2021-09-29 BCG Discussion Round Episode 100
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Thank you for 100 Episodes, 29 September 2021. Read the transcript.
Referenced by
- Accessories
- Account transfers
- 成就
- 主動格擋
- 主動技能
- Aelan appearance
- Air Strike
- Alpha-1
- Alpha-2
- Alpha-2 availability
- Ancient artifacts
- Animal husbandry
- Animation canceling
- Apartment buildings
- 公寓
- Appearance slots
- 原型
- 装甲
- Armor characteristics
- 護甲種類
- Artisan buildings
- 工匠班
- Ashes of Creation
- 增強
- Axes
- Backs
- Banking
- Basic attacks
- Belts
- Berylscale Band
- 最強裝備
- Betas
- Boots
- Bosses
- Bows
- Bowsinger
- Buffs
- Buildings
- Buying and selling
- Call of the Wild
- 商隊
- Changing citizenship
- 角色
- 角色外表
- Character blending
- 角色創建
- 角色名字
- 角色頁面
- Character sculpting
- Character sheet
- 公民權
- Citizenship benefits
- Class augments
- Class kits
- 職業成長
- Class weapons and armor
- 職業
- Cloaks
- Cloth armor
- Clothing
- Clubs
- 戰鬥
- 戰鬥系統改良
- Concentration
- Constructible service buildings
- 時裝
- Crafted items
- 製造
- Crafting mechanics
- 製造專業
- Crafting stations
- Daggers
- Damage
- Damage types
- Death penalties
- Debuffs
- Default service buildings
- 可破壞的環境
- 龙
- Dual wielding
- 決鬥
- Dungeon bosses
- Dwarven appearance
- Economic regions
- 经济
- Elemental Empowerment
- Elemental status effects
- Enchanting
- Encounters
- Falconer
- 鬥士
- Fighter timeline
- 個人土地房建築規劃
- 個人土地房建築
- Frigates
- Galleons
- 遊戲平衡
- 遊戲難度
- 裝備
- 裝備外觀
- Gear appearance priority
- Gear enhancements
- Gear loadouts
- Gear proficiency
- Gear progression
- Gear sets
- Gear slots
- Gloves
- 集团动态
- 槍械和火藥
- Hammers
- Hawkeye
- Healing
- Helmets
- Horses
- 房屋保安
- 房屋可破壞程度
- 狩獵場
- Idle animations
- Instancing
- Item deconstruction
- Item durability
- Item repair
- Item sinks
- Jewel cutting
- Jewelry
- Kickstarter
- Lances
- Leatherworking
- Legendary
- 傳說物品
- 世界觀
- Maces
- Mainhand
- Mariner classes
- Mayoral caravans
- Medium armor
- Melee skills
- Melee weapons
- Meta
- Minor races
- Mount abilities
- 騎乘戰鬥
- 坐騎
- 保密協議
- Nameplate
- 海军
- 海戰
- Necklaces
- Node-to-node reputation
- Node alliances
- 節點衰退
- Node building destruction
- 摧毀節點
- Node footprint
- Node governments
- 節點佈局與風格
- Node progression
- Node siege completion
- Node siege declaration
- Node siege defenses
- 節點戰
- 節點
- Ochre Legion Dragon
- Offhand items
- One-handed weapons
- Open-world PvP
- 開放世界
- Orbs
- Orc appearance
- Pants
- Passive skills
- 付費模式
- Persistent alpha
- Personal vessels
- Plate armor
- 角色死亡
- 玩家房屋
- 人物動作
- Player to player trading
- Playstyles
- Polearms
- APOC:Potion launchers
- 主要技能
- 成長
- 代理商
- PvP
- PvX
- Archive:Quick Shot
- 種族
- 種族外表
- Ranged skills
- Ranged weapons
- 遊俠
- 遊俠職業
- Ranger skills
- Ranger timeline
- 配方
- 發布時間表
- 聖物
- 聖物之泉
- Resistances
- Respeccing
- Rings
- 维拉
- 盜賊
- 角色扮演
- 角色定位
- 安全區域
- Scepters
- Schools of augmentation
- Scion
- Scout
- Sentinel
- 分流
- 刪檔
- 伺服器
- Service building upkeep
- Service buildings
- Shields
- Ship classes
- 船舶可破壞程度
- Ship weapons
- 船舶
- Shoulders
- Siege weapons
- 技能點
- Skill types
- 技能
- Snipe
- Snipe/Heartseeking Snipe
- Social organization augments
- Social organization benefits
- 社會組織發展
- 社会组织
- Sootheroot Satchel
- Soulbow
- Spears
- Spell focuses
- Spellbooks
- 固定房屋
- 數值
- Status effects
- Staves
- Storage
- Strider
- 召喚船舶
- Switching archetypes
- Swords
- Synergies
- System driven caravan initiation
- System driven caravans
- Tailoring
- 坦克
- Testing phases
- The fall
- 威脅評估
- 擊殺時間
- Trade agreements
- Trade routes
- 戰利品公園
- Tulnar
- Tulnar appearance
- Two-handed weapons
- 大招
- Underrealm
- Unreal Engine 5
- Wands
- Warehouses
- Weapon classes
- 武器成長
- Weapon skills
- #REDIRECT [[MediaWiki:Switching gear/zh]]
- 武器使用連擊系統
- 武器
- Workstations
- 世界頭目
- Wrists