页面“Template:Static housing”与“Nodes”之间的差异

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(Add additional housing types)
 
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[[File:node_housing.jpg|thumb|400px|Node housing.]][[Nodes|Node]] housing provides non-instanced player accommodation within a node, also known as ''static housing''.<ref name="nodes-part-II">[https://www.ashesofcreation.com/node-series-part-2-metropolis/ Node series part II &ndash; the Metropolis]]</ref>
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{{Draft}}
  
{{{1|==}}} Node housing development {{{1|==}}}
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[[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]].<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]]
  
As a Node levels up, its node housing levels up with it.<ref name="nodes-part-II"/>
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Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref>  
  
* The architecture of node housing is predetermined by the racial influence of the node's development.<ref name="development">[[File:node development.png|350px]]</ref>
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== Node advancement ==
* Players will be able purchase small one room houses starting at the [[Village]] stage (Node stage 3).
 
* When the Node advances to a [[Town]], so does the housing.
 
* There will be new property available at each stage, but this new property is more akin to what was available at the previous stage.
 
* As the Node advances further the housing will grow.
 
* Only the houses that existed at the [[Village]] stage will become main street mansions at the [[Metropolis]] stage.
 
  
{{{1|==}}} Buying and selling {{{1|==}}}
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[[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]]
  
You can buy and sell properties.<ref name="nodes-part-II"/>
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Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/>
  
* Node housing will be at a premium, and is expected to be hotly contested.
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# [[Expedition]] (Few hours)
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# [[Encampment]] (Many hours)
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# [[Village]] (Few days)
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# [[Town]] (Many days)
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# [[City]] (Few weeks)
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# [[Metropolis]] (Many weeks)
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The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref>
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== Node development ==
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Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref>
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* Apartment complexes
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* Merchant housing
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* Guild halls
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* Marketplaces
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* Barracks
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When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/>
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== Node government ==
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A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref>
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* [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
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* [[Economic node]] governments are able to be bought and sold by citizens with the most money.
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* [[Military node]] governments are chosen from citizens through last man standing combat.
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* [[Scientific node]] governments are elected democratically.
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Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref>
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== Node housing ==
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{{Node housing|1====}}
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== Node apartments ==
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{{Apartments|1====}}
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== Freeholds ==
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{{Freeholds|1====}}
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{{Notes}}

2017年10月13日 (五) 17:58的版本

box warning orange.png此页面目前是草稿。
Nodes are pre-set locations, wrapped in a zone of influence.[1]

Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined 影響區域 (ZOI).[2]

節點發展

Illustration of node advancement from Expedition (stage 1) to 大都會 (stage 6).

Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[2]

  1. Expedition (Few hours)
  2. Encampment (Many hours)
  3. 村莊 (Few days)
  4. Town (Many days)
  5. City (Few weeks)
  6. 大都會 (Many weeks)

The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[3]

Node development

Nodes have a base style template based on race and the Node type.[4] The node's government will decide the types of buildings to be constructed.[5]

  • Apartment complexes
  • Merchant housing
  • Guild halls
  • Marketplaces
  • Barracks

When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.[4]

節點政府

A node's government and its mayor are chosen depending on the Node type.[6]

  • Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
  • Economic node governments are able to be bought and sold by citizens with the most money.
  • Military node governments are chosen from citizens through last man standing combat.
  • Scientific node governments are elected democratically.

Guilds do not control nodes.[7]

节点外壳

固定房屋 provides non-instanced player accommodation within a node, also known as in-node housing.[9]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3).[9][10]

Node apartments

公寓 provide instanced player housing functionality on a rental basis.[14][9]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[15][16][14][10][9]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[14]

  • Prices for apartments will fluctuate depending on the number of units already sold in the node.[9]
  • Different price points offer different apartment sizes and types, such as penthouses.[16][9]
  • It was previously stated that apartments would be available at

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) or above.[9]

The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[11]Steven Sharif

個人土地房

Alpha-1 個人土地房[17]

個人土地房的整個目的就是賦予一切用途。不只可以讓你覺得「噢,我設計得真漂亮」,更是一個對你的角色、對世界有用途的設計。[18]Jeffrey Bard

個人土地房是較大型的玩家房屋,可以建造於

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) 或以上的影響區域內。[9]

個人土地房與遊戲內多個系統相互影響。[24]

引用