“Looting”的版本间差异
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AoE [[Looting|looting]] is not included in the looting mechanics at the time of writing. It may be added based on feedback.<ref name="livestream-15-May-2017-48:30">[https://youtu.be/f8SpiG0Ulbg?t=48m30s Livestream, 15 May 2017 (48:30).]</ref> | AoE [[Looting|looting]] is not included in the looting mechanics at the time of writing. It may be added based on feedback.<ref name="livestream-15-May-2017-48:30">[https://youtu.be/f8SpiG0Ulbg?t=48m30s Livestream, 15 May 2017 (48:30).]</ref> | ||
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+ | {{Player death}} | ||
== See also == | == See also == |
2017年11月18日 (六) 19:53的版本
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[3][4][5]
- Group loot rules are defined on a per-rarity basis.[1]
- A majority of party members must vote to approve any changes to group loot allocation changes.[2]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[6]
- There won't be auto-looting pets.[7]
- It will be possible to kick a player from a party prior to them acquiring loot.[8]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[8] – Steven Sharif
- Free-for-all.[5]
- Whoever is first to loot gets the loot.[3]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[5]
- With round-robin looting, party members take turns looting.[5]
- This is a traditional need before greed system based on dice rolls.[5]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[9]
- Bidding system.[5]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[5]
AoE looting
AoE looting is not included in the looting mechanics at the time of writing. It may be added based on feedback.[10]
角色死亡
玩家死亡時會化為灰燼。灰燼中包含玩家因死亡懲罰而掉落的物品。[13][14][15][16] 任何玩家都可以即時拾取灰燼。[13] 拾取灰燼不會觸發玩家標記。[17]
- 非戰鬥員 (綠色玩家) 死亡時,將遭受一般懲罰,包括:[15]
- When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[20] – Steven Sharif
滿等角色死亡時將損失約 2-3% 總經驗值 (未定)。[30]
- As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[30]
死亡懲罰將不適用於存在特定目標的活動 (例如商隊、公會戰、節點戰)。[31]
- There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[31] – Steven Sharif
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 影片, 2023-01-27 (16:44).
- ↑ 2.0 2.1 影片, 2023-01-27 (32:01).
- ↑ 3.0 3.1 直播, 2020-11-30 (1:01:40).
- ↑ 直播, 2020-07-25 (1:24:56).
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Group dynamics blog.
- ↑ 直播, 2023-01-27 (1:08:06).
- ↑ 直播, 2022-04-29 (1:04:52).
- ↑ 8.0 8.1 直播, 2023-05-31 (1:07:45).
- ↑ 直播, 2020-11-30 (1:12:03).
- ↑ Livestream, 15 May 2017 (48:30).
- ↑ 直播, 2020-03-28 (1:58:24).
- ↑ Podcast, 2018-04-23 (49:21).
- ↑ 13.0 13.1 直播, 2021-03-26 (1:07:33).
- ↑ 14.0 14.1
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 Podcast, 2017-05-05 (43:05).
- ↑ 16.0 16.1 訪談, 2020-07-18 (27:11).
- ↑ Podcast, 2021-04-11 (34:41).
- ↑ 直播, 2017-05-19 (13:37).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 20.0 20.1 訪談, 2021-02-07 (13:14).
- ↑ 訪談, 2020-07-29 (16:46).
- ↑ 22.0 22.1 直播, 2021-01-29 (1:24:27).
- ↑ 直播, 2018-09-27 (47:46).
- ↑ 24.0 24.1 24.2 訪談, 2020-07-18 (41:54).
- ↑ 直播, 2017-11-17 (35:20).
- ↑ 訪談, 2018-05-11 (15:41).
- ↑ 訪談, 2017-04-27 (9:28).
- ↑ 直播, 2021-06-25 (1:15:37).
- ↑ 訪談, 2018-05-11 (3:43).
- ↑ 30.0 30.1 直播, 2021-05-28 (1:50:50).
- ↑ 31.0 31.1 直播, 2020-12-22 (1:13:51).
- ↑ 直播, 2017-05-15 (36:23).
- ↑ 直播, 2017-07-28 (50:22).