Merchants
Merchant NPCs (also called Vendors) are present from the first stage of node development (Expedition).[2]
- Merchant NPCs are identified by a golden shimmer on their nameplates.[3]
- Merchant NPCs will in general be able to buy items from players.[4]
List of items sold by merchants
- None -
Tavern NPCs
Tavern NPCs ("bartenders") are merchants that are present in 酒館 in nodes and on freeholds.[4][5]
- Tavern NPCs sell food, drinks, and other crafted items that have been made for that tavern. Consuming these items will grant buffs for a period of time, providing the character remains in proximity to the tavern.[4][5]
You're going to probably want to sell items to other players more than necessarily tavern merchants but they'll be there as well.[4] – Jeffrey Bard
Artisan classes timeline
匠人職業 (採集、加工、製造) 將於 Alpha-2 及其後 Betas 測試全面實裝。[6][7]
In Alpha One the core basics of what crafting represents as a gameplay loop that is represented. So that means that there are gatherables out there. You will have to have tools in order to service those gatherables. There will be processing that's necessary; and then there's crafting stations that are available and can be constructed by the players. This is in Alpha One. You have to collect the recipes, you have to collect the materials, and you have to refine the materials; and then you have to create the reagents and then use those to create the final crafting component of that you're trying to create. So that in and of itself is present, but it is a very very small piece of really what will be the larger crafting puzzle for Alpha 2 and betas.[6] – Steven Sharif
Crafting honestly will not come online in any sense of its true form until Alpha-2. Alpha-1 has essentially what are intended to be the core gameplay loop of crafting, meaning the collection of materials, the translation of those materials into processed goods, and the use of those processed goods into item acquisition. That's the core gameplay loop that is currently present in Alpha-1. But those are mostly facilitated piggy backing the merchant systems right now and not actually using the real crafting system; and that's because crafting hasn't been completed in a form that can be implemented in Alpha-1, but will be for Alpha-2. What's present in Alpha-1 doesn't even really scratch the surface for crafting.[7] – Steven Sharif
Player merchants
玩家攤檔, personal shops, and auction houses enable buying from and selling to other players.[9]
- Player merchants will not be able to be placed on ships.[10]
玩家攤檔 | Personal shops | Auction houses | |
---|---|---|---|
Cost |
| ||
Location |
|
|
|
Player presence | N/A | ||
Storage |
| ||
Advertising |
|
| |
PvP |
|
N/A |
视觉效果
2023-12-02 2018-04-01
其他
引用
- ↑ 影片, 2023-08-31 (25:00).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 影片, 2020-05-31 (5:25).
- ↑ 4.0 4.1 4.2 4.3 4.4 直播, 2021-01-29 (1:11:29).
- ↑ 5.0 5.1 直播, 2018-06-04 (14:13).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 直播, 2021-03-26 (42:28).
- ↑ 7.0 7.1 7.2 訪談, 2021-02-07 (35:30).
- ↑ 直播, 2021-04-30 (41:18).
- ↑ 9.0 9.1 9.2
- ↑
- ↑ 11.0 11.1 直播, 2017-05-10 (16:36).
- ↑ 12.0 12.1 12.2
- ↑ 13.0 13.1 13.2 13.3 13.4 直播, 2020-07-31 (1:34:06).
- ↑ 14.0 14.1 14.2 直播, 2017-10-16 (59:39).
- ↑ 15.0 15.1 15.2
- ↑ 16.0 16.1 16.2 16.3 直播, 2019-05-30 (1:26:16).
- ↑ 訪談, 2020-07-08 (55:05).
- ↑ 18.0 18.1 18.2 18.3 Know Your Nodes: Economic Node Type.
- ↑ 19.0 19.1 19.2 直播, 2020-10-30 (1:03:52).
- ↑ 20.0 20.1 20.2 20.3 直播, 2020-10-30 (1:04:59).
- ↑ 21.0 21.1
- ↑ 直播, 2017-05-10 (35:16).
- ↑ 訪談, 2020-07-08 (57:46).
- ↑ 直播, 2020-04-30 (1:14:44).
- ↑