代理商
Intrepid Studios will self-publish Ashes of Creation in the NA (North American), OCE (Oceanic) and SEA (Southeast Asia) regions.[1][2]
- Intrepid Studios will be opening offices in Amsterdam to help support their publishing operations in the EU (European Union) and CIS regions.[3]
We have learned a lot from our partnership with MY.GAMES, and we wish our friends there all the best as we have mutually decided to part ways. Looking ahead, we’re excited to announce that Intrepid Studios will be opening European offices in Amsterdam to help support our publishing operations in the EU/CIS regions. We have recently posted open positions for our new EU offices, and look forward to hiring the best and brightest in true Intrepid fashion.[3] – Steven Sharif
The Ashes of Creation MMORPG will not be published on the Steam platform.[4]
- Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020. It was previously available for download on the official website and on Steam.[5]
Account transfers from mail.ru/my.com/my.games
Intrepid 工作室计划宣布将My.games账户迁移到Intrepid 工作室的迁移步骤。所有的购买和成就都将被保留下来.[3]
訂閱制
Ashes of Creation (the MMORPG) is a subscription-only game with no box cost.[8]
- The monthly subscription fee is USD $14.99.[9][10]
- There will be no region locking, but certain regions will have "harmonized" subscription prices that better reflect their local economies. Harmonized regions will be segregated from other regions.[11][12][13]
- Certain regions will have "harmonized" subscription prices that better reflect their local economies. Harmonized regions will be segregated from other regions.[11] – Ry Schueller
- Lifetime subscriptions were granted to crowdfunding backers at the Braver of worlds level or higher.[14][15] These will never be available again.[16]
- Subscriptions will begin at launch or, subject to change, a user may be able to choose to activate their subscription to start at a particular point in time.[17]
- Game time (earned through crowdfunding and pre-order packs) will not begin counting down until the game is released.[18]
- I think a sub cost provides both the barrier of entry to prevent, some not all, but mitigate some gold selling bots and whatnot because there's a cost associated with playing the game, but it's also not too high that it gets on the greedy side or prevents a lot of players from participating and trying the game; and then if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game.[19] – Steven Sharif
- There is no P2W in Apocalypse or the MMORPG![21]
買斷制
There is no upfront box cost associated with Ashes of Creation.[22]
Nobody should feel that they have to back the project to see it come to life. It's coming to life regardless of that. You do it because you want to support us and that's fine; and if you don't want to, that's also fine as well. We want to hear your voice and we want you to be part of the community, so that's a very important aspect. Nothing we offer in the pre-order packages are power driven. They don't give any competitive advantage to an individual who backs the game.[23] – Steven Sharif
Pay to win
Ashes of Creation will not be pay to win.[24][19][25]
- Ashes of Creation will not be pay to win, that is our pledge to the community. One of the core principles we set forth with Ashes of Creation is a very strong desire to maintain the game's even playing field.[25]
- A lot of developers and companies have come along in the past- and I've been hit by this too- and they've said we're not going to have pay-to-win and then boom they roll out some pay-to-win. We have consistently said we won't be pay-to-win and in the pre-orders that we provide and even in the Kickstarter there were absolutely zero pay-to-win components whatsoever. So not only will we talk the talk but we will walk the walk as well.[19] – Steven Sharif
- Because we are a non-box purchase game, meaning there is no box price to play Ashes of Creation, it is only a subscription; and that's beneficial because it reduces the barrier of entry and we want a high population obviously; but at the same time one of the ways we augment the revenue flows to sustain constant updates and new chapter releases and additional content within the game is through a cosmetic-only marketplace; and that means absolutely no pay-to-win whatsoever; and that will be adhered to forever.[24] – Steven Sharif
库存 slots, 隨機性 loot boxes and XP potions are considered pay-to-win.[26][27][28][29]
- There will not be level boosts or auto-leveling.[30]
- There will not be a loot box system in Ashes of Creation.[26]
- We will not use a loot box system for cosmetics either. We currently have a cosmetic store that offers limited time, limited quantity items to help sustain game development. These items are purely decorative and do not offer any in-game benefits.[26]
- Multiple accounts and multi-boxing on separate computers is not currently considered pay-to-win.[27][31][32]
- My definition of pay-to-win is really anything that affects the in-game economy, the in-game action pool, your abilities and/or skills... In my opinion the inventory slots and the XP potions would be considered pay-to-win.[28] – Steven Sharif
- Items sold in the store that are also obtainable through gameplay are still considered pay-to-win.[33]
- It undermines an achievement when you remove the need to achieve it.[33] – Steven Sharif
- Q: Will there be RNG boxes?
- A: I dislike RNG. Archeage made me loath rng monetization gimmicks.[29] – Steven Sharif
資料片
DLC expansions (post-launch releases) are planned on a monthly, quarterly, or six-monthly basis.[34][35]
- The frequency and size of expansions will be based on the popularity and subscription base of the game.[34]
- DLC will not cost anything more than the normal subscription.[36][37]
- New content will primarily be introduced through the node system. The goal is for existing content to remain relevant alongside the new content.[39]
- Expansions provide an opportunity for the developers to evaluate ways to unlock content that was not readily experienced by players in the previous release.[40]
- Each inflection point, which is those updates as expansions... you get to go back reevaluate. Hey, it seems like 89% of the servers out there never opened this door. Well, maybe the predicates were too granular. Maybe they were too focused. Maybe there's a reason why that didn't happen? Let's expand on that for the next expansion so that this content has an opportunity to come out and see the light of day.[40] – Steven Sharif
時裝商城 (課金)
The 時裝商城 enables players to purchase 時裝 for use in Ashes of Creation.[42] The cosmetic store offers limited time, limited quantity items to help sustain game development.[43]
- Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[43]
- Nothing in the cosmetic store will be pay to win.[44]
Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[44]
- Cash shop cosmetics will offer a diverse selection of unique looks.[45]
I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[43] – Steven Sharif
- All cosmetic store items will be non-tradeable.[46] There will be no gifting mechanism for cosmetic items.[47]
I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[47] – Steven Sharif
Testing phases
- Alpha-0 測試只有透過抽籤邀請取得資格的親友參與。[49][50]
- Alpha-1、Alpha-2、Beta-1 及 Beta-2 測試資格曾在 Kickstarter 募資和夏季眾籌活動中開放購買。[48]
- Alpha-1 測試資格曾包含在 Intrepid 預購包,目前可以透過購買時裝商城中的Adventurer 預購包取得。[51]
- Alpha-2 和 Beta-2 測試資格曾在 PAX West 2017 開放購買。[52][53]
- Alpha-1、Alpha-2、Beta-1 及 Beta-2 測試資格目前可以透過購買時裝商城中的預購包取得。[41]
Testing participation
- Alpha-0 had over 2,500 participants.[54]
- Alpha-1 testing had approximately 9,600 participants as of August, 2018.[55][56] There were slightly over 13k participants as of May 31, 2021.[55] There were 5,300 unique logins during the 3 day weekend test of May 27, 2021.[55]
- Alpha and Beta participation is expected to grow with the sale of pre-order packs.[57]
- Alpha-2 is expected to have over 100,000 participants.[58][59]
其他
引用
- ↑
- ↑ 訪談, 2018-08-21 (11:20).
- ↑ 3.0 3.1 3.2 Blog: New Adventure Awaits.
- ↑
- ↑
- ↑ Newsletter - Pre-order packages are ending reminder.
- ↑ 預購禮包
- ↑ 8.0 8.1
- ↑
- ↑ 直播, 2018-05-04 (53:34).
- ↑ 11.0 11.1
- ↑ 直播, 2020-07-25 (1:21:03).
- ↑
- ↑
- ↑
- ↑
- ↑ 直播, 2021-02-26 (1:08:47).
- ↑
- ↑ 19.0 19.1 19.2 19.3 直播, 2020-07-25 (1:53:46).
- ↑ 直播, 2018-10-31 (38:47).
- ↑ 21.0 21.1 Blog: Steam Announce And Play Test FAQ For Ashes of Creation Apocalypse
- ↑
- ↑ 直播, 2021-12-23 (1:23:41).
- ↑ 24.0 24.1 直播, 2020-11-30 (56:02).
- ↑ 25.0 25.1
- ↑ 26.0 26.1 26.2
- ↑ 27.0 27.1 直播, 2020-07-25 (48:28).
- ↑ 28.0 28.1 Podcast, 2018-08-04 (1:57:56).
- ↑ 29.0 29.1
- ↑ 訪談, 2021-06-13 (48:27).
- ↑
- ↑
- ↑ 33.0 33.1
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 34.6 訪談, 2021-02-07 (21:57).
- ↑ 直播, 2017-05-08 (11:14).
- ↑
- ↑ 直播, 2018-08-17 (1:02:38).
- ↑ 38.0 38.1 38.2 38.3 38.4 直播, 2020-06-26 (1:26:54).
- ↑ 訪談, 2021-06-13 (42:22).
- ↑ 40.0 40.1 訪談, 2023-07-09 (1:02:27).
- ↑ 41.0 41.1 Ashes of Creation cosmetic store.
- ↑
- ↑ 43.0 43.1 43.2 直播, 2018-04-8 (PM) (58:29).
- ↑ 44.0 44.1
- ↑
- ↑
- ↑ 47.0 47.1 訪談, 2018-05-11 (32:36).
- ↑ 48.0 48.1 Kickstarter packages.
- ↑ MMOGAMES Interview, 2017-09-8.
- ↑
- ↑ Intrepid pre-order pack.
- ↑ PAX West 2017 Alpha package.
- ↑ PAX West 2017 Beta package.
- ↑ 訪談, 2018-08-24 (12:18).
- ↑ 55.0 55.1 55.2
- ↑ 直播, 2018-08-17 (24:07).
- ↑ 57.0 57.1 57.2 直播, 2017-11-17 (28:50).
- ↑
- ↑ 直播, 2023-01-27 (11:05).