页面“Dungeons”与“Fighter”之间的差异

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{{Stub}}
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{{Draft}}
[[File:vlcsnap-2017-10-17-11h45m49s163.png|thumb|400px|[[Alpha 0]] [[Dungeon|dungeon]] design by [[Javier Perez]].<ref name="livestream">[[2017-10-16_Livestream]]</ref>]]
 
[[File:vlcsnap-2017-10-17-11h45m41s061.png|thumb|400px|[[Alpha 0]] [[Dungeon|dungeon]] design by [[Javier Perez]].<ref name="livestream"/>]]
 
  
== Dungeon scale ==
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{{Fighter}}
 
 
The intention is that dungeons are going to be "massive" in scale.<ref>[[File:dungeon scale.png|350px]]</ref>
 
 
 
* Massive caverns and spaces.
 
* Places to suit larger and smaller commitments.
 
** Where people with 30 minutes can participate.
 
 
 
== Open world ==
 
 
 
There will be open world dungeons.<ref>[[File:dungeon open.png|350px]]</ref>
 
 
 
* The [[PvP#Player flagging|PvP flagging]] system presents a potential for open conflict.
 
 
 
== Zergs ==
 
 
 
{{Zergs}}
 
 
 
== See also ==
 
 
 
* [[Raids]]
 
* [[Arenas]]
 
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:Player interaction]][[Category:Encounters]]
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[[Category:Archetypes]]

2017年10月21日 (六) 04:24的版本

box warning orange.png此页面目前是草稿。

Fighter2.PNG 鬥士 is an archetype in Ashes of Creation.[2]

The fighter is really a mobile physical DPS. So they're able to traverse the battlefield. They're able to close the gap quickly. They're able to deal damage from a physical perspective... The fighter is in your face. You try to get away from me I'm going to close that gap. I'm going to deal this burst damage to you and it really doesn't matter if I'm behind you or if you're bleeding or if I've snared you per-se. I am there. I am in your face. I'm doing this damage.[3]Steven Sharif

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