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来自Ashes of Creation Wiki
Lex讨论 | 贡献2021年5月8日 (六) 17:15的版本 (Add update notice)

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info-orange.png本节包含来自 Alpha-1 测试的信息。当有新信息可用时,它将被更新。

The aim is to provide a variety of camera options in Ashes of Creation.[1]

Q: What kind of camera distance is Intrepid using for fights? (WoW vs FF14)
A: Closer to FF14. We want people to have a wide range of view, especially since our battles will be very large. We want people to be able to visually access their surroundings.[5]Margaret Krohn

We don't have the first-person zoom in because when you get into first-person there's a different animation set required for the holding of the weapon: The hands that you see in front of you; and we don't have those animations. So we're really focusing on third-person.[4]Steven Sharif