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Economic regions
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Economic regions are static areas defined by geographic points of interest.[2][3][4]
- Castle regions are larger and encompass multiple economic regions.[2]
- 節點 are the glue that hold castle and economic regions together in potential synergy or chaos.[5]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[6]
The whole map would be under the influence of 1 of 5 castle regions. However, castle regions aren't the only TYPE of region - there are also economic regions, among other things.[3] – Sarah Flanagan
Castle regions
公会城堡 influence a castle region around them.[7]
- A castle's region is 1/5th the game world.[8]
- Castle regions, Economic regions, and Node ZOI (Zones of Influence) can overlap.[9][6]
- A castle could have a metropolis beside it.[10]
- Castle region boundaries are static.[9]
- Guild castles impose a tax on all revenue for the nodes within its region.[11][12]
Resource locations
The location a resource is found can affect its benefits, bonuses, and other characteristics of that resource.[14]
- Lower level resources will be abundant. Higher level resources that are gatherable by Apprentice level or higher artisans will spawn randomly but in places that make sense for that type of resource. Surveying is a mechanic that solo or group players can utilize to track these resources down.[15][16][17]
- Some resources will exist as a cluster (also called vein gatherables). These will last until the full resource is depleted.[18][16][17][19][4]
- Like a large mine that's present and has a vein of mithril ore in it, or a herd of some type of animal that you can collect fur or wool from.[17] – Steven Sharif
- Once a vein resource is depleted from one location it may respawn in the same location or somewhere else, depending on the type of resource.[17][19][20]
- There will be moving resources such as herds of animals that are constantly moving around the world.[18][20]
- Herds are a source of certain types of wild gatherables but they're in animal form and they're animated; and they exist in a group of the golden fleece sheep that might only spawn very rarely in certain hillsides; and only during spring. And if you can find that vein so to speak of resource you can interact with the herd and you can gather from them.[18] – Steven Sharif
- Corrupted areas house corrupted resources that are necessary components for certain crafting recipes.[21][22]
- Certain types of resources will have a corrupt state... We have a Spirit Bloom, which is a harvestable herbalism plant, but when a Zone becomes corrupt you can potentially yield Corrupted Spirit Blooms; and those are necessary components of certain crafting recipes.[21] – Steven Sharif
- Resources respawn on a cooldown basis.[19]
- Resources won't be locked to the node system.[19]
- Starting resource points may be different on each server.[24][25]
Trade agreements
市長 can enter into trade agreements with other nodes to facilitate trade between the nodes.[26][27][28]
- There are a limited number of trade agreements that a node can have.[26]
- Mayoral caravans may only be initiated between nodes with trade agreements or alliances.[26][27]
- Trade agreements affect reputation between the nodes.[29][30]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[31] – Steven Sharif
Trade routes
Trade routes in Ashes of Creation refer to.
- 维拉 for the transit goods via the caravan system.[33]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[33]
- Economic relationships between nodes established by 市長 or node citizens.[32][27]
- Agreements are established to trade commodities that are unique to particular nodes or node types via NPC-driven caravans.[32][27]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[32] – Steven Sharif
其他
引用
- ↑ 1.0 1.1 About Ashes of Creation.
- ↑ 2.0 2.1 2.2
- ↑ 3.0 3.1
- ↑ 4.0 4.1 Unreal Engine Interview, 2017-05-23.
- ↑
- ↑ 6.0 6.1
- ↑
- ↑
- ↑ 9.0 9.1
- ↑
- ↑ 直播, 2021-04-30 (1:01:10).
- ↑
- ↑
- ↑ 直播, 2023-04-28 (1:24:36).
- ↑ 影片, 2023-11-30 (28:22).
- ↑ 16.0 16.1 直播, 2020-07-31 (1:05:58).
- ↑ 17.0 17.1 17.2 17.3 直播, 2020-07-25 (1:04:50).
- ↑ 18.0 18.1 18.2 直播, 2022-05-27 (1:00:23).
- ↑ 19.0 19.1 19.2 19.3 直播, 2017-05-08 (54:26).
- ↑ 20.0 20.1 直播, 2019-12-17 (1:14:42).
- ↑ 21.0 21.1 直播, 2023-03-31 (59:10).
- ↑ 影片, 2023-03-31 (16:42).
- ↑
- ↑
- ↑ 直播, 2017-05-19 (37:03).
- ↑ 26.0 26.1 26.2 直播, 2023-08-31 (2:10:23).
- ↑ 27.0 27.1 27.2 27.3 27.4 影片, 2019-07-15 (2:12).
- ↑ City hall.
- ↑ Blog: Development Update with Village Node.
- ↑ 直播, 2023-08-31 (44:21).
- ↑ 直播, 2018-04-8 (AM) (18:59).
- ↑ 32.0 32.1 32.2 32.3 Podcast, 2021-09-29 (8:38).
- ↑ 33.0 33.1 影片, 2022-05-27 (17:15).
- ↑ 直播, 2017-05-17 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!