“Spellsword”的版本间差异

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[[Fighter]]/[[Mage]] [[Archetypes|archetype]] combo is a [[{{PAGENAME}}]] [[Classes|class]].<ref name="progression">[[File:progression.png|350px]]</ref><ref name="classes">[https://www.ashesofcreation.com/class-list/ Ashes of Creation class list.]</ref>
 
[[Fighter]]/[[Mage]] [[Archetypes|archetype]] combo is a [[{{PAGENAME}}]] [[Classes|class]].<ref name="progression">[[File:progression.png|350px]]</ref><ref name="classes">[https://www.ashesofcreation.com/class-list/ Ashes of Creation class list.]</ref>
  
<blockquote>''For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''</blockquote>
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<blockquote>''If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]]. Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.''</blockquote>
  
 
== See also ==
 
== See also ==

2018年4月1日 (日) 11:16的版本

鬥士/法師 archetype combo is a Spellsword class.[1][2]

If a 鬥士 were to choose 法師 as a secondary archetype, the fighter would become a Spellsword. This combination opens up augments that can be applied to skills in their primary skill tree. Fighters have a Rush skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A Mage's escape augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.

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