Template:Utility skills

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Lex讨论 | 贡献2021年5月8日 (六) 16:36的版本 (Add update notice)

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Pre-alpha rogue climbing a 大都會 wall.[1]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit you know sometimes "story mode".[2]Steven Sharif

info-orange.png本节包含来自 Alpha-1 测试的信息。当有新信息可用时,它将被更新。

A utility skill is a non-combat skill that interacts with the environment.[3] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[4]

  • Different classes excel at different skills.[4]
  • All classes will have maneuverability/traversal utility abilities.[5]
    • There will be a grappling hook utility skill or item.[6]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[7]
  • Certain classes are able to climb/parkour in certain areas.[8][9]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[10][11]
  • Certain classes (such as Rogues) will have stealth abilities.[12]
    • Rogues may also have a spyglass utility skill.[4]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[13]Steven Sharif

info-orange.png本节包含来自早期测试阶段的信息。一旦有新信息可用,它将立即更新。

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