開放世界戰場

来自Ashes of Creation Wiki
Lex讨论 | 贡献2020年5月3日 (日) 22:57的版本

跳到导航 跳到搜索

戰場是在開放世界進行的 PvP 戰鬥。[1] 遊戲內有開放世界 PvP 區域,區域內的玩家會被標記戰鬥員 (purple)[2]

非戰鬥員 (綠色)玩家進入開放世界戰場時,會自動被標記成戰鬥員。標記在離開戰場後仍會持續一定時間。[8]

死亡懲罰將不適用於存在特定目標的活動 (例如商隊公會戰節點戰)。[9]

Our castle system, our sieges against nodes, the caravan system, battlegrounds that exist, guild wars: We want there to be a meaning to this conflict. We want players to actually have some skin in the game when it comes to participating in PvP.[10]Steven Sharif

商隊 PvP

Alpha-1商隊 PvP[11]

You won't be able to see inside specifically but as part of the caravan structure itself there will be little hints as to what the cargo is. So for example if you've seen some of our recent footage with caravans you see sitting on top of the caravan there's some gold or some silver or some iron.[12]Steven Sharif

商隊週邊會形成一個開放式 PvP 區域,區域內的玩家會被標記成戰鬥員 (紫色)[13]

  • 在決定進攻或防守商隊前,玩家將無法確切看到商隊運輸中的貨物。但會有視覺提示顯示車上的貨物,例如金、銀或鐵。[12]
  • 玩家將可以透過介面視窗決定攻擊、防守或無視商隊。[14][15][16]
    • 距離商隊多遠視窗才會出現,將取決於玩家先前作為攻擊方或防守方的表現。[14]
  • 要成功擊毀一個商隊,將需要一個隊伍。[17][18]
  • 在商隊擁有人登出或與伺服器連接中斷 5 至 10 分鐘後,商隊才會消失。[19]

It's still intended from a design standpoint to be a window that is presented to the player based on proximity; and that proximity it can be greater depending on your performance as either a defender or an attacker in previous raids.[14]Steven Sharif

雙方皆有誘因鼓勵玩家加入,並將於 Alpha 及 Beta 階段測試。[20]

  • 大部分誘因都是社交性的,而且是由玩家之間非正式協議而成。[20]

The caravan defender role is going to have its own progression questing and rewards associated with it that are going to attract a certain subset of players and then vice-versa wise we're going to have incentives that appeal to the more highway brigand type players; and you might not always be on one side or the other: that might change depending on what your interests are in the at the time. But obviously those types of systems need to have robust consequential type rewards and benefits associated with them in order to compel the player; and that's something obviously we're going to test in alphas and betas and see how performant it is in actually attracting players to participate and make sure it's not just one-sided so-to-speak.[20]Steven Sharif

Also the hope would be that the people who are running the caravans can offer their own rewards that "Hey if you come help me defend this thing I'll give you some cut", or that these are my friends or these are my guilds- that a lot of the sort of incentive is social and created between players.[20]Jeffrey Bard

狩獵場

You are on the prowl, and notice an unsuspecting player chopping trees. What would you do?[21]

狩獵場 are open-world PvP corruption-enabled areas that encompass most of the map.[22]

One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with; and if that pertains to a hunting ground, not just the caravan or the castles or the nodes or whatever, it can exist in that area.[25]Steven Sharif

Outside of PvP for certain things like caravans, sieges of nodes and/or castles is that you're going to have those open-world hunting ground fights that may occur. You're going to have resources fights that may occur. You're going to have political fights that may occur between members of guilds; and we're taking the guild politics to a whole new direction in regards to playing those conflicts out.[24]Steven Sharif

Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[26]

玩家標記

野外 PvP 標記系統旨在阻止玩家惡意騷擾他人。[27]

  • 野外 PvP 將不僅是單純偷襲謀殺其他玩家。[28]
  • 腐化懲罰的嚴厲程度將能足以阻止一切死守復活點的行為。[29]

pvp flagging diagram.png

Ashes of Creation野外 PvP 標記有三級。[8]

  • 非戰鬥員 (綠色)

這個設計的重點是,除了你的隊伍、同盟、公會或團隊成員外,你都不能準確掌握對方的生命值。因此如果你想要陰險地攻擊其他玩家至接近死亡,然後讓怪物尾刀的話,你就有機會造成過量傷害,並變成腐化。[32]Steven Sharif

  • 戰鬥員 (紫色)
    • 非戰鬥員進入開放世界戰場時,會自動被標記成戰鬥員。標記在離開戰場後仍會持續一定時間。[8]
    • 強制攻擊其他玩家時,會被標記成戰鬥員。被攻擊的玩家還擊時,也會被標記成戰鬥員,否則會維持非戰鬥員身分。[30]
    • 非戰鬥員以補血、施加增益效果等方式與戰鬥員牽連時,會被標記成戰鬥員。[33]
    • 非戰鬥員利用戰鬥寵物 (或其他由玩家操控的) 攻擊其他玩家時,會被標記成戰鬥員。[34]
    • 非戰鬥員不會因拾取玩家屍體而被標記。[35]
    • 由於戰鬥員的死亡懲罰較低,擊殺戰鬥員不會有後果,且鼓勵玩家這樣做。[30]
    • 玩家不能手動將自己標記成戰鬥員。[36]
    • 攻擊非戰鬥員或其他戰鬥員時,玩家會被標記 90 秒。[37]
    • 戰鬥員將不能登出遊戲。[38]
  • 腐化 (紅色)
    • 戰鬥員擊殺非戰鬥員時,會被標記成腐化[27]
    • 腐化玩家的死亡懲罰會以倍數增加,其位置也會被賞金獵人掌握。[27]
    • 腐化值會隨着擊殺非戰鬥員增加。[8]
    • 非戰鬥員攻擊腐化玩家時,不會被標記成戰鬥員。[30]
    • 腐化玩家擊殺賞金獵人時,腐化值不會增加。[39]
    • 腐化玩家登出遊戲的所需時間為 60 秒。[38]

玩家不能攻擊同一隊伍團隊公會同盟的成員。[40]

  • 透過設定,玩家可以自行選擇影響對象為友方或非友方的範圍技能能否命中被標記的玩家。有勾選設定時,範圍恢復或傷害技能將影響被標記的玩家。沒有勾選設定時,範圍技能將不影響被標記的玩家,讓施法者不會一同被標記 (若尚未被標記)。[41]

If you have that check-box for flagging with your AOEs and heals available then you will flag. If you do not have that box checked then on completion of the skill it will not flag you because the check was made at the start that there was a flagged party member; and then he will not he or she will not receive the beneficial effect as a result or the damage, if it's an offensive spell.[41]Steven Sharif

標記系統不適用於戰爭商隊公會戰[42]

You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. If you gain corruption, which is killing a non-combatant - a player who is not fighting back basically - if you gain that corruption, your world has changed. It is not going to be a very beneficial place to be and you have the potential of losing your gear. Your combat efficacy decreases based on the amount of corruption you accrue. It is a comfortable balance between player agency and grief and basically removing player agency for other players.[43]Steven Sharif

Death penalties

Alpha-1 — 於戶外地下城死亡[44]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[43]Steven Sharif

玩家死亡時會化為灰燼。灰燼中包含玩家因死亡懲罰而掉落的物品[45][46][47][48] 任何玩家都可以即時拾取灰燼。[45] 拾取灰燼不會觸發玩家標記[35]

  • 非戰鬥員 (綠色玩家) 死亡時,將遭受一般懲罰,包括:[47]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[51]Steven Sharif
  • 戰鬥員 (紫色玩家) 遭受的死亡懲罰是非戰鬥員一半。[47]
  • 腐化 (紅色玩家) 遭受的死亡懲罰是非戰鬥員四倍,並根據目前的腐化值,有機會掉落背包內或裝備中的物品[55] 包括:[55][47]

滿等角色死亡時將損失約 2-3% 總經驗值 (未定)。[61]

  • As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[61]

死亡懲罰將不適用於存在特定目標的活動 (例如商隊公會戰節點戰)。[9]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[9]Steven Sharif
  • PvPPvE 情況下死亡將遭受同樣的懲罰 (未定)。[62]

玩家可能會遇溺而死。[63]

Ashes of Creation Apocalypse battle royale

Ashes of Creation Apocalypse battle royale lobby screen.[64]

In Apocalypse you have a scene where you have a squad in, or are solo or whatever. That scene will eventually become your house. Your freehold, exactly; and you will earn furniture to place in that freehold and you can build out your house and what-not through special achievements.[65]Steven Sharif

Ashes of Creation Apocalypse battle royale victory screen.[66]

Why did we go with Battle Royale as the first testable arena mode? And the answer for that is honestly, as we're testing and getting people into matches on our servers and testing the replication among players in a battlefield; and making sure that tech is present and capable for hundreds of players on the battlefield: We wanted to have a game mode that was still fun for players to test in: An environment that was fun to test in.[67]Steven Sharif

Ashes of Creation Apocalypse battle royale (also referred to BR mode)[68] was a Battle royale testing mode consisting of up to 100 players.[69][70]

  • This is a last man standing PvP combat mode.[71]
  • 武器 and armor found in the world have unique skills associated with them. These interact with the terrain from defensive, offensive and utility standpoints.[71]
  • Players can build buildings and structures such as watchtowers, defensive pillboxes and arcane structures.[71]
  • Everything in the world apart from rocks and trees is destructible.[72]

It's going to have a lot of high octane energy and activity. It's going to be very streamable. It's going to be no NDA. There's going to be a lot of different weapons and skills that were going to be testing. Each of the weapons and armor that you can find in the world are going to have unique spells and skills associated with them that interact with the terrain from a defensive standpoint, from a utility standpoint, from an offensive standpoint. It's going to be able for you to build buildings, complete structures, watchtowers and defensive pillboxes type structures: Arcane structures. You're going to have a lot of fun activity there.[71]Steven Sharif

Ashes of Creation Apocalypse battle royale early access testing ended on March 10, 2020.[73]

美術圖

其他

引用

  1. 1.0 1.1 1.2 1.3 1.4 直播, 2017-05-05 (14:26).
  2. 直播, 2017-05-19 (45:14).
  3. 3.0 3.1 Podcast, 2021-04-11 (49:40).
  4. steven-siege-zone.png
  5. 直播, 2021-04-30 (41:18).
  6. Blog: Creative Director's Letter, April 14 2021
  7. 直播, 2017-11-17 (45:19).
  8. 8.0 8.1 8.2 8.3 MMOGames interview, January 2017
  9. 9.0 9.1 9.2 直播, 2020-12-22 (1:13:51).
  10. 影片, 2017-04-30 (5:31).
  11. 直播, 2020-03-28 (1:27:28).
  12. 12.0 12.1 12.2 直播, 2021-01-29 (1:25:14).
  13. caravan zone.png
  14. 14.0 14.1 14.2 訪談, 2020-03-27 (16:19).
  15. caravan UI.png
  16. 直播, 2017-05-22 (40:40).
  17. 直播, 2017-05-15 (45:20).
  18. 直播, 2017-05-22 (40:41).
  19. 直播, 2020-07-25 (55:32).
  20. 20.0 20.1 20.2 20.3 直播, 2021-02-26 (1:16:21).
  21. Twitter - What a glorious day for ganking!
  22. 22.0 22.1 直播, 2018-07-09 (44:56).
  23. 直播, 2017-11-17 (45:17).
  24. 24.0 24.1 直播, 2017-06-01 (35:42).
  25. 直播, 2017-05-19 (24:17).
  26. pvp about.png
  27. 27.0 27.1 27.2 pvp flagging.png
  28. 直播, 2017-05-12 (24:52).
  29. pvp camping.png
  30. 30.0 30.1 30.2 30.3 訪談, 2017-04-27 (0:17).
  31. PvP.jpg
  32. 32.0 32.1 直播, 2021-07-30 (1:10:34).
  33. 直播, 2017-11-17 (29:45).
  34. 直播, 2018-10-31 (44:12).
  35. 35.0 35.1 Podcast, 2021-04-11 (34:41).
  36. 直播, 2020-11-30 (1:05:22).
  37. steven-flagging-duration.png
  38. 38.0 38.1 steven-flagging-logout.png
  39. 訪談, 2017-04-27 (1:18).
  40. pvp flagging lockouts.png
  41. 41.0 41.1 訪談, 2020-07-08 (1:05:27).
  42. flagging.jpg
  43. 43.0 43.1 Podcast, 2018-04-23 (49:21).
  44. 直播, 2020-03-28 (1:58:24).
  45. 45.0 45.1 直播, 2021-03-26 (1:07:33).
  46. 46.0 46.1 a419c5398b542a713545e4f393d67215.png
  47. 47.0 47.1 47.2 47.3 47.4 47.5 47.6 47.7 47.8 Podcast, 2017-05-05 (43:05).
  48. 48.0 48.1 訪談, 2020-07-18 (27:11).
  49. 直播, 2017-05-19 (13:37).
  50. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  51. 51.0 51.1 訪談, 2021-02-07 (13:14).
  52. 訪談, 2020-07-29 (16:46).
  53. 53.0 53.1 直播, 2021-01-29 (1:24:27).
  54. 直播, 2018-09-27 (47:46).
  55. 55.0 55.1 55.2 訪談, 2020-07-18 (41:54).
  56. 直播, 2017-11-17 (35:20).
  57. 訪談, 2018-05-11 (15:41).
  58. 訪談, 2017-04-27 (9:28).
  59. 直播, 2021-06-25 (1:15:37).
  60. 訪談, 2018-05-11 (3:43).
  61. 61.0 61.1 直播, 2021-05-28 (1:50:50).
  62. 直播, 2017-05-15 (36:23).
  63. 直播, 2017-07-28 (50:22).
  64. 直播, 2019-09-30 (0:10).
  65. 直播, 2018-10-31 (40:44).
  66. 影片, 2019-09-27 (1:08:29).
  67. 直播, 2018-09-27 (11:03).
  68. 直播, 2018-10-31 (35:00).
  69. 訪談, 2018-08-24 (13:17).
  70. 直播, 2018-08-17 (30:29).
  71. 71.0 71.1 71.2 71.3 直播, 2018-09-01 (56:11).
  72. 訪談, 2018-10-20 (3:19:04).
  73. 73.0 73.1 apoc-offline.png