專屬建築
Each node type has a unique service building associated with it that can be activated at
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) of node advancement.[2] The unique building plays a central role in the progress of civilization for a server.[3]
List of unique service buildings
- Divine node unique service buildings
- Economic node unique service buildings
- Military node unique service buildings
- Academic node unique service buildings
節點種類
據點會被分配為四種據點種類的其中一種,不同種類的據點都會有其獨特的專業。[5]
- 玩家能夠在據點發展成第一階段(Expedition)時,透過辨別據點內的NPC從而識別該據點的種類。[4]
據點種類.[5] | 獨有專業[5] | NPCs.[5] |
---|---|---|
神聖據點 | 信仰和技能/裝備強化 | 牧師 |
經濟據點 | 交易和商貿 | 商人 |
軍事據點 | 戰鬥和職業訓練 | 守衛 |
科技據點 | 工匠和建築 | 學者 |
Ashes of Creation allows you, the player, to decide the fate of the world around you. With each Node Type, you can change the flow of resources and goods in the world. Will you grow the largest Economic Metropolis and help guide the riches of Verra, or will you choose another path unlocking new stories filled with allies and enemies?[3]
For example, if a level 4 Scientific Node is destroyed, it will become a Level 0 Scientific Node. It will never be any other Node Type other than a Scientific Node. The location of these Types relates to the influences of the area around the Node.[5] – Margaret Krohn
節點佈局與風格
節點佈局與風格 is determined by several factors:[7][8]
- The way that the node system is built is that they can exist across a spread of 18 biomes, but at the same time have to represent the cultural influence of these cultures that are intrinsically a part of a specific biome.[9] – Steven Sharif
- Environment (biome) and location of the node.[9][7][8]
- Nodes will adjust the local topography to fit the aesthetic and mechanical requirements of the node.[10]
- Currently the way that the platform system is set up, is it's capable of adjusting the topography of the node's footprint, regardless of the surrounding terrain. So the reason for that is we want to have flexibility in the presentation of the node's layout and how it is essentially both from an aesthetic standpoint as well as a mechanical standpoint with node sieges- how it's constructed and that construction should have the ability to take on a variance of different types of topography. So it shouldn't be dependent on the surrounding area. Now that's not to say that the surrounding area isn't going to have some influence over. So for example... we're experimenting a little bit with the platform tech and putting up a node up against the side of a mountain or on the edge of a cliff or something that has a beautiful vista. Those are things that we're going to test out obviously as we continue to work on the node tool and how that platform system works, but the idea is to have the node independent of the surrounding terrain.[10] – Steven Sharif
- Some parts are determined by the area it's in. Some parts are determined by the type it is. Some parts are determined by the race it is; and then the rest of it is determined by the mayor.[8] – Jeffrey Bard
- Race that contributed the highest percentage to the node's advancement will alter the racial appearance of its buildings, NPCs, and props.[11][12][7][6][8][13][14]
- All nodes, whether they're associated with a castle or associated with normal node structure, has cultural influences that replicate over to the buildings that are produced and the NPCs that are present.[16] – Steven Sharif
- The rest is determined by the node's mayor.[8]
- It should be possible for a node to complete several building projects within a mayor's one month term in office.[17]
- Q: How long would you say it will take players on average to fill/build up a node completely from wilderness to metropolis?
- A: It's one thing to get a node to a certain level: it's another thing to develop the node; and I can't really give you an on-average expectation, because there's a lot of variables at play. There's how many citizens does the node have attracted to it; what's the type of traffic that the node is attracting to it based on things like its tax rates, or the specialization that it chose to spec into, based on the building types it's chosen to build. All of those things are variables that can affect the quote-unquote "average build-out time" of a particular node. So it's difficult to give you an average when there's so many variables along those lines. But the idea is that if there is a particular project that players are interested in in developing based on the node stage, that they would have the ability to complete several of those projects as within a single term of a mayor; and a term of a mayor is one month.[17] – Steven Sharif
種族影響
Cultural influences manifest in many ways, from node and gear aesthetics to NPC languages and lore.[11][19][6]
- 裝備外觀 of certain armor sets is influenced by the player's race.[11]
- 節點佈局與風格 is influenced by the race that contributes the most to that node.[11]
- There is an attrition and that attrition on experience and influence is heightened based on the performance of the race in the world. So if all these nodes are Orc nodes then their attrition rate is very high to compete with the cultural establishment of new nodes because they have more influence in the world and a popular opinion is against them in their outlying regions that they do not have influence in.[20] – Steven Sharif
NPC 種族互動
- NPCs will react differently to different character races.[21]
- Languages will be distinct between NPC 種族 and in the lore.[11]
- Certain quest givers and NPCs may only be present at nodes with certain cultural influences.[22]
- Depending on the cultural influence of the node activates certain types of quest lines and/or sponsors. Some of those are shared, some of those are general. Some of those relate to a progression path that is a first time user experience. Those will be constant across all culture types. Some of them, however, are predicates that spawn when certain story arcs and/or events, or commissions or buy orders become present within the node; and those might change based on the cultural influence of the node. So there is a separation between those populations.[22] – Steven Sharif
其他
引用
- ↑ 直播, 2018-09-01 (36:28).
- ↑ 直播, 2023-08-31 (56:18).
- ↑ 3.0 3.1 Know Your Nodes: Economic Node Type.
- ↑ 4.0 4.1 直播, 2017-05-04 (15:15).
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Blog - Know Your Nodes - The Basics.
- ↑ 6.0 6.1 6.2 6.3 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 7.0 7.1 7.2 直播, 2020-10-30 (39:17).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 直播, 2018-09-27 (53:06).
- ↑ 9.0 9.1 直播, 2022-02-25 (41:00).
- ↑ 10.0 10.1 直播, 2021-02-26 (1:12:18).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 直播, 2022-03-31 (4:57).
- ↑ Podcast, 2021-04-11 (29:47).
- ↑ 訪談, 2018-05-11 (54:34).
- ↑ 直播, 2017-05-26 (21:23).
- ↑ Podcast, 2021-04-11 (23:36).
- ↑ 16.0 16.1 訪談, 2018-05-11 (47:27).
- ↑ 17.0 17.1 直播, 2022-07-29 (1:13:09).
- ↑ 直播, 2020-06-26 (45:32).
- ↑ 19.0 19.1 訪談, 2021-02-07 (33:00).
- ↑ 20.0 20.1 訪談, 2018-05-11 (1:00:19).
- ↑ 21.0 21.1 Podcast, 2018-04-23 (29:56).
- ↑ 22.0 22.1 訪談, 2023-07-09 (1:35:28).