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[[Ashes of Creation]] will cater for a variety of [[Player types|player types]] from [[Raids|Raiders]] or [[PvP|PvPers]] to [[Roleplaying|Role players]] and [[Crafting|Crafters]].{{video|2018-04-5|44m06|NsPR_a2n5SM}} : ''The most compelling design argument for how those different sects of gamers interact with each other is dependant from the design standpoint of interdependencies in the systems. So, for example if as a Raider or as a PvPer you're looking for the best gear, you're going to devote your time towards leveling up and going out and participating in the things you enjoy like pvping, perhaps going for caravans or sieging cities and castles and all that type stuff. If you want the best gear, you're going to have to rely on a person who's devoted their time towards crafting potentially; and they may not be a PvPer but they have a place in your wheelhouse because you need their services. And then that crafter is going to need a person who is either a gatherer or plays the economy as a merchant in the nodes with the auction houses that are regionalized. They're going to have to work with a person who specializes in trade that takes caravans with either mercenary groups or other guilds that are PvPers between the nodes to get the resources they need. Building dependencies on different groups or factions of players that exist within a large world like this MMORPG is what solidifies the bonds that allow for them to exist either harmoniously, or at least in a way that they know you need those types of players.''{{video|2018-04-5|44m06|NsPR_a2n5SM}}{{ndash|[[Steven Sharif]]}}
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