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[[File:intro.mp4|thumb||start=0|end=14|[[Ashes of Creation]] intro sequence.{{livestream|2022-01-28|0m00|kMpvFgzuU64}}]] Game systems and mechanics that foster player interaction. * [[Dungeons]] | [[Raids]] | [[Combat]] * [[Guilds]] | [[Guild halls]] | [[Guild fortresses]] | [[Guild castles]] * [[Group dynamics]] | [[Looting]] * [[Affiliations]] * [[Social organizations]] * [[Parlor games]] <blockquote>''We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.''{{web|https://forums.ashesofcreation.com/discussion/comment/94408/#Comment_94408|Ashes of Creation - A new Beginning.}}</blockquote>
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