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Players can acquire the bounty hunter title through a quest available to citizens of Military Stage 4 (Town) nodes and potentially their vassals or affiliated nodes.[1][2]

  • Bounty hunters can activate their Pathfinding ability to reveal corrupted player locations on their map.[3][4]
    • This will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[3]
    • The pathfinding ability can be toggled on or off.[3][5]
    • It is possible that bounty hunters will be permanently flagged versus corrupted players with the pathfinding ability toggled off. This design change will be decided based on testing.[6]
  • The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[7]
  • Corrupted players may kill bounty hunters without acquiring additional corruption score.[8][9]
    • Corrupted player's combat penalties do not apply when battling bounty hunters.[8]
  • Chief bounty hunter is a node government title that grants special access to NPCs in a node.[10]
  • Credit for killing a corrupted player goes to the bounty hunter who lands the last hit (killing blow). This may be changed to damage contribution in future.[11]

角色死亡

Alpha-1 — 於戶外地下城死亡[12]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[13]Steven Sharif

玩家死亡時會化為灰燼。灰燼中包含玩家因死亡懲罰而掉落的物品[14][15][16][17] 任何玩家都可以即時拾取灰燼。[14] 拾取灰燼不會觸發玩家標記[18]

  • 非戰鬥員 (綠色玩家) 死亡時,將遭受一般懲罰,包括:[16]
    When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[21]Steven Sharif
  • 戰鬥員 (紫色玩家) 遭受的死亡懲罰是非戰鬥員一半。[16]
  • 腐化 (紅色玩家) 遭受的死亡懲罰是非戰鬥員四倍,並根據目前的腐化值,有機會掉落背包內或裝備中的物品[25] 包括:[25][16]

滿等角色死亡時將損失約 2-3% 總經驗值 (未定)。[30]

  • As of May 28, 2021, the experience debt in Alpha-1 testing is "completely off mark" and will either be changed or disabled prior to the next spot test.[30]

死亡懲罰將不適用於存在特定目標的活動 (例如商隊公會戰節點戰)。[31]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[31]Steven Sharif
  • PvPPvE 情況下死亡將遭受同樣的懲罰 (未定)。[32]

玩家可能會遇溺而死。[33]

其他

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