页面“Template:Static housing”与“Nodes”之间的差异
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− | + | {{Draft}} | |
− | + | [[File:node_zoi.png|thumb|400px|Nodes are pre-set locations, wrapped in a [[Zone of influence|zone of influence]].<ref>[https://www.ashesofcreation.com/node-series-part-one/ Node series part I]]</ref>]] | |
− | + | Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined [[zone of influence]] (ZOI).<ref name="nodes">[https://www.ashesofcreation.com/a-reactive-world-nodes/ A reactive world - Nodes]</ref> | |
− | + | == Node advancement == | |
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− | |||
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− | + | [[File:NodeEvolution.mp4|thumb|400px|Illustration of node advancement from [[Expedition]] (stage 1) to [[Metropolis]] (stage 6).]] | |
− | + | Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.<ref name="nodes"/> | |
− | * | + | # [[Expedition]] (Few hours) |
+ | # [[Encampment]] (Many hours) | ||
+ | # [[Village]] (Few days) | ||
+ | # [[Town]] (Many days) | ||
+ | # [[City]] (Few weeks) | ||
+ | # [[Metropolis]] (Many weeks) | ||
+ | |||
+ | The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.<ref>[https://youtu.be/44HChA1Kkfk Ashes of Creation - Nodes part 2]</ref> | ||
+ | |||
+ | == Node development == | ||
+ | |||
+ | Nodes have a base style template based on [[Races|race]] and the [[Node types|Node type]].<ref name="development">[[File:node development.png|350px]]</ref> The [[#Node government|node's government]] will decide the types of buildings to be constructed.<ref>[https://youtu.be/GQvDMQXWTp0?t=2036 Ashes of Creation livestream Q&A, 19 May 2017 (33:56)]</ref> | ||
+ | |||
+ | * Apartment complexes | ||
+ | * Merchant housing | ||
+ | * Guild halls | ||
+ | * Marketplaces | ||
+ | * Barracks | ||
+ | |||
+ | When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.<ref name="development"/> | ||
+ | |||
+ | == Node government == | ||
+ | |||
+ | A node's government and its mayor are chosen depending on the [[Node types|Node type]].<ref>[[File:node types.png|350px]]</ref> | ||
+ | |||
+ | * [[Divine node]] governments are chosen from citizens via service oriented quests that prove faith and dedication to the node. | ||
+ | * [[Economic node]] governments are able to be bought and sold by citizens with the most money. | ||
+ | * [[Military node]] governments are chosen from citizens through last man standing combat. | ||
+ | * [[Scientific node]] governments are elected democratically. | ||
+ | |||
+ | Guilds do not control nodes.<ref>[[File:node not guild.png|350px]]</ref> | ||
+ | |||
+ | == Node housing == | ||
+ | |||
+ | {{Node housing|1====}} | ||
+ | |||
+ | == Node apartments == | ||
+ | |||
+ | {{Apartments|1====}} | ||
+ | |||
+ | == Freeholds == | ||
+ | |||
+ | {{Freeholds|1====}} | ||
+ | |||
+ | {{Notes}} |
2017年10月13日 (五) 17:58的版本
Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined 影響區域 (ZOI).[2]
節點發展
Player activity (questing, gathering, raiding, etc.) within a Node's ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[2]
- Expedition (Few hours)
- Encampment (Many hours)
- 村莊 (Few days)
- Town (Many days)
- City (Few weeks)
- 大都會 (Many weeks)
The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[3]
Node development
Nodes have a base style template based on race and the Node type.[4] The node's government will decide the types of buildings to be constructed.[5]
- Apartment complexes
- Merchant housing
- Guild halls
- Marketplaces
- Barracks
When the building types are determined, the community will then need to come together to build them. Different governments may change the buildings within a node.[4]
節點政府
A node's government and its mayor are chosen depending on the Node type.[6]
- Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
- Economic node governments are able to be bought and sold by citizens with the most money.
- Military node governments are chosen from citizens through last man standing combat.
- Scientific node governments are elected democratically.
Guilds do not control nodes.[7]
节点外壳
固定房屋 provides non-instanced player accommodation within a node, also known as in-node housing.[9]
- Players are able to purchase small one room houses (cottages) starting at the
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3).[9][10]
- There will be 8 cottages available for purchase at the village stage.[10]
- The amount of static housing increases as a normal part of node advancement.[11]
- The architecture of static housing is predetermined by the racial influence of the node's layout and style.[12]
- 酒館 and Player shops are not tied to in-node housing.[13]
Node apartments
公寓 provide instanced player housing functionality on a rental basis.[14][9]
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) apartment buildings offer 50 rental apartments. Additional apartments can be added at
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) if the mayor chooses to construct them and if there is an available plot for the expansion. This includes different types of apartments, such as penthouses.[15][16][14][10][9]
- The number and sizes of available apartments increases as a normal part of node advancement.[14][11]
- It is estimated that the number of apartments available in a
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 6) node will be in the hundreds, if that node specs into all apartment expansion upgrades. This number is subject to change based on testing.[14]
- Prices for apartments will fluctuate depending on the number of units already sold in the node.[9]
- Different price points offer different apartment sizes and types, such as penthouses.[16][9]
- It was previously stated that apartments would be available at
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 4) or above.[9]
- The mayor may additionally construct apartment buildings when the node hits stage 4 at one of the building plots in the node, along with cities gaining additional static housing and apartments by default as a normal part of the leveling process.[11] – Steven Sharif
個人土地房
[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3) 或以上的影響區域內。[9]
引用
- ↑ Node series part I]
- ↑ 2.0 2.1 A reactive world - Nodes
- ↑ Ashes of Creation - Nodes part 2
- ↑ 4.0 4.1 350px
- ↑ Ashes of Creation livestream Q&A, 19 May 2017 (33:56)
- ↑
- ↑
- ↑ 影片, 2020-05-31 (38:50).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 Node series part II – the Metropolis.
- ↑ 10.0 10.1 10.2
- ↑ 11.0 11.1 11.2 Steven Sharif - Clarification points from today’s stream.
- ↑ 直播, 2017-05-19 (33:57).
- ↑ 訪談, 2020-07-08 (33:34).
- ↑ 14.0 14.1 14.2 14.3 訪談, 2023-07-09 (1:50:50).
- ↑ Blog: Development Update with Village Node.
- ↑ 16.0 16.1 直播, 2023-08-31 (15:51).
- ↑ 直播, 2020-05-29 (36:29).
- ↑ 直播, 2020-05-29 (42:01).
- ↑ 直播, 2020-05-29 (35:36).
- ↑ 訪談, 2018-05-11 (50:47).
- ↑ 21.0 21.1 直播, 2017-10-16 (56:42).
- ↑ 訪談, 2020-07-08 (45:23).
- ↑ 直播, 2020-06-26 (47:32).
- ↑ 24.0 24.1 24.2 24.3 24.4 24.5 直播, 2017-10-16 (56:38).