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角色死亡
玩家死亡時會化為灰燼。灰燼中包含玩家因死亡懲罰而掉落的物品。[3][4][5][6] 任何玩家都可以即時拾取灰燼。[3] 拾取灰燼不會觸發玩家標記。[7]
- 非戰鬥員 (綠色玩家) 死亡時,將遭受一般懲罰,包括:[5]
- When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[10] – Steven Sharif
滿等角色死亡時將損失約 2-3% 總經驗值 (未定)。[20]
- As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[20]
死亡懲罰將不適用於存在特定目標的活動 (例如商隊、公會戰、節點戰)。[21]
- There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[21] – Steven Sharif
Respawning
Non-corrupt players always respawn at the closest active respawn point (to their death).[18]
- Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[17]
- There will not be custom respawn points that can be placed in the world.[25]
- Events in progress may disable certain respawn points in proximity to those events, which might cause players to respawn further away.[18]
- That has to do with the lore behind death and resurrection and what it means to have your soul connected as a conduit of that spark of life given from the Goddess of Creation, being that phoenix type of avatar; and if corruption has moved into an area and an event has started, the access to those ley line oriented respawn points may be obscured- might not be accessible. So that could create some additional distance that needs to be traveled as part of these types of events.[18] – Steven Sharif
復活背景故事
Characters entering into the world of Verra are empowered with the spark of life that comes from the Goddess of Creation. This spark houses a portion of what represents their mortal coil/soul and their conduit to The Essence.[28][27][3][29] When a character dies they disintegrate into ashes, in accordance with the mythology of the cycle of life, death, and rebirth that is associated with the celestial avatar of the Goddess of Creation, the phoenix.[27][3]
- The ash pile conveys the location of the body, so that the character may be selected for resurrection.[27]
- The ash pile is also interractible to allow players to loot any dropped items.[27][3]
- This effect applies to players and not mobs.[27]
The reason for why respawning occurs, as you guys know, the avatar of the Goddess of Creation is the phoenix; and the phoenix obviously has some very stable mythological lore to it with regards to the cycle of life and death and rebirth; and that type of thing. As you enter into the world of Verra you are in a way empowered with the spark of life that comes from the Goddess of Creation herself, and in that sense you're able to house a portion of what that represents in your soul and your... conduit to the essence.[3] – Steven Sharif
移除腐化
移除腐化的主要方法是死亡。要移除所有腐化效果,可能需要死亡數次。[31][32]
- 死亡將移除大部分腐化值。[33]
- 獲得經驗值將也可以減少腐化值。[31]
- 在你移除腐化時嘗試捕捉你,這為賞金獵人帶來一個有趣的體驗。[31] – Steven Sharif
- 腐化玩家或可以透過任務來減少玩家擊殺數,讓此後可以累積較少腐化值。[34][33]
- 身處軍戰節點時能減少腐化時間。[36]
Durability loss
There is item durability (item decay) in Ashes of Creation.[37]
- Item decay does not destroy items, but it acts as an materials sink.[42][10][37]
- If you allow it to get to certain stages, or to get to a destructed stage then it requires a lot of material components in order to return back to its former glory.[39] – Steven Sharif
- Over enchanting an item comes with the risk of durability loss if a safety margin is exceeded.[11][44][45]
- There is durability in the game... It's not going to be a trivial durability. There is a potential to destroy gear (weapons and armor), but there is also an ability to reforge that destroyed gear using a portion of the materials necessary as well as finding an item creator who can reforge it.[37] – Steven Sharif
玩家標記
- 野外 PvP 將不僅是單純偷襲謀殺其他玩家。[47]
- 玩家無疑會進行偷襲,但 Ashes of Creation 的目的是不要讓遊戲只剩下偷襲。
- 腐化懲罰的嚴厲程度將能足以阻止一切死守復活點的行為。[48]
Ashes of Creation 的 野外 PvP 標記有三級。[49]
- 非戰鬥員 (綠色)
這個設計的重點是,除了你的隊伍、同盟、公會或團隊成員外,你都不能準確掌握對方的生命值。因此如果你想要陰險地攻擊其他玩家至接近死亡,然後讓怪物尾刀的話,你就有機會造成過量傷害,並變成腐化。[51] – Steven Sharif
- 戰鬥員 (紫色)
- 非戰鬥員進入開放世界戰場時,會自動被標記成戰鬥員。標記在離開戰場後仍會持續一定時間。[49]
- 強制攻擊其他玩家時,會被標記成戰鬥員。被攻擊的玩家還擊時,也會被標記成戰鬥員,否則會維持非戰鬥員身分。[32]
- 非戰鬥員以補血、施加增益效果等方式與戰鬥員牽連時,會被標記成戰鬥員。[52]
- 非戰鬥員利用戰鬥寵物 (或其他由玩家操控的) 攻擊其他玩家時,會被標記成戰鬥員。[53]
- 非戰鬥員不會因拾取玩家屍體而被標記。[7]
- 由於戰鬥員的死亡懲罰較低,擊殺戰鬥員不會有後果,且鼓勵玩家這樣做。[32]
- 玩家不能手動將自己標記成戰鬥員。[54]
- 攻擊非戰鬥員或其他戰鬥員時,玩家會被標記 90 秒。[55]
- 戰鬥員將不能登出遊戲。[56]
- 腐化 (紅色)
- 透過設定,玩家可以自行選擇影響對象為友方或非友方的範圍技能能否命中被標記的玩家。有勾選設定時,範圍恢復或傷害技能將影響被標記的玩家。沒有勾選設定時,範圍技能將不影響被標記的玩家,讓施法者不會一同被標記 (若尚未被標記)。[59]
If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[59] – Steven Sharif
You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[2] – Steven Sharif
背景
An affiliation tree determines how entities are flagged against other entities within its hierarchy.[61][62][63]
- Corrupted players can be attacked (or killed) regardless of other affiliations. This is something that will be tested during Alpha-2.[61]
- Node citizenship.[61][62][63]
- 同盟.[61][62][63]
- 行会.[61][62][63]
- Parties.[61][62][63]
- 大型副本.[61][62][63]
- Family.[62]
- Religion.[63]
- Society.[63]
There's node citizenship. There's guild. There's alliance. There's party. There's raid. There's family. All of these types of affiliations have a hierarchy. The highest of which is your node affiliation: So your citizenship is your greatest superceding relationship, which means if you were a part of a guild and the guild has multiple nodes in which its members are citizens of, if there was a war between two of those nodes, the members of those nodes would be first and foremost citizens who defend that node, even against their own guild members.[62] – Steven Sharif
All of these things have some hierarchy; and within that hierarchy there's the ability to participate within certain systems. So for example, if you have a node that has fallen under your vassal state and you're a citizen of the parent node, then you could participate in a siege against the vassal node but if you're a citizen of the vassal node you could not participate as an attacker against the parent node; so there's a hierarchy, unless you were to renounce your citizenship.[63] – Steven Sharif
Mounted combat (death of mounts)
Full loot
There will not be a full loot (full drop) system in Ashes of Creation.[68]
There will not be a full drop and the reason for that is because our intention when it comes to progression within the world is we want it to be meaningful and take some investment on behalf of the player; and if even if from a design standpoint we're like yeah but they have to choose to go to the area; we don't want a choice that a player can make where they delete their character so to speak.[68] – Steven Sharif
视觉效果
2024-03-18 2024-03-03 2023-09-05 2021-09-25 2021-03-28
其他
引用
- ↑ 直播, 2020-03-28 (1:58:24).
- ↑ 2.0 2.1 Podcast, 2018-04-23 (49:21).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 直播, 2021-03-26 (1:07:33).
- ↑ 4.0 4.1
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Podcast, 2017-05-05 (43:05).
- ↑ 6.0 6.1 訪談, 2020-07-18 (27:11).
- ↑ 7.0 7.1 7.2 Podcast, 2021-04-11 (34:41).
- ↑ 直播, 2017-05-19 (13:37).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 10.0 10.1 10.2 10.3 10.4 訪談, 2021-02-07 (13:14).
- ↑ 11.0 11.1 11.2 11.3 11.4 訪談, 2020-07-29 (16:46).
- ↑ 12.0 12.1 直播, 2021-01-29 (1:24:27).
- ↑ 直播, 2018-09-27 (47:46).
- ↑ 14.0 14.1 14.2 訪談, 2020-07-18 (41:54).
- ↑ 直播, 2017-11-17 (35:20).
- ↑ 訪談, 2018-05-11 (15:41).
- ↑ 17.0 17.1 訪談, 2017-04-27 (9:28).
- ↑ 18.0 18.1 18.2 18.3 直播, 2021-06-25 (1:15:37).
- ↑ 訪談, 2018-05-11 (3:43).
- ↑ 20.0 20.1 直播, 2021-05-28 (1:50:50).
- ↑ 21.0 21.1 直播, 2020-12-22 (1:13:51).
- ↑ 直播, 2017-05-15 (36:23).
- ↑ 直播, 2017-07-28 (50:22).
- ↑ 影片, 2022-12-02 (16:29).
- ↑ 直播, 2023-05-31 (1:08:39).
- ↑ 影片, 2023-08-31 (4:01).
- ↑ 27.0 27.1 27.2 27.3 27.4 27.5 直播, 2021-09-24 (51:20).
- ↑ 直播, 2023-04-28 (1:19:56).
- ↑ Podcast, 2018-05-11 (51:39).
- ↑ 直播, 2018-07-09 (20:41).
- ↑ 31.0 31.1 31.2 訪談, 2020-07-18 (44:35).
- ↑ 32.0 32.1 32.2 32.3 32.4 訪談, 2017-04-27 (0:17).
- ↑ 33.0 33.1 訪談, 2020-07-19 (30:51).
- ↑
- ↑ 直播, 2018-06-04 (2:18).
- ↑
- ↑ 37.0 37.1 37.2 Podcast, 2017-05-13 (25:55).
- ↑ 直播, 2020-08-28 (2:05:07).
- ↑ 39.0 39.1 Podcast, 2021-09-29 (32:35).
- ↑
- ↑ 訪談, 2020-07-19 (51:11).
- ↑ 直播, 2021-05-28 (1:53:04).
- ↑
- ↑ 訪談, 2020-07-29 (15:04).
- ↑ 直播, 2017-05-05 (20:41).
- ↑ 46.0 46.1 46.2
- ↑ 直播, 2017-05-12 (24:52).
- ↑
- ↑ 49.0 49.1 49.2 MMOGames interview, January 2017
- ↑
- ↑ 51.0 51.1 直播, 2021-07-30 (1:10:34).
- ↑ 直播, 2017-11-17 (29:45).
- ↑ 直播, 2018-10-31 (44:12).
- ↑ 直播, 2020-11-30 (1:05:22).
- ↑
- ↑ 56.0 56.1
- ↑ 訪談, 2017-04-27 (1:18).
- ↑
- ↑ 59.0 59.1 訪談, 2020-07-08 (1:05:27).
- ↑
- ↑ 61.0 61.1 61.2 61.3 61.4 61.5 61.6 直播, 2022-07-29 (1:07:20).
- ↑ 62.0 62.1 62.2 62.3 62.4 62.5 62.6 62.7 直播, 2019-03-29 (17:10).
- ↑ 63.0 63.1 63.2 63.3 63.4 63.5 63.6 63.7 63.8 訪談, 2018-05-11 (58:07).
- ↑ 64.0 64.1 直播, 2017-05-05 (22:44).
- ↑ 直播, 2018-04-8 (AM) (12:34).
- ↑ 66.0 66.1 66.2 訪談, 2020-07-19 (1:05:41).
- ↑ 直播, 2017-05-10 (38:27).
- ↑ 68.0 68.1 直播, 2019-07-26 (1:22:50).