“Static housing”的版本间差异
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− | {{ | + | {{Static housing}} |
− | {{ | + | == Housing types == |
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+ | {{Housing types}} | ||
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+ | == Real estate == | ||
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+ | {{Real estate}} | ||
== Static housing development == | == Static housing development == | ||
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{{Static housing development}} | {{Static housing development}} | ||
− | == | + | == Static housing destructibility == |
− | {{ | + | {{Static housing destructibility}} |
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+ | === Destructible environments === | ||
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+ | {{Destructible environments}} | ||
== See also == | == See also == | ||
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* [[Freeholds]] | * [[Freeholds]] | ||
− | + | == References == | |
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+ | <references/> | ||
− | [[Category:Player agency]][[Category:Housing types]] | + | [[Category:Player agency]][[Category:Housing types]][[Category:Node buildings]] |
2019年6月28日 (五) 20:07的版本
固定房屋 provides non-instanced player accommodation within a node, also known as in-node housing.[2]
- Players are able to purchase small one room houses (cottages) starting at the
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3).[2][3]
- There will be 8 cottages available for purchase at the village stage.[3]
- The amount of static housing increases as a normal part of node advancement.[4]
- The architecture of static housing is predetermined by the racial influence of the node's layout and style.[5]
- 酒館 and Player shops are not tied to in-node housing.[6]
房屋種類
玩家房屋 | 種類 | 解鎖條件 | 起始數目 | 擁有限制 |
---|---|---|---|---|
公寓 | 獨立區域[2] | 村莊階段及以上[4] | 5[3] | 每伺服器每名角色一間[7] |
個人土地房 | 開放世界[2] | 村莊階段及以上[2] | 充足'[3] | 每個帳號一座[7] |
固定房屋 | 節點內[2] | 村莊階段及以上[2] | 8[3] | 每伺服器每名角色一間[7] |
房地產
Players buy the deeds for housing from the node itself, or may buy and sell properties from other players.[8][9][10][11][2]
- The developers are considering an auction-based method for listing new properties that become available for purchase when a node advances.[12] Currently freeholds may be acquired via auction.[13][14][15][16][17][18]
- Housing will have a base price that scales with the number of citizens in the node.[19]
- There is no cap on the price of player-originated housing sales.[6]
- In-node housing will be at a premium, and is expected to be hotly contested.[2]
- The more apartments that have been purchased in a node, the higher the price scales.[20]
- 玩家房屋 that is destroyed during a node siege can no longer be sold.[21]
- Freehold plots may be purchased from and sold to other players,[8][22] or can be obtained via deeds issued by a
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) or higher node.[13][14][15][16][17][18][23][24]
- We're establishing a real estate market that players can invest in and then sell within the in-game economy, but also they are a resource that's subject to removal through the sieging system as well, so there's a bit of risk implied there but the idea is that this is something for players to strive for.[22] – Steven Sharif
- Housing ownership can default back to the node if the owner fails to pay their property taxes. A balance and penalties will be charged to the new purchaser of the home in the manner of a "foreclosure process".[19]
- Players will not be able to exceed their allotment of housing in the game.[28]
- Rental and leasing concepts are under consideration.[28]
固定房屋發展
In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[29][2]
- The 村莊 stage offers small housing types.[29]
- The Town stage introduces medium housing types.[29]
- The City stage introduces large sized homes.[29]
- The 大都會 stage introduces mansion size houses.[29]
If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[30] – Steven Sharif
New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[2]
固定房屋可破壞程度
Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[31]
- If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.
可破壞的環境
可破壞的環境 is a core element of how players interact with the world, in Ashes of Creation.[33][34]
- Buildings, siege weapons and other structures (such as walls and gates) during events, such as sieges that have been damaged or destroyed will be able to be repaired or re-crafted.[35][36]
- Destructible props in the open-world will typically respawn after 10 minutes.[37]
- The terrain itself is not destructible.[35]
其他
引用
- ↑ 影片, 2020-05-31 (38:50).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Node series part II – the Metropolis.
- ↑ 3.0 3.1 3.2 3.3 3.4
- ↑ 4.0 4.1 Steven Sharif - Clarification points from today’s stream.
- ↑ 直播, 2017-05-19 (33:57).
- ↑ 6.0 6.1 訪談, 2020-07-08 (33:34).
- ↑ 7.0 7.1 7.2 訪談, 2018-05-11 (50:47).
- ↑ 8.0 8.1
- ↑ 9.0 9.1 直播, 2020-06-26 (47:32).
- ↑ 直播, 2020-06-26 (54:03).
- ↑ MMOGames interview, January 2017
- ↑ 12.0 12.1 12.2 12.3 直播, 2017-05-12 (55:01).
- ↑ 13.0 13.1 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 14.0 14.1 直播, 2023-06-30 (1:12:07).
- ↑ 15.0 15.1 直播, 2023-06-30 (14:09).
- ↑ 16.0 16.1 直播, 2023-06-30 (13:10).
- ↑ 17.0 17.1 Development Update with Freehold Preview.
- ↑ 18.0 18.1 影片, 2023-06-30 (21:22).
- ↑ 19.0 19.1 直播, 2020-06-26 (53:41).
- ↑ 直播, 2017-05-12 (52:01).
- ↑ 直播, 2020-06-26 (1:02:12).
- ↑ 22.0 22.1 直播, 2023-06-30 (1:15:34).
- ↑
- ↑ 直播, 2017-05-19 (32:23).
- ↑
- ↑ 直播, 2020-06-26 (56:08).
- ↑ 直播, 2023-06-30 (1:20:20).
- ↑ 28.0 28.1 直播, 2019-05-30 (1:23:41).
- ↑ 29.0 29.1 29.2 29.3 29.4 29.5 29.6 影片, 2020-05-31 (47:32).
- ↑
- ↑ 直播, 2017-07-18 (40:14).
- ↑ 影片, 2024-03-29 (1:09:52).
- ↑ 直播, 2022-03-31 (1:13:00).
- ↑ 直播, 2019-06-28 (31:15).
- ↑ 35.0 35.1 直播, 2023-03-31 (1:33:05).
- ↑ 直播, 2021-05-28 (1:04:29).
- ↑ 直播, 2024-03-29 (2:04:00).