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職業成長
若一名鬥士選擇法師為副原型,其將變成 Spellsword. 組合原型後,玩家可以將主技能樹的技能增強。鬥士的衝鋒能讓他們衝向敵人,對其造成傷害並有機會擊倒敵人。而法師的逃脫增強可以應用於衝鋒,讓衝鋒變成將玩家傳送到目標的位置,移除了本來向敵人衝鋒所需的時間。[2]
世界事件不會直接影響職業的效能,但將可能有一些附帶影響,例如裝備、附魔和紋身的供應。[11]
由原型組成的職業
職業技能
主要技能 (class abilities) are based on a player's archetype.[15][2]
- A player may choose a secondary archetype when they reach level 25.[16][1] The player can then augment their primary skills with effects from their secondary archetype.[15][16][1][2][17]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[18]
- Class skills are not affected by the type of weapon that is equipped.[19]
技能點
Players receive skill points at specific points as they level.[22] These can be used to level up skills (increase their rank) within their active, passive or combat/weapon skill trees.[23][24][25][5]
- Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[26] – Steven Sharif
- Skill points will accrue at specific XP milestones, such as 1/4, 1/2, 3/4 progress through the level, so as to avoid creating an imbalance with experience debt.[22]
- We do have this concept of experience debt that does accrue and we don't want to create an imbalance between skill points acquired versus experience, so we're going to predicate your skill points acquisition based on benchmarks you reach when leveling through a level. So these are going to be at specific points in the level, like one quarter progress, to half progress, to three quarters progress: you're going to get an influx of skill points and then you'll be able to allocate them into your skill tree.[22] – Steven Sharif
- Skill points can be used to unlock universal skills at the expense of unlocking class-specific skills.[27]
- Respeccing (resetting and reallocating) adventuring skills may require travelling to a specific location rather than being able to be done on-the-fly.[28][3]
- Augments do not cost skill points.[29] It was previously stated that certain augments will have more expense required on the skill point side.[30]
- It will not be possible to max all skills in a skill tree.[5]
- In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[31]
其他
引用
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 訪談, 2020-07-18 (1:05:04).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5
- ↑ 3.0 3.1 3.2 訪談, 2020-07-29 (54:44).
- ↑ 4.0 4.1 4.2 Ashes of Creation class list.
- ↑ 5.0 5.1 5.2 5.3 直播, 2017-07-28 (19:05).
- ↑ 6.0 6.1
- ↑ 直播, 2017-05-03 (50:50).
- ↑ 直播, 2017-07-18 (37:43).
- ↑ February 8, 2019 - Questions and Answers.
- ↑ 直播, 2020-07-31 (1:31:11).
- ↑ Podcast, 2021-04-11 (54:35).
- ↑
- ↑ 直播, 2017-10-16 (1:00:44).
- ↑ 訪談, 2018-08-08 (22:27).
- ↑ 15.0 15.1 直播, 2023-12-19 (1:20:41).
- ↑ 16.0 16.1 直播, 2023-07-28 (1:04:27).
- ↑
- ↑ 直播, 2021-11-19 (50:38).
- ↑ 影片, 2022-09-30 (17:00).
- ↑ 直播, 2021-09-24 (1:18:06).
- ↑ 21.0 21.1 影片, 2023-12-19 (5:29).
- ↑ 22.0 22.1 22.2 直播, 2023-07-28 (1:03:27).
- ↑ 訪談, 2020-07-29 (55:44).
- ↑ 訪談, 2020-07-19 (53:59).
- ↑ 訪談, 2020-07-18 (1:07:51).
- ↑ 直播, 2020-08-28 (1:19:24).
- ↑ 直播, 2023-12-19 (1:49:56).
- ↑ 直播, 2023-12-19 (1:46:12).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 訪談, 2020-07-18 (1:07:06).
- ↑ 直播, 2017-11-16 (30:02).