera movement in action mode.[51]
  • In future the user will have the ability to choose from different reticle appearances.[8]

Later stages of game polish will address quality-of-life issues, such as foliage blocking the player's camera.[34]

info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。

插件/模組

Addons, DPS meters, and threat meters will not be supported.[54][55][56][57]

My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed.[56]Steven Sharif
  • The developers do not want addons/mods to be necessary to experience the game.[58]
  • The developers believe that DPS meters (parsers) can cause toxicity and other negative behaviors.[55][59][57]
What role DPS meters provide in online communities that I've noticed in the past my experiences: they can be a bit toxic, they can be a bit exclusionary; and that's why we don't want the DPS meters.[55]Steven Sharif
  • Threat meters will also not be present in the game. There will instead be visual in-game cues to indicate threat.[55]
Meters in my opinion are a removal from the game immersion; and what I mean by that isn't necessarily even the fact that having the meter takes you out of the game per-se, but it is- there's a lot of diegetic approach that you can take that doesn't rely on UI elements like a meter to indicate how you should do a thing; and when you're not utilizing those types of meters you can do different types of strategies and encounter design. You can have things that can be more subtle and aren't going to be immediately given away by a meter indicating something; and that's the type of gameplay that we think that I believe we want to emphasize; and for that reason, we're not going to be including threat meters. What we will be including however are animation indicators. We're going to be including ability indicators to show the tank "hey I might be losing aggro here." I'm observing in the world these immersive elements that are not tied to any specific type of UI, but indicate to me that this monster might be moving off to attack somebody else in a very immediate future; and now I should be using the abilities that I'm saving to regain that aggro, or to lock them down with a taunt or something. That to me is a bit more representative of the type of gameplay we want to to bring in our encounter design.[55]Steven Sharif
info-orange.png以下某些信息最近尚未得到开发人员的确认,可能不在当前的开发路线图上。
  • There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.[60]
  • The design of the game API is still under consideration.[61]

語音聊天

In-game voice communication channels.
Channel VOIP Proximity-based
Open-world.[62] - No.[62]
Party.[63][64] Yes.[65][64] No.[65]
Raid.[63][64] Yes.[65][64] No.[65]
Guild.[64] Yes.[64] No.[65]
Tavern voice chat.[66] Yes.[66] Maybe - based on testing.[65]
市场/Stall districts.[65] - Maybe - based on testing.[65]
地下城 (limited rooms).[65] - Maybe - based on testing.[65]
兴趣点.[65] - Maybe - based on testing.[65]

Voice chat will have fully functional mute and chat preferences.[64]

手機/網頁

Companion app (手機應用程式/網頁) 讓玩家不需要登入遊戲,便可以利用特定服務和機制。[67][68] 部分功能將可能於上市後開放。[69]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[73]Steven Sharif

Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[69]Jeffrey Bard

其他

引用

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  3. 直播, 2020-08-28 (1:12:50).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 直播, 2020-08-28 (1:27:01).
  5. steven-launcher-leak.png
  6. 6.0 6.1 直播, 2017-05-05 (20:02).
  7. 7.0 7.1 7.2 7.3 直播, 2021-06-25 (29:09).
  8. 8.0 8.1 8.2 直播, 2021-06-25 (26:11).
  9. 9.0 9.1 直播, 2021-06-25 (1:31:47).
  10. Ui.jpg
  11. Blog: Creative Director's Letter, October 16 2020
  12. 直播, 2023-02-24 (20:11).
  13. 13.0 13.1 13.2 13.3 13.4 直播, 2022-06-30 (48:03).
  14. 14.0 14.1 14.2 直播, 2023-02-24 (28:45).
  15. 15.0 15.1 直播, 2017-05-26 (5:06).
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  19. 影片, 2022-06-30 (16:39).
  20. 直播, 2023-05-31 (43:04).
  21. 21.0 21.1 影片, 2022-06-30 (24:18).
  22. jqWtRci.png
  23. 直播, 2019-06-28 (1:22:48).
  24. 直播, 2022-12-02 (1:03:28).
  25. 直播, 2023-02-24 (53:05).
  26. 26.0 26.1 26.2 26.3 26.4 直播, 2017-09-03 (58:29).
  27. helmet.jpg
  28. 28.0 28.1 28.2 28.3 直播, 2023-04-28 (1:03:41).
  29. 直播, 2023-01-27 (1:07:12).
  30. 直播, 2018-08-17 (1:07:51).
  31. game system.jpg
  32. 直播, 2018-05-04 (43:35).
  33. 33.0 33.1 直播, 2022-06-30 (1:10:19).
  34. 34.0 34.1 直播, 2023-04-28 (53:09).
  35. toast-keybinds-skills.png
  36. 直播, 2017-05-26 (38:30).
  37. 37.0 37.1 keybinds-quote.png
  38. 直播, 2021-07-30 (1:10:22).
  39. 訪談, 2018-08-08 (27:38).
  40. 訪談, 2018-08-08 (27:53).
  41. Intrepid Studios Snapchat, 2018-11-30.
  42. 直播, 2017-11-17 (21:24).
  43. controller.png
  44. 直播, 2018-04-8 (AM) (18:04).
  45. 直播, 2017-05-17 (35:41).
  46. 46.0 46.1 Forums - Livestream Q&A 2022-08-26.
  47. 直播, 2022-06-30 (52:08).
  48. 48.0 48.1 訪談, 2018-08-17 (4:31).
  49. Reddit Q&A, 2019-01-8.
  50. 影片, 2022-09-30 (17:00).
  51. 51.0 51.1 直播, 2021-03-26 (59:21).
  52. Camera.jpg
  53. camera mechanics.png
  54. 訪談, 2023-09-10 (34:51).
  55. 55.0 55.1 55.2 55.3 55.4 直播, 2023-02-24 (1:19:29).
  56. 56.0 56.1 Ashes of Creation Forums - No Damage Meter?
  57. 57.0 57.1 直播, 2017-05-10 (20:02).
  58. 訪談, 2018-10-20 (6:29).
  59. 直播, 2020-04-30 (1:28:19).
  60. 訪談, 2018-05-11 (49:03).
  61. 直播, 2017-05-10 (21:41).
  62. 62.0 62.1 steven-proximity-voice.png
  63. 63.0 63.1 訪談, 2020-07-18 (1:10:24).
  64. 64.0 64.1 64.2 64.3 64.4 64.5 64.6 voice chat.png
  65. 65.00 65.01 65.02 65.03 65.04 65.05 65.06 65.07 65.08 65.09 65.10 65.11 steven-proximity-voice-2.png
  66. 66.0 66.1 The mighty beard!
  67. 直播, 2018-01-18 (30:18).
  68. 68.0 68.1 直播, 2017-11-17 (11:00).
  69. 69.00 69.01 69.02 69.03 69.04 69.05 69.06 69.07 69.08 69.09 69.10 直播, 2018-05-04 (54:09).
  70. 直播, 2017-05-09 (28:57).
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  72. 直播, 2017-11-17 (11:53).
  73. 73.0 73.1 Podcast, 2020-11-15 (52:50).