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“Quests”的版本间差异
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== Ashes of Creation Apocalypse quests == | == Ashes of Creation Apocalypse quests == |
2019年7月19日 (五) 19:14的版本
任務 in Ashes of Creation are divided into three main categories: Events, Commissions, and 故事任務.[5][6][7][8]
- All three categories of quests will be available from a variety of local, hidden and discovered sources, such as commissions boards and NPC quest givers.[5][9]
- The various questing systems are intended to direct player activity toward content that affects the development of the world.[10]
- Nodes act as a hub; and one of the ways they direct player traffic is obviously through the commissions, the buy orders, things that essentially are supplying that demand of activity or action from the player; and then what the players choose to do is essentially the agency that's provided in helping to dictate how the world state will change.[10] – Steven Sharif
- Every type of quest can be shared with other players in the same party. This may be tuned based on Alpha-2 testing.[11][12]
- 故事任務 and events can be shared within a raid group.[13]
- Other types of quests, or commissions, if allowed within a raid group, may be selectively distributed with members of that raid.[13] For example: kill objectives may be shared, but drop objectives may go to the first member looting the drop.[14]
- If we do allow progression within narrative systems like a quest or commission, I think that's going to be distributed based on the number of raid or party participants. So, killing a particular monster is not going to get everybody a check mark on their progress towards killing 20. It's going to be one person's going to get that progression; and then it'll continue to the next person and so on and so forth. If we're talking about some questlines, like story arcs or events that have phases, or that have overall participation by many members then that progress can be shared at a party raid level. So there's different settings depending on what objective there is within a quest. Some of them will share, some of them will be distributed.[13] – Steven Sharif
- Certain quests, such as story arc quests, may not be able to be turned in after a node has advanced or has been destroyed.[15]
- Dialog choices within the quest UI are intended to affect gameplay, such as unlocking side quests and storylines.[16]
- Q: Will dialogue choices have any impact on the quests in regards to how NPCs respond to you or the overall outcome of that quest, or is it more just a role-playing perspective without any major impact?
- A: No. The dialogue choices are intended to provide an impact, both with the response of the NPC, it might also serve as predicates for other systems. If there are certain paths chosen within the dialogue tree it might unlock different side arcs and story lines that other players may not experience. The dialogue trees are not meaningless. They're meant to provide gameplay related context.[16] – Steven Sharif
Events
Events are things that happen in Ashes of Creation as the result of development in the world.[21][22] There are several different types of events that are triggered due to certain conditions (predicates) being met.[23][24][19][25] Events are scaled to fit local, regional, and global needs.[26][8]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[27]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[28][21][29][30][31]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[32][33][34]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[35][8]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[32] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[36][32][8]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[36] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[36]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[37] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[22]
- Some events will only be available while story arcs are in certain chapters.[38]
- There may be one-off events.[27]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[39]
Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[23][24][19][25]
- Calendar events.[19][41][42]
- Caravan events.[43][21]
- Monster coin events.[19][44][45]
- Narrative events.[19][46][25][8]
- Node attacks.[19][44][32]
- POI events.[19][46]
- PvP events.[19][46][47]
- 世界事件.[23][19][25]
Monster coin events
怪物金幣 enable players to play as monsters within the monster coin event system. This ranges from playing as a horde of zombies, to becoming a massive dragon.[51][44][45]
- During a Monster Coin Event, players will be able to activate Monster Coins, allowing them to become monsters and wreak havoc! These Events can be triggered in a variety of different ways, and in some cases they may even provide cosmetic rewards.[19]
Monster coin events are system spawned events.[44][52]
- They are structured in a way to prevent groups from gaming the system.[52]
- Monster coin events are triggered by activity in the world, such as node advancement, defeating a boss or constructing certain types of buildings within a node.[53]
- Server messages appear for players in the vicinity of these dynamic events.[54]
- The player will have a number of potential objectives they can choose to attack during the event. This may include node buildings, points-of-interest, dungeon, NPC, or other open-world objective.[48]
- When you're playing as a as a monster from the monster coin use as part of an NPC event that might be targeting a node, or other some other open-world objective or POI, or dungeon, you get to participate as a monster and your focus is completing objectives that have already been prescribed as part of the event.[48] – Steven Sharif
- Drop tables are disabled for player controlled monsters.[55]
- Monster coins only allow a character to participate in events on their own server.[56]
- NPC hate lists do not affect monster coin events.[48]
The Ancients are not going to be part of the monster coin system.[57]
- Traditionally, the Ancients are not going to be part of the Monster Coin system. These are the primary antagonists of the story. From a lore perspective, and one of the reasons why they're not a part of the Monster Coin system, is because their souls have really developed almost to the point of perfection in manipulating the Essence for more corrupt uses. They haven't quite gotten there, and who knows if they ever will, but that attunes them out of the possibility: The reason why the monster coin system is possible with other creatures.[58] – Steven Sharif
任务
Narrative quests
Narrative quests will focus on gameplay that reflects the story and won't contain "filler".[8]
- What you find in the Narratives category is where you’ll find most of what you might call traditional quests. Because we’re jettisoning filler, we’ll have the resources to craft a really excellent story, with gameplay that reflects the scope of that story.[8]
The world of Verra will be the same on each server, but 節點 will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[60]
- The overarching narrative of Ashes of Creation is that players are the returning children of Verra but they will not be characterized individually as "saviors".[61]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[27]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[62] – Steven Sharif
#REDIRECT MediaWiki:Story arc quests/zh
故事任務 (Storyline quests/Narrative quests) contain objectives for each chapter of a story arc.[63][64][65][66][67][8]
- Players can progress each chapter by completing story arc quests within the timeframe that each chapter is active.[65]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[63][64][66]
- You can't really farm the quests in any meaningful way, because once you've done the quests in a chapter, that's it until the next chapter. Whether 1000 people participate or 10, the chapters will stay active for the same length of time, and as long as you participate in the clearly-marked time frame in your quest journal, you're good. The only thing that a concentrated effort can help with is influencing the narrative paths through the arcs.[38] – Skott B
- These quests stages can be failed. The ability to retry a failed quest depends on Node progression.[66]
- There will be many different quests that actually have stages of the storyline; and these stages can actually be failed. You can actually fail a storyline; which sucks when you think about it, but at the same time that risk makes your investment that much more important.[66] – Steven Sharif
- Quests may differ based on the stages of nearby nodes, seasonal influences, and events such as world bosses.[68]
- Quests involving citizens from multiple nodes are unlocked based on the alliances and other relationships between the nodes and their progression.[69]
Epic/legendary quests
Epic and Legendary quests affect the narrative of the game.[7] These quests will unlock gated content.[70]
There is a small 隨機性 chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[71]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[72][73][74]
- Legendary equipment is only dropped by Legendary world bosses.[75]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[76]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[73] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[73]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[73]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[73]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[74] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[77][78]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[77]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[78]
A legendary weapon is easily distinguished by its visual appearance.[74]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[74] – Steven Sharif
Legendary items are not intended to be temporary.[79]
- A notable exception to this is Royal mounts.[80]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[79] – Steven Sharif
Discovery of legendary items will unlock further chapters of the 世界觀.[81]
伺服器歷史
The history of each server will be tracked and visible to players in a node's library.[83][84]
- This design may have changed.[85]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[84] – Jeffrey Bard
- Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[86]
Daily quests
Daily quests will not be prevalent in Ashes of Creation.[87][88]
- We don't really have dailies.[87] – Steven Sharif
- There will not be an obligation to login each day.[88][89]
- Will likely not be 隨機性 based.[88]
- Focused around how changes in the world relate to a player's opportunities.[88]
- Location matters due to the lack of fast travel.[88]
- I don't think those will be RNG based. Those will be probably- you will see the reward structure for those types of quests. Will they be dailies? No they won't be in the sense of what we've experienced dailies in the past where you feel so obligated to log in and like you'll miss these things. It's more gonna be focused around like how the world is changing and how the changes in the world relate to your opportunities; and then if your location's gonna matter because fast travel is not a thing, where you're located at is going to determine your the risk versus reward opportunities that are present; and then depending on the time that those occur.[88] – Steven Sharif
練等
Repetition will not be part of progression in Ashes of Creation.[90]
- There will be no "grindy" quests.[90]
- There will not be repetitive quest lines through a single dungeon to obtain gear.[91]
- The aspiration is to have more things to do in the game than a player has time to do.[90]
種族任務
任務 may be based on a character's race.[92]
Different quests may relate to who the primary cultural contributor is to a node. This won't lock out content, but will add flavor to the quests.[92]
There might even be different directories of the quest that exist for specific races, and even though you're sharing a quest to kill a boss, if you're human and I'm an elf, I will have a different arc potentially that leads in a different direction than you, even though we took the same quest; and this can relate to who the primary cultural contributor is to a node unlocking different arcs for cultures that share the primary culture of a node - not that locks out content but it gives a flavor in a different direction so that not everything is so cookie cutter.[92] – Steven Sharif
Race matters because narratives have paths that also are influenced based on the primary contributing culture to the node... If you're a Niküa and you have you're in a Niküa node that's predominantly Niküa, you're going to have certain services and/or abilities as a member of the Niküa race that other races may not have access to... They may have alternative quest lines, but they won't have specific ones. Now those specific Niküa quests will then relate to the meta-narrative that's present in the world and they'll start to direct some of that meta-narrative; and that'll be beneficial for your kind because it will unlock certain content for your race that other races haven't unlocked yet. So there is an incentive there to see progression along that line now in order to curb the progress of a dominant race.[93] – Steven Sharif
任務 that are race specific, title specific, or guild specific will likely be less than 10% of the total number of quests. 90% of quests should be able to be shared by everybody.[94]
NPC race
Quest driven caravans
System driven caravans (also referred to as Quest driven caravans) are system spawned caravans that are used for trade routes between nodes.[95][96][97]
- These are initiated by players with a diverse choice of routes and launch windows, making them difficult to zerg.[98]
- Initiating a caravan from one node to another will create a PvP objective that players will need to defend while it moves along its chosen route to the selected destination.[2]
- 维拉 will upgrade as nodes advance. Different roads will dictate the speed and type of caravan required (off road vs on road).[99]
- The caravan system is designed to be initiated by the player. Which means, information of the caravans launch time and route, should be a closely guarded secret. Routes will also be diverse, and the world is large, so it might behoove you to scout the route ahead before a launch. Fast travel in our game is also limited, which means unless the guild had knowledge of your plans before hand, it is likely that they will be unable to organize and travel to a location. As far as mass guilds securing trade routes, there is always a bigger fish in the pond. Also caravans will have limitations on carrying capacity and launch windows that will segment mulitiple caravans by several minutes, which would space out the caravans, making it difficult to "zerg" a defense.[98] – Steven Sharif
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans) are launched by 市長 to obtain needed resources from other nodes.[23][95][96]
- Nodes answering these resource requests must have a trade agreement or alliance with the requesting node.[95][96][100]
- Once the requesting mayor accepts a fill order from another node, a system driven caravan is spawned to transit the goods.[95][96]
- Players can participate in helping to defend the caravan if they wish.[95]
- Trade caravans can initiate world events.[23]
- Mayors who need certain resources that either they don't have enough of, or that they're prospectively investing in: they will initiate a mayor request, and any node that sees that request on the mayoral caravan drop-down menu will have an opportunity to attempt to fulfill the trade request. In order to fulfill a trade request, a node must have a certain level of relationship with that requesting node. At a minimum it has to be a trade agreement relationship; and then there's a limited number of those trade relationships that you can have; and that scales up to eventually alliance perspective. And then, once the node requesting mayor accepts a potential fill order, then a system spawned caravan is generated and the transit is completed. Players can participate in helping to defend that or not.[95] – Steven Sharif
Ashes of Creation Apocalypse quests
Questing in Ashes of Creation Apocalypse contains lore that gives insight to the happenings on Verra during the fall.[102]
- Daily and weekly quests allow players to gain up to 50 levels. Leveling allows players to unlock unique cosmetic rewards, such as weapon skins.[103][104]
- Days and weeks end at midnight UTC, with weeks ending on Sunday, 23:59.[105][106]
- These quests give lore that relates to the story of Verra during the fall, thousands of years before the start of the MMORPG.[103]
Ashes of Creation Apocalypse progression
The first chapter of Apocalypse is The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[102]
- Between 15 and 20 cosmetic rewards are earnable in every chapter.[107]
- Daily and weekly quests will allow players to gain up to 50 levels (matching the intended level cap for the Ashes of Creation MMORPG).[104]
- Advancing through these levels allows players to unlock unique cosmetic rewards, such as weapon skins.[103][104]
You're going to have an adventuring path and that adventuring path is going to come with weekly quests and daily quests that you can participate in that will be available for the Castle sieges for the Horde and for the Battle Royale; and as you complete these quests you're going to gain experience; and right now you have up to 50 levels, which matches the intended cap for Ashes of Creation. Fifty levels of the adventure path that you can advance in; and as you advance in each of these levels you're going to be unlocking certain assets, such as these weapon skins. Now the great thing about player's progress in Apocalypse is that you will share the same account from Apocalypse to Ashes of Creation the MMORPG and anything that you earn in Apocalypse will be in Ashes of Creation the MMORPG- a unique as a skin exactly: A skin that you will have access to for helping us test write Apocalypse and preparing these different Alpha and Beta stages for Ashes of Creation.[104] – Steven Sharif
世界觀
There are different parts to the 世界觀 in Ashes of Creation.[67]
- It is about mythology and discovering what truths mythologies are talking about and finding out what really happened on this world so long ago; and that's part of that discovery process; and we want people to feel that throughout the game, not just in terms of lore but in terms of the world itself.[111] – Jeffrey Bard
故事線 drive one or more storyline quests within the game.[63][64][65][66][67] Story arcs branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[63][64][66]
- It is possible for some storylines to relate to a darker/evil path, if a character should choose.[112]
- We're keeping lore very close to the chest and the reason for that is because it is very rich. It is diverse. It will have applications outside of just the MMORPG. We intend to take it much further, but I want it to be something that the players get to reveal themselves, that's not just handed to them and then the experience is lost. They should feel when they're experiencing this that it relates to them on a personal level.[113] – Steven Sharif
故事線
故事線 are unlocked by multiple types of player activity within each server.[118][116][115][119]
- Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[119] – Steven Sharif
- Personal or class-based activity.[122][123][124][125][120][121][126][67]
- It is possible for some storylines to relate to a darker/evil path, if a character should choose.[127]
- Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[126] – Steven Sharif
- If there are too many other major arcs happening at the same time in the same zone, a story arc may need to wait its turn, even if conditions are right for it to be unlocked.[118]
- 故事線 drive one or more storyline quests within the game.[63][64][65][66][67]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[63][64]
- The developers will try to ensure that story arcs in future expansions flow on from existing story arcs, regardless of the different possible outcomes.[63]
- 故事線 can initiate world events.[23]
- There will be a variety of different types of story arc content at different scales, with different cooldowns to suit different types of players in the game.[128]
- We must provide enough of this content at varying scales such that it isn't worthwhile or economical to control every single story arc in the world. Some will be smaller in scale and production value, and thus, will move faster and have shorter cooldowns before they're reintroduced.[128] – Skott B
- Corrupted resources are variations of resources that are only available in corrupted areas or during certain story arcs.[129][130][131][128]
Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[132]
- 市長 require certain resources.[132]
- Buildings are required within a node.[132]
- Social organization tasks need to be completed.[132]
Soloable quests
Collection quests
There will be collection quests.[133]
Quest markers
There are not going to be obvious quest markers, such as question marks and exclamation marks telling players where to turn.[134]
- There will be subtle ways that players will acquire knowledge that something is to be done in an area.[134]
Quest sponsorship
Players can sponsor quests on a bulletin board.[135]
區域與發展
地下城, 大型副本, 世界頭目, Mobs, 任務, Events, 資源, Narratives and other content within a node's ZOI will have a diverse level range; but will scale with the advancement of that node and its racial influence.[136][137][138]
- Portions of the spawn tables (for mobs and resources) are static and other portions are dynamic and adapt to node development.[139]
- We don’t have a strictly level 25 zone. Instead, that zone might have some level 10 creatures near the road, some level 20 creatures deep in the forest, and some level 30 creatures up the mountain. These ratios will change based on the Nodes that inform them, becoming generally more dangerous as the Node grows. All this civilization attracts the attention of Things-That-Should-Not-Be. This does not mean that wilderness areas are safe, by any means. Some may be safe-er, but all will have dangers that even the most experienced traveler needs to watch out for.[27] – Steven Sharif
移除腐化
移除腐化的主要方法是死亡。要移除所有腐化效果,可能需要死亡數次。[141][142]
- 死亡將移除大部分腐化值。[143]
- 獲得經驗值將也可以減少腐化值。[141]
- 在你移除腐化時嘗試捕捉你,這為賞金獵人帶來一個有趣的體驗。[141] – Steven Sharif
- 腐化玩家或可以透過任務來減少玩家擊殺數,讓此後可以累積較少腐化值。[144][143]
- 身處軍戰節點時能減少腐化時間。[146]
截圖
其他
引用
- ↑ 影片, 2020-05-31 (6:25).
- ↑ 2.0 2.1 About Ashes of Creation.
- ↑ 影片, 2023-01-27 (9:43).
- ↑ 直播, 2023-02-24 (42:20).
- ↑ 5.0 5.1 影片, 2024-02-29 (2:19).
- ↑ 影片, 2020-05-31 (5:25).
- ↑ 7.0 7.1 直播, 2017-05-15 (20:58).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 MMOGames interview, January 2017
- ↑ 直播, 2021-09-24 (1:22:01).
- ↑ 10.0 10.1 影片, 2024-02-29 (13:11).
- ↑ 直播, 2024-02-29 (54:42).
- ↑ 直播, 2024-02-29 (51:51).
- ↑ 13.0 13.1 13.2 直播, 2024-03-29 (2:34:43).
- ↑ 直播, 2024-03-29 (2:37:02).
- ↑ 直播, 2024-02-29 (53:58).
- ↑ 16.0 16.1 直播, 2023-04-07 (1:10:08).
- ↑ Blog: Creative Director's Letter, October 16 2020
- ↑ 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 Types of Events on Verra.
- ↑ 直播, 2021-03-26 (23:33).
- ↑ 21.0 21.1 21.2 21.3 Podcast, 2021-04-11 (23:36).
- ↑ 22.0 22.1 直播, 2017-05-03 (46:18).
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 影片, 2023-09-29 (2:59).
- ↑ 24.0 24.1 24.2 直播, 2023-04-07 (37:56).
- ↑ 25.0 25.1 25.2 25.3
- ↑ 直播, 2022-04-29 (44:13).
- ↑ 27.0 27.1 27.2 27.3 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ 直播, 2022-04-29 (32:29).
- ↑ 直播, 2020-06-26 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ 直播, 2017-05-08 (20:27).
- ↑ 32.0 32.1 32.2 32.3 直播, 2021-06-25 (1:13:30).
- ↑ 直播, 2021-03-26 (50:03).
- ↑ 直播, 2020-11-08 (12:47).
- ↑ 影片, 2023-09-29 (9:40).
- ↑ 36.0 36.1 36.2 直播, 2023-09-29 (42:55).
- ↑ 直播, 2023-09-29 (43:47).
- ↑ 38.0 38.1 38.2
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ 直播, 2022-04-29 (36:51).
- ↑ 直播, 2017-05-10 (40:36).
- ↑ 影片, 2023-10-31 (34:12).
- ↑ 44.0 44.1 44.2 44.3 直播, 2022-04-29 (39:00).
- ↑ 45.0 45.1
- ↑ 46.0 46.1 46.2 直播, 2022-04-29 (40:21).
- ↑ 直播, 2022-04-29 (41:30).
- ↑ 48.0 48.1 48.2 48.3 直播, 2022-07-29 (1:20:24).
- ↑ 影片, 2017-05-25 (0:02).
- ↑ IGN: Ashes of Creation first look: An MMO that lets you be the boss.
- ↑ 直播, 2023-06-30 (1:50:52).
- ↑ 52.0 52.1
- ↑ 直播, 2017-05-26 (22:19).
- ↑ 直播, 2017-05-03 (36:25).
- ↑ 直播, 2017-05-03 (35:25).
- ↑ 直播, 2021-06-25 (1:36:05).
- ↑ Podcast, 2020-11-15 (47:12).
- ↑ Podcast, 2020-11-15 (51:22).
- ↑ 影片, 2023-03-31 (28:11).
- ↑ 直播, 2017-05-19 (37:03).
- ↑ 直播, 2019-12-17 (1:10:30).
- ↑ 直播, 2017-05-22 (28:02).
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 63.6 直播, 2023-04-07 (58:39).
- ↑ 64.0 64.1 64.2 64.3 64.4 64.5 64.6 影片, 2023-03-31 (14:20).
- ↑ 65.0 65.1 65.2 65.3 影片, 2023-03-31 (12:47).
- ↑ 66.0 66.1 66.2 66.3 66.4 66.5 66.6 訪談, 2018-10-20 (2:36:25).
- ↑ 67.00 67.01 67.02 67.03 67.04 67.05 67.06 67.07 67.08 67.09 67.10 直播, 2018-01-18 (39:08).
- ↑ 直播, 2021-03-26 (1:12:51).
- ↑ 直播, 2020-07-25 (1:50:20).
- ↑ 直播, 2017-05-08 (50:32).
- ↑ 訪談, 2020-07-18 (1:00:15).
- ↑ 訪談, 2020-07-19 (8:43).
- ↑ 73.0 73.1 73.2 73.3 73.4 訪談, 2020-07-20 (21:57).
- ↑ 74.0 74.1 74.2 74.3 直播, 2018-04-8 (PM) (55:49).
- ↑ 直播, 2020-07-25 (46:08).
- ↑ 直播, 2021-03-26 (1:02:06).
- ↑ 77.0 77.1 直播, 2022-03-31 (1:15:02).
- ↑ 78.0 78.1 直播, 2017-05-15 (38:08).
- ↑ 79.0 79.1 直播, 2018-07-09 (25:34).
- ↑ 直播, 2018-04-8 (PM) (51:49).
- ↑ 直播, 2017-05-19 (44:18).
- ↑ Kickstarter packages.
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ 84.0 84.1 訪談, 2018-04-20 (9:20).
- ↑ 直播, 2023-09-29 (1:14:29).
- ↑ 直播, 2017-05-26 (51:37).
- ↑ 87.0 87.1
- ↑ 88.0 88.1 88.2 88.3 88.4 88.5 訪談, 2018-08-17 (23:47).
- ↑ 直播, 2017-05-30 (9:34).
- ↑ 90.0 90.1 90.2 直播, 2017-05-15 (26:13).
- ↑ 訪談, 2018-08-24 (4:15).
- ↑ 92.0 92.1 92.2 Podcast, 2018-04-23 (29:56).
- ↑ 訪談, 2018-05-11 (1:00:19).
- ↑ 直播, 2019-07-26 (1:13:23).
- ↑ 95.0 95.1 95.2 95.3 95.4 95.5 直播, 2023-08-31 (2:10:23).
- ↑ 96.0 96.1 96.2 96.3 96.4 影片, 2019-07-15 (2:12).
- ↑ 直播, 2017-07-28 (19:43).
- ↑ 98.0 98.1
- ↑ 直播, 2018-02-09 (45:48).
- ↑ City hall.
- ↑ 直播, 2019-09-30 (55:33).
- ↑ 102.0 102.1 直播, 2018-12-06 (28:45).
- ↑ 103.0 103.1 103.2 103.3 2018-12-08 Newsletter.
- ↑ 104.0 104.1 104.2 104.3 直播, 2018-12-06 (26:12).
- ↑
- ↑
- ↑ 直播, 2018-12-06 (33:55).
- ↑ Ashes of Creation Press Kit.
- ↑ Interview, 2016-12-7.
- ↑
- ↑ 影片, 2018-04-05 (37:13).
- ↑ 直播, 2017-05-26 (15:37).
- ↑ 影片, 2018-04-05 (37:50).
- ↑ 影片, 2023-03-31 (14:14).
- ↑ 115.0 115.1 115.2 115.3 影片, 2023-03-31 (3:32).
- ↑ 116.0 116.1 影片, 2023-03-31 (1:22).
- ↑ 影片, 2023-03-31 (6:30).
- ↑ 118.0 118.1
- ↑ 119.0 119.1 119.2 影片, 2018-04-05 (35:01).
- ↑ 120.0 120.1 120.2 120.3 直播, 2022-04-29 (1:05:37).
- ↑ 121.0 121.1 121.2 直播, 2022-03-31 (1:15:29).
- ↑ 直播, 2023-04-07 (55:22).
- ↑ 直播, 2023-03-31 (1:00:16).
- ↑ 直播, 2022-10-28 (32:52).
- ↑ 直播, 2017-06-01 (37:39).
- ↑ 126.0 126.1 直播, 2019-05-30 (1:18:16).
- ↑ 直播, 2017-05-26 (15:37).
- ↑ 128.0 128.1 128.2
- ↑ 訪談, 2023-07-09 (47:05).
- ↑ 直播, 2023-03-31 (59:10).
- ↑ 影片, 2023-03-31 (16:42).
- ↑ 132.0 132.1 132.2 132.3 直播, 2017-10-31 (29:50).
- ↑ 直播, 2017-05-26 (48:48).
- ↑ 134.0 134.1 直播, 2017-05-22 (52:39).
- ↑ 直播, 2017-10-31 (30:34).
- ↑ 訪談, 2020-07-19 (19:35).
- ↑ 直播, 2017-05-15 (30:53).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 直播, 2022-08-26 (1:28:50).
- ↑ 直播, 2018-07-09 (20:41).
- ↑ 141.0 141.1 141.2 訪談, 2020-07-18 (44:35).
- ↑ 訪談, 2017-04-27 (0:17).
- ↑ 143.0 143.1 訪談, 2020-07-19 (30:51).
- ↑
- ↑ 直播, 2018-06-04 (2:18).
- ↑