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節點

来自Ashes of Creation Wiki
Lex讨论 | 贡献2017年10月12日 (四) 08:24的版本 (Add node housing template)

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Encompassing each server are carefully placed points of development called Nodes. Every node is given purview over a predefined 影響區域 (ZOI).[1]

Illustration of node advancement from expedition (stage 1) to metropolis (stage 6).

節點發展

Player activity (questing, gathering, raiding, etc.) within this ZOI counts toward that particular Node’s advancement. There are six stages of node advancement.[1]

  1. Expedition (Few hours)
  2. Encampment (Many hours)
  3. 村莊 (Few days)
  4. Town (Many days)
  5. City (Few weeks)
  6. 大都會 (Many weeks)

The advancement of a node unlocks its unique content, which comes at the cost of locking out an increasing ring of neighboring nodes from progressing to the next stage.[2]

節點政府

A node's government and it's mayor are chosen depending on the node type.[3]

  • Divine node governments are chosen from citizens via service oriented quests that prove faith and dedication to the node.
  • Economic node governments are able to be bought and sold by citizens with the most money.
  • Military node governments are chosen from citizens through last man standing combat.
  • Scientific node governments are elected democratically.

Guilds do not control nodes.[4]

节点外壳

固定房屋 provides non-instanced player accommodation within a node, also known as in-node housing.[6]

[[{{{2}}}|⧼{{{2}}}⧽]] (階段 3).[6][7]

Notes