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Damage
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- Damage numbers will not be so large as to be meaningless.[2]
- We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[2] – Steven Sharif
- 增強 can change damage types and values.[3]
- Death by fall damage is possible.[4]
- Receiving damage can cause casters to fail concentration checks, which does not interrupt the spell, but can result in increased casting time.[5]
Damage types and resistances
Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[6]
- Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[7] – Tradd Thompson
- Magic damage is mitigated by cloth armor (light armor).[8][6][9][10]
- Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[7][11]
- Physical damage is mitigated by plate armor (heavy armor).[6]
- Different classes of weapons may deal different types of physical damage: Bludgeoning damage, Slashing damage, Piercing damage.[12][13]
- When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[15] – Steven Sharif
- There is also non-mitigated damage.[6]
- Monsters will have certain types of resistances based on its type.[16][14]
- Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[14] – Steven Sharif
List of damage types
Weapon classes
Weapon classes (also referred to as weapon types and weapon groups) in Ashes of Creation may deal different types of physical damage.[12][13]
其他
引用
- ↑ 直播, 2020-07-25 (1:34:55).
- ↑ 2.0 2.1 訪談, 2018-08-24 (1:45).
- ↑ Podcast, 2021-09-29 (46:20).
- ↑ 直播, 2022-02-25 (1:06:45).
- ↑ 直播, 2023-12-19 (1:17:45).
- ↑ 6.0 6.1 6.2 6.3 訪談, 2020-07-18 (1:02:44).
- ↑ 7.0 7.1 7.2 影片, 2022-12-02 (19:38).
- ↑ 訪談, 2020-07-18 (1:05:04).
- ↑ 直播, 2017-05-24 (27:47).
- ↑ 直播, 2018-04-8 (PM) (26:19).
- ↑
- ↑ 12.0 12.1 影片, 2023-08-31 (45:06).
- ↑ 13.0 13.1 訪談, 2021-02-07 (49:18).
- ↑ 14.0 14.1 14.2 直播, 2021-06-25 (1:08:23).
- ↑ 訪談, 2023-09-10 (42:09).
- ↑ [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
- ↑ 直播, 2021-08-27 (1:04:30).