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“Stats”的版本间差异

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2018年4月9日 (一) 08:15的版本

Alpha-0 stats and attributes.[1]

  • Power
  • Dexterity
  • Constitution
  • Willpower
  • Wisdom
  • Mentality
  • Physical attack
  • Magical attack
  • Block percentage

數值增長

  • 數值 can be improved based on gear, tattoos, and other enhancements, such as socketed items.[2]
  • Players will have significant agency over the allocation of their stat progression.[2]
  • 裝備 has approximately a 40-50% influence on a players overall power in the game.[3]
  • Artisan profession does not affect a player's stats.[4]
  • Previously it was stated that race "seeds" a player's base stats, then the primary archetype grows the base stats.[5][6][7] Any contribution by the secondary archetype was later removed.[5]

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[8][9][9][10][11][12]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[17]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[16]Steven Sharif

元素技能

The idea behind magic is you're manipulating the elements. They don't just have to be fire, ice, water and air. They can be darkness, they can be light, they can be planar; a lot of different types of "elemental influences".[12]Steven Sharif
Skill Icon Origin Description
Ball Lightning Ball Lightning Icon.png 法師 Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[18][19][20]
Blizzard Blizzard.png 法師 Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[21][22][18]
Chain Lightning Chain Lightning Icon clean.png 法師 Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[23][24][25]
Cone of Cold Cone of Ice.png 法師 Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[18][26][27]
Elemental Empowerment Elemental Empowerment (active).png 法師 Whenever you cast an elemental spell, your weapon combo finishers apply a stack of Burning, Chilled, or Volatile to targets hit, based on the current empowered element. Casting a spell of another element changes your current Elemental Empowerment to that element.[28]
Fireball Fireball (Active).png 法師 Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[29]
Fissure Mage Spell 7.png 法師 Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[30]
Frostbolt Frostbolt (Active).png 法師 Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[31][32]
Lightning Strike Lightning Strike (Active).png 法師 Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[33][34]
Magma Field (Lavastorm).png 法師 Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[35]
Meteor (Meteor Shower).png 法師 Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[36]
Quake Quake.png 法師 Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[37]
Thundering Shot Thundering Shot Icon.png 遊俠 Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[38]

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[39]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[40]Steven Sharif

Ashes of Creation 是一款 PvX 遊戲。 PvPPvE 的要素都會自然接觸得到,[40][41][42] 而玩家將不太可能「純玩」PvPPvE[42]

我們有很清晰的目標和理念,也明白不會得到所有人的歡心。然而 PvE 和 PvP 內容相輛相成,它們都是玩家投放時間成長發展的方向,也讓玩家重視隨之而來的得失,從而誘發玩家的感情,而這樣的元素正是由 PvP 帶來的。因此我們很清楚我們的目標就是:風險與回報的關係、以及追求成就的思維。不會每個人都是贏家,而這是沒問題的。[46]Steven Sharif

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