資源
Gatherable resources (also known as raw materials, gatherables, and harvestables) occur in locations where you would expect them to be organically.[3][4]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[3]
- We want to be able to spawn stuff randomly and we want to put it in places in the world that will make people travel and bolster up our local player-to-player economies: have people actually be out in the world looking for stuff and not standing in the same place waiting for a tree or a flower to respawn over and over again. So, we're having the best of the both Worlds where we have our lower tier stuff that will fill out the base look of our world, so that it's always looking good; and then the higher tier stuff, from apprentice onward, will always spawn randomly in places that we've deemed look good and make sense for what that thing is. So, surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[3] – Kory Rice
- Certain resources will only be gatherable for a limited time during specific story arcs.[5]
- You want to take advantage of the limited time you have during the story arcs to get some of these rare resources for crafting things.[5] – Jeremy Gess
- Some resources are only gatherable at specific times of the day or night.[10]
- The location the resource was found can affect the benefits, bonuses, and other characteristics of that resource.[11]
- Players drop resources and other items upon death, based on their applicable death penalties.[14][15][16][17]
- Resources looted from caravan wreckages become stolen resources.[18][19]
- Resources do not expire or degrade over time.[20]
- We don't want to create an environment I feel where you're having to micromanage each of the resources that are very vast in our game. We have 100 plus material system where you're having to play whack-a-mole with managing those things... I don't see the value in it.[20] – Steven Sharif
- Raw materials (gatherable resources) are not to be confused with crafting materials (processed goods).[21][22]
採集
採集是 Ashes of Creation 的匠人職業之一。[1][26]
- 可採集的資源需要透過反覆試驗和其外觀來辨別。[1] 正式推出時,可採集的資源將不會有「閃閃發光」的效果。[24]
- 玩家可以製造工具來進行採集。[27][28]
- 在節點的影響區域內採集將提升該節點經驗值。[1]
- 在提升製造技能等級過程中,仍需要用到某些低等級採集物。[29]
Certain low level gatherables will have a tiered progression into higher level crafting. So for example if I'm gathering... leaves of the blue petal flower to craft a pigment that's going to be used in the development of a tunic that I can wear at level one, then I may need to collect those in order to craft the pigments to craft a greater pigment that might be present in the in the crafting of a higher level item. So it's going to be a tiered progression so that materials have relevancy throughout the different levels of of crafting; and that's important from an economic stability standpoint. You need to have layered demand from a supply standpoint so that players who are interested in collecting and gathering those materials still are relevant when the later level items are crafted.[29] – Steven Sharif
Seasonal resources
Seasons affect crops and other herbology resources available for gathering or planting, including how crop rotation is managed.[6][7][8][9]
- Seasonal variations in resource availability will impact the economy and necessitate the transit of goods between different regions.[7]
- One of the things that is huge about the season system and how it affects crops and the gatherables in the game is the impact it will have on the economy. When a particular area no longer is capable for a week's period of time, or even potentially longer, of producing a certain type of crop or harvestable; and that has to change across the world regionally, now the transit system of those materials of those gatherables they become more relevant, and they're subject to potential risk; and the prices might go up in certain areas. It is something that is actually very instrumental in the overall design of the economy in the game.[7] – Steven Sharif
- Seasons may not directly affect certain gatherables, such as veins of ore, but access to those resources may be blocked during certain weather conditions.[6][7]
- It won't likely affect too much on certain resource spectrums like veins of ore. Those might not be affected by the seasons or weather systems, but there might be blockages to cave networks that house those types of ore veins. Alternatively it is going to be significant impact on any type of herbology or plant-based types of gatherables. It's going to have significant impacts on crops that players can plant themselves on their properties; and that they'll be able to harvest. They're going to need to time the crop placement and its maturity window so that it's harvestable and available to be harvest before the change of seasons that might adversely affect certain types of crops. And not every biome will experience the same type of effects caused by the seasonality of the world. The desert biome might instead of snow have significant more winds that pick up that could be damaging to more fragile types of crops if you have a freehold in that location.[6] – Steven Sharif
Underrealm resources
資源 will be different in the Underrealm, including unique species of fish.[32][33][34]
- This will affect professions such as fishing, farming, and animal husbandry.[32][34]
- Since players may only have one Freehold, they must choose their Artisan specializations accordingly if they wish to place it in the Underrealm.[34]
其他
引用
- ↑ 1.0 1.1 1.2 1.3 直播, 2017-09-03 (10:48).
- ↑ About Ashes of Creation.
- ↑ 3.0 3.1 3.2 影片, 2023-11-30 (28:22).
- ↑ 4.0 4.1 直播, 2017-05-08 (54:26).
- ↑ 5.0 5.1 影片, 2023-03-31 (16:42).
- ↑ 6.0 6.1 6.2 6.3 直播, 2022-05-27 (55:47).
- ↑ 7.0 7.1 7.2 7.3 7.4 影片, 2022-05-27 (15:50).
- ↑ 8.0 8.1 直播, 2017-05-08 (20:27).
- ↑ 9.0 9.1
- ↑ 影片, 2023-11-30 (34:36).
- ↑ 直播, 2023-04-28 (1:24:36).
- ↑ 直播, 2020-07-31 (1:05:58).
- ↑ 直播, 2020-07-25 (1:04:50).
- ↑ 直播, 2021-03-26 (1:07:33).
- ↑
- ↑ Podcast, 2017-05-05 (43:05).
- ↑ 訪談, 2020-07-18 (27:11).
- ↑ 直播, 2023-10-31 (1:18:33).
- ↑
- ↑ 20.0 20.1 直播, 2023-03-31 (1:19:26).
- ↑ 直播, 2017-05-05 (34:15).
- ↑ 直播, 2017-05-10 (8:22).
- ↑
- ↑ 24.0 24.1 直播, 2021-07-30 (1:11:58).
- ↑ 直播, 2020-03-28 (48:31).
- ↑
- ↑ 訪談, 2020-03-27 (9:00).
- ↑ 訪談, 2018-05-11 (38:25).
- ↑ 29.0 29.1 Podcast, 2018-05-11 (1:00:07).
- ↑ 影片, 2022-10-28 (19:10).
- ↑ 直播, 2022-04-29 (56:24).
- ↑ 32.0 32.1 直播, 2023-04-07 (27:30).
- ↑ 成绩单, 2022-11-05 (10:46:47).
- ↑ 34.0 34.1 34.2 直播, 2017-06-01 (24:30).