页面“Guilds”与“Classes”之间的差异

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{{Draft}}
 
{{Draft}}
  
[[Guilds]] in [[Ashes of Creation]] are still [[Pre-alpha|pre-alpha]] design that will need testing and feedback from the community.
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{{Classes}}
  
== Guild membership ==
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== PvX ==
  
A character may only be a member of a single [[Guilds|guild]].<ref name="membership">[https://youtu.be/eCvcB4S-tZM?t=2820 Podcast interview, 5 May 2017 (47:20).]</ref>
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{{PvX}}
 
 
* [[Alts]] on the same [[Account]] can join different guilds.
 
** Intrigue, espionage and intelligence gathering is a legitimate aspect of the game.
 
 
 
== Guild progression ==
 
 
 
[[Guilds]] can focus on niche progression or opt to grow in size.<ref name="livestream-5-May-2017-23:26">[https://youtu.be/3UIqmWTGZ2k?t=1406 Livestream, 5 May 2017 (23:26).]</ref>
 
 
 
* Membership slots can be traded off for [[#Guild sizes|advantages]].
 
* [[#Guild alliances|Guild alliances]] may be a key part in creating a larger “guild”.
 
* The progression system will include guild [[Quests|quests]].
 
* Guilds will participate in the development of the world via accomplishments.<ref>[[File:guild advancement.png|350px]]</ref>
 
** [[Crafting]] certain [[Items|items]].
 
** [[Events]].
 
 
 
== Guild size ==
 
 
 
There are mechanics that are geared towards larger and smaller guilds.<ref name="livestream-5-May-2017-23:26"/>
 
 
 
* Larger guilds can siege [[Guild fortresses|fortresses]].
 
** Larger guilds won’t have access to power boosting guild ability slots.
 
* Small groups can do some things better than larger groups.
 
** Sieges will have things that smaller groups have an advantage in.
 
 
 
== Guild alliances ==
 
 
 
* Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.<ref name="livestream-5-May-2017-23:26"/>
 
 
 
* There may be a mechanic that allows alliances to war against each other.<ref name="alliances">[[File:guild wars alliances.png|350px]]</ref>
 
 
 
== Guild wars ==
 
 
 
{{Guild wars|1====}}
 
 
 
== Zergs ==
 
 
 
[[wiktionary:zerg|Zergs]] are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.<ref name="livestream-5-May-2017-23:26"/>
 
 
 
== Guild benefits ==
 
 
 
Ideas that are being considered by the developers:<ref name="livestream-5-May-2017-31:08">[https://youtu.be/3UIqmWTGZ2k?t=1868 Livestream, 5 May 2017 (31:08).]</ref>
 
 
 
* Guild activities
 
* Passives
 
* [[Quests|Questlines]]
 
* [[Guild halls]]
 
* [[Guild castles]]
 
 
 
== Leadership tools ==
 
 
 
The developers are considering the following tools:<ref name="livestream-5-May-2017-31:08"/>
 
 
 
* Recruitment tools.
 
* Management tools.
 
* Communication tools.
 
* Delegation tools.
 
* Motivational systems.
 
* Calendar.<ref name="rally">[[File:guild rally.png|350px]]</ref>
 
* Roster.<ref name="rally"/>
 
 
 
== Sharemarkets ==
 
 
 
{{Sharemarkets}}
 
  
 
== See also ==
 
== See also ==
  
* [[Social organizations]]
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* [[Races]]
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* [[Religions]]
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* [[Artisan classes]]
  
 
{{Notes}}
 
{{Notes}}
  
[[Category:Player interaction]][[Category:Guilds]]
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[[Category:Engaging and immersive story]][[Category:Classes]]

2017年10月22日 (日) 01:15的版本

box warning orange.png此页面目前是草稿。
Ashes of Creation 職業列表。 左方為主原型,上方為副原型[1]

職業由主副原型組成。[2][3][1][4]

我們說的原型和職業有着特定意思。職業是由你的主原型和副原型組合而成。[2]Steven Sharif

PvX

We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. You're going to need a crafter to give you the best items. You're going to need PvPers to secure cities and castles. You're gonna need PvErs to take down those world bosses for those materials to craft.[5]Steven Sharif

Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.[6]Steven Sharif

Ashes of Creation 是一款 PvX 遊戲。 PvPPvE 的要素都會自然接觸得到,[6][7][8] 而玩家將不太可能「純玩」PvPPvE[8]

我們有很清晰的目標和理念,也明白不會得到所有人的歡心。然而 PvE 和 PvP 內容相輛相成,它們都是玩家投放時間成長發展的方向,也讓玩家重視隨之而來的得失,從而誘發玩家的感情,而這樣的元素正是由 PvP 帶來的。因此我們很清楚我們的目標就是:風險與回報的關係、以及追求成就的思維。不會每個人都是贏家,而這是沒問題的。[12]Steven Sharif

其他

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