數值
Alpha-0 stats and attributes.[1]
- Power.[1]
- Dexterity.[1]
- Constitution.[1]
- Willpower.[1]
- Wisdom.[1]
- Mentality.[1]
- Physical attack.[1]
- Magical attack.[1]
- Block percentage.[1][2]
- Critical hit.[2]
- Evasion.[2]
數值增長
- 數值 can be improved based on gear, tattoos, and other enhancements, such as socketed items.[3]
- Players will have significant agency over the allocation of their stat progression.[3]
- 裝備 has approximately a 40-50% influence on a players overall power in the game.[4]
- Artisan profession does not affect a player's stats.[5]
- Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[6][7][8] Any contribution by the secondary archetype was later removed.[6]
隨機性
隨機性 elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[9]
- RNG plays a role in both PvP or PvE.[10]
- Action combat is far less dependent on RNG.[10]
RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[10] – Jeffrey Bard
Elements
There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[11][12][12][13][14][15]
- Other elemental influences may include Darkness, Light and Planar.[15] The Air Strike ability has a nature based root.[16]
- The 法師 archetype offers four elemental schools as augments to a character's primary skills.[13]
- Elements may have more influence in certain seasons and weather conditions. For example, frost abilities may be stronger in winter and lightning might be stronger in the rain.[17] This affects both PvE and PvP.[18][19]
- There may be ley lines and strong magical places in the world that change or alter the way spells work.[20]
- We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[19] – Steven Sharif
元素技能
- The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[15] – Steven Sharif
Skill | Icon | Origin | Description |
---|---|---|---|
Ball Lightning | 法師 | Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[21][22][23] | |
Blizzard | 法師 | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[24][25][21] | |
Chain Lightning | 法師 | Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[26][27][28] | |
Cone of Cold | 法師 | Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[21][29][30] | |
Elemental Empowerment | 法師 | Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[31][32] | |
Fireball | 法師 | Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[33] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[34] | |
Fissure | 法師 | Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[35] | |
Frostbolt | 法師 | Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[36][37] | |
Lightning Strike | 法師 | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[38][39] | |
Magma Field | 法師 | Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[40] | |
Meteor | 法師 | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[41] | |
Quake | 法師 | Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[42] | |
Thundering Shot | 遊俠 | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[43] |
PvX
Ashes of Creation 是一款 PvX 遊戲。 PvP 和 PvE 的要素都會自然接觸得到,[45][46][47] 而玩家將不太可能「純玩」PvP 或 PvE。[47]
- 遊戲中 PvP 和 PvE 之間將存在平衡。[47]
- 所有數值都會影響玩家的 PvX 戰鬥能力。[48]
- 伺服器將不會以 PvE 和 PvP 區分,但有些伺服器將可能較著着重 PvP。[46][49]
- 裝備將不會以 PvE 和 PvP 區分。[50]
- 角色或將需要透過 PvE 才能成長。[47]
我們有很清晰的目標和理念,也明白不會得到所有人的歡心。然而 PvE 和 PvP 內容相輛相成,它們都是玩家投放時間成長發展的方向,也讓玩家重視隨之而來的得失,從而誘發玩家的感情,而這樣的元素正是由 PvP 帶來的。因此我們很清楚我們的目標就是:風險與回報的關係、以及追求成就的思維。不會每個人都是贏家,而這是沒問題的。[51] – Steven Sharif
其他
引用
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 直播, 2018-02-09 (7:31).
- ↑ 2.0 2.1 2.2 直播, 2017-05-30 (16:25).
- ↑ 3.0 3.1 直播, 2023-01-27 (1:27:42).
- ↑ 訪談, 2020-07-19 (53:59).
- ↑ 直播, 2017-07-18 (37:25).
- ↑ 6.0 6.1 直播, 2019-11-22 (1:4:56).
- ↑ 直播, 2017-07-18 (35:58).
- ↑ 直播, 2017-05-08 (43:30).
- ↑ 直播, 2017-05-30 (16:25).
- ↑ 10.0 10.1 10.2 直播, 2018-12-06 (48:52).
- ↑
- ↑ 12.0 12.1 直播, 2023-04-07 (1:11:14).
- ↑ 13.0 13.1 訪談, 2020-07-18 (1:05:04).
- ↑ 直播, 2017-05-24 (27:47).
- ↑ 15.0 15.1 15.2 直播, 2018-04-8 (PM) (26:19).
- ↑ 影片, 2022-09-30 (15:28).
- ↑ 直播, 2024-02-29 (55:34).
- ↑ 直播, 2020-09-30 (1:04:56).
- ↑ 19.0 19.1 直播, 2017-06-01 (20:23).
- ↑ 直播, 2020-06-26 (1:32:16).
- ↑ 21.0 21.1 21.2 影片, 2023-09-29 (11:29).
- ↑
- ↑ 影片, 2023-04-28 (7:15).
- ↑ 影片, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ 影片, 2023-05-31 (12:12).
- ↑ 影片, 2023-04-28 (17:50).
- ↑
- ↑ 影片, 2023-04-28 (11:22).
- ↑ 影片, 2023-04-28 (14:55).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 影片, 2023-04-28 (15:35).
- ↑
- ↑ 影片, 2023-04-28 (13:40).
- ↑
- ↑
- ↑
- ↑
- ↑ 影片, 2018-04-16 (1:32).
- ↑ 45.0 45.1 Podcast, 2021-04-11 (38:31).
- ↑ 46.0 46.1 直播, 2017-05-12 (24:52).
- ↑ 47.0 47.1 47.2 47.3 直播, 2017-05-05 (33:25).
- ↑
- ↑ MMORPG Interview, 2016-12-12.
- ↑ 直播, 2017-05-15 (14:05).
- ↑ 直播, 2017-06-01 (37:39).