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“Stats”的版本间差异

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{{Elements}}
 
{{Elements}}
 
=== Elemental skills ===
 
 
{{Elemental skills}}
 
  
 
== PvX ==
 
== PvX ==

2018年5月20日 (日) 02:16的版本

Alpha-0 stats and attributes.[1]

數值增長

  • 數值 can be improved based on gear, tattoos, and other enhancements, such as socketed items.[3]
  • Players will have significant agency over the allocation of their stat progression.[3]
  • 裝備 has approximately a 40-50% influence on a players overall power in the game.[4]
  • Artisan profession does not affect a player's stats.[5]
  • Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[6][7][8] Any contribution by the secondary archetype was later removed.[6]

Combat RNG

隨機性 elements pertain to combat relating to stats such as Critical hit, Evasion, Blocking chance.[9]

RNG is always going to play a role in Ashes of Creation whether that be in PvP or PvE, but one way to mitigate that is through the action system. The action system is going to be far less sort of dependent on those dice rolls and there'll be far more in your own hands. They won't ever completely eliminate that but it's a way for us to sort of reward skilled play versus sort of tactical strategies type play.[10]Jeffrey Bard

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[11][12][12][13][14][15]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[20]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[19]Steven Sharif

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[21]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[22]Steven Sharif

Ashes of Creation 是一款 PvX 遊戲。 PvPPvE 的要素都會自然接觸得到,[22][23][24] 而玩家將不太可能「純玩」PvPPvE[24]

我們有很清晰的目標和理念,也明白不會得到所有人的歡心。然而 PvE 和 PvP 內容相輛相成,它們都是玩家投放時間成長發展的方向,也讓玩家重視隨之而來的得失,從而誘發玩家的感情,而這樣的元素正是由 PvP 帶來的。因此我們很清楚我們的目標就是:風險與回報的關係、以及追求成就的思維。不會每個人都是贏家,而這是沒問題的。[28]Steven Sharif

其他

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