“Looting”的版本间差异
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== See also == | == See also == |
2018年3月17日 (六) 23:52的版本
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[3][4][5]
- Group loot rules are defined on a per-rarity basis.[1]
- A majority of party members must vote to approve any changes to group loot allocation changes.[2]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[6]
- There won't be auto-looting pets.[7]
- It will be possible to kick a player from a party prior to them acquiring loot.[8]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[8] – Steven Sharif
- Free-for-all.[5]
- Whoever is first to loot gets the loot.[3]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[5]
- With round-robin looting, party members take turns looting.[5]
- This is a traditional need before greed system based on dice rolls.[5]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[9]
- Bidding system.[5]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[5]
AoE looting
AoE (Area of effect) looting is not included in the looting mechanics at the time of writing. It may be added based on feedback.[10]
Loot tables
- Mobs drop glint, 物品, and crafting materials in preference to gold.[11][12]
- Glint is not bound to a specific region and can be also dropped by players on death as stolen glint, based on applicable death penalties.[13][14][15][16][11][17]
- The rarity of glint increases with the mob's level.[18]
- Loot tables are disabled for player controlled monsters.[19]
- There is a small 隨機性 chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[20]
- Experience debt decreases the drop rate percentages from monsters.[21]
- Loot (loot tables) from world bosses or dungeon bosses has a small 隨機性 chance of dropping gear (completed items).[22][23]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[22][24][25]
- Legendary equipment is only dropped by Legendary world bosses.[26]
- Loot tables will likely not be affected by weather conditions.[28] This was previously listed as a possible effect.[29]
- There won't be specific loot drops for artisans.[30] Previously it was stated that master gatherers may have the ability to "spoil" a boss' loot.[31]
- Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
- A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[30]
角色死亡
玩家死亡時會化為灰燼。灰燼中包含玩家因死亡懲罰而掉落的物品。[15][16][17][11] 任何玩家都可以即時拾取灰燼。[15] 拾取灰燼不會觸發玩家標記。[34]
- 非戰鬥員 (綠色玩家) 死亡時,將遭受一般懲罰,包括:[17]
- When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[36] – Steven Sharif
滿等角色死亡時將損失約 2-3% 總經驗值 (未定)。[46]
- As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[46]
死亡懲罰將不適用於存在特定目標的活動 (例如商隊、公會戰、節點戰)。[47]
- There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[47] – Steven Sharif
Currency
Currency may refer to:
- Gold is the general in-game currency in Ashes of Creation.[50][11][12]
- Bound currencies are progression-based currencies that cannot be traded.[50][51][11]
- Embers is a virtual currency that can be used to purchase cosmetic items within Ashes of Creation.[55]
- Intrepid Bucks are earned through the Referral program.[56]
物品銷毀
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 影片, 2023-01-27 (16:44).
- ↑ 2.0 2.1 影片, 2023-01-27 (32:01).
- ↑ 3.0 3.1 直播, 2020-11-30 (1:01:40).
- ↑ 直播, 2020-07-25 (1:24:56).
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Group dynamics blog.
- ↑ 直播, 2023-01-27 (1:08:06).
- ↑ 直播, 2022-04-29 (1:04:52).
- ↑ 8.0 8.1 直播, 2023-05-31 (1:07:45).
- ↑ 直播, 2020-11-30 (1:12:03).
- ↑ Livestream, 15 May 2017 (48:30).
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 訪談, 2020-07-18 (27:11).
- ↑ 12.0 12.1 12.2 直播, 2017-05-24 (44:14).
- ↑
- ↑ 14.0 14.1 訪談, 2023-09-10 (53:47).
- ↑ 15.0 15.1 15.2 直播, 2021-03-26 (1:07:33).
- ↑ 16.0 16.1 16.2
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 17.8 17.9 Podcast, 2017-05-05 (43:05).
- ↑
- ↑ 直播, 2017-05-03 (35:25).
- ↑ 訪談, 2020-07-18 (1:00:15).
- ↑ 21.0 21.1 Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 22.0 22.1 訪談, 2020-07-19 (8:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 訪談, 2020-07-20 (21:57).
- ↑ 直播, 2018-04-8 (PM) (55:49).
- ↑ 直播, 2020-07-25 (46:08).
- ↑ 直播, 2020-12-22 (1:15:01).
- ↑ 直播, 2022-05-27 (1:14:46).
- ↑ 影片, 2022-05-27 (2:21).
- ↑ 30.0 30.1 直播, 2024-02-29 (1:22:09).
- ↑ Podcast, 2018-08-04 (1:44:54).
- ↑ 直播, 2020-03-28 (1:58:24).
- ↑ Podcast, 2018-04-23 (49:21).
- ↑ Podcast, 2021-04-11 (34:41).
- ↑ 直播, 2017-05-19 (13:37).
- ↑ 36.0 36.1 訪談, 2021-02-07 (13:14).
- ↑ 訪談, 2020-07-29 (16:46).
- ↑ 38.0 38.1 直播, 2021-01-29 (1:24:27).
- ↑ 直播, 2018-09-27 (47:46).
- ↑ 40.0 40.1 40.2 訪談, 2020-07-18 (41:54).
- ↑ 直播, 2017-11-17 (35:20).
- ↑ 訪談, 2018-05-11 (15:41).
- ↑ 訪談, 2017-04-27 (9:28).
- ↑ 直播, 2021-06-25 (1:15:37).
- ↑ 訪談, 2018-05-11 (3:43).
- ↑ 46.0 46.1 直播, 2021-05-28 (1:50:50).
- ↑ 47.0 47.1 直播, 2020-12-22 (1:13:51).
- ↑ 直播, 2017-05-15 (36:23).
- ↑ 直播, 2017-07-28 (50:22).
- ↑ 50.0 50.1 Podcast, 2023-07-15 (15:14).
- ↑
- ↑ 直播, 2023-10-31 (1:06:32).
- ↑ 影片, 2023-10-31 (3:34).
- ↑ 直播, 2021-10-29 (1:06:31).
- ↑ Zendesk - What are Embers and how do I use them?
- ↑ Ashes of Creation referral program.
- ↑ 57.0 57.1 直播, 2021-04-30 (1:14:49).
- ↑ 直播, 2017-05-24 (13:19).